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Marth Q&A-Ask your questions here!!

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Dark Sonic

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^^D-tilt and fair I guess. I'm not really sure what combos G&W, but he's pretty light and can probably be killed by a Uair or Utilt at 100% or so. When in doubt, space them out! lol


I'm too lazy to read the posts from 20 - 90 or so since most of them are stuff I understand.

I just got a couple of things to confirm about Marths double slashing, besides doing an Fair followed by another Fair, a Uair, or a Dair in a short hop is there a possibility of starting a double slash short hop with a Uair instead of Fair.

I wasn't so sure about this cuz I went to this tournament 2 weeks ago and saw this Marth did a Uair and Fair for double slashing(on a short hop), maybe my eyes were playing tricks on me or I simply imagined it but I just want to confirm.

I was wondering if theres a shffl or a show off vid for Marth since most of the vids provided are just marths doing combos, I was hoping I could see different Marth styles on SHFFLing.
1. Nope, the only aerial fast enough to let you do another attack is the fair.

2. Marth doesn't have much to show off. Probably the most technical things you'll ever do with Marth are pivoting(which isn't that flashy) and edgeteching. What determines a Marth's style is not how technical they are, but what moves they link together (in other words, combos) and how they trick their opponents.
 

ArcNatural

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Also the only thing G&W has is his fair and CC. His shield is so pathetic half the time he shields he will get hit anyway. Don't try to fair G&W's fair if he already has it out, just ftilt or fsmash them out of the air. Abuse dtilt approaches just like you would against any other CC.
 

moj4991

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He didn't have anything to say, so all his 4 posts are complete and utter spam of the most evil type.

And double posting is also spam. So he spammed four posts, since he double posted, you double it, and he has a spam value of 8 within a few minutes. That ******* pisses me off.
I guess but what? if it happens over a period of a few hours and nobody responds. It pisses me off sometimes.

By the way if you lose to any not pro G&Ws as marth you suck! G&W is like the worst character in the game.
What, by the way is the best dancing blade combo to use for getting my opponent away from the center of the stage because i know that there are ones for edge-gaurding and other stuff.
 

Miamisportsfan45

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So, do you guys think that Ike and Pit are the new Marth and Roy? It seemingly appears to be this way, sadly. They're already clarified (obviously) but because they're from the same game, do you think that Marth and Roy will still qualify in Brawl as suitable main characters and not Assist Trophies?
 

Snakeee

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Thanks for the advice guys.

I think GaW is kinda tough for marth personally.

whenever chris goes marth against dire's GaW he has a real hard time.
Are you serious? Dire's the G&W I'm gonna play too lol. Well do you think I'd do better with Peach then? She is really my main, but I use Marth almost as much. I seem to do better against floaties with her too for some reason.
 

Emblem Lord

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So, do you guys think that Ike and Pit are the new Marth and Roy? It seemingly appears to be this way, sadly. They're already clarified (obviously) but because they're from the same game, do you think that Marth and Roy will still qualify in Brawl as suitable main characters and not Assist Trophies?
ROFLMAO :joyful:
 

Dark Sonic

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So, do you guys think that Ike and Pit are the new Marth and Roy? It seemingly appears to be this way, sadly. They're already clarified (obviously) but because they're from the same game, do you think that Marth and Roy will still qualify in Brawl as suitable main characters and not Assist Trophies?
http://smashboards.com/showthread.php?t=123714

This basically has shut down every anti-Marth arguement out there.

BTW Pit is quite an odd choice for an arguement. What makes you think Pit is there to replace anybody? Is it the spikey hair?:laugh:

Spam is not funny. Don't laugh about it.
Yes it is. :joyful:
 

ComboTurtle

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when chain throwing space animals, at a percentage where u can pivot grab is it important to jc grab or can u just do normal grabs?
 

Teczer0

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If you pivot a grab you can just regular grab. Pivoting makes your grab a regular grab whether you JC it or not.

You don't need to JC during pivoting at all.

EDIT: Because I'm bored this happens because when you pivot you change your direction and do a move on the frame where you stand still. So if you press grab on this frame w/o JC grabbing you will do a regular grab ;).
 

Shameus

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alright heres one, Is marths ->B move have any good use, or his neutral B, I mean I use it but I dont see it as a wide use and Im wondering if I should drop it and focus on others
 

Teczer0

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Hmm well I asked m2k about marth's dancing blade and he told me you can do a lot of stuff with it.

My favorite use is suddenly and randomly using to KO a fox at high percent.

If you use the dancing blade side b then the up part of the dancing blade you can connect with the third part of the side b going forward and it KO's pretty handily. Don't expect it to KO all the time if they DI towards you it misses it also only works on fast fallers really.

On floaters you can apparently do the dancing blade into an up-tilt for KO's.

His shield breaker shouldn't be used THAT often although there are some uses.

Primarily I see people use it to finish an air combo or something.

Also I'm gonna do this later but....

If anyone wants to see random marth matches http://smashboards.com/showthread.php?t=132370


>_>
 

Shameus

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alright thats awesome thanks, Ill cut back on the nuetral B, and try and add some more dancing blade.

nice vid

and what do you think about wave dashing, is it essential to the marth game play, I just dont know, cause I use a lot of peps and I wave dash all the time with my falco, and it kinda sticks with all my other players
 

Teczer0

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alright thats awesome thanks, Ill cut back on the nuetral B, and try and add some more dancing blade.

nice vid

and what do you think about wave dashing, is it essential to the marth game play, I just dont know, cause I use a lot of peps and I wave dash all the time with my falco, and it kinda sticks with all my other players
IMO marth's WD is far more useful than most other WDs.

Its far and it gets you away from your opponents attack range and doesn't affects yours or makes it better.

It helps spacing and it should be a part of your game its very helpful.

Well thats my opinion
 

Shameus

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IMO marth's WD is far more useful than most other WDs.

Its far and it gets you away from your opponents attack range and doesn't affects yours or makes it better.

It helps spacing and it should be a part of your game its very helpful.

Well thats my opinion
well I just wasnt sure, cause I was the first in the group to master wavedashing, and the others I play with say I do it way too much, and its not just my marth, but thanks, and those vids were awesome, I could only wish to be that great with my marth. Its a work in progress I guess
 

Teczer0

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well I just wasnt sure, cause I was the first in the group to master wavedashing, and the others I play with say I do it way too much, and its not just my marth, but thanks, and those vids were awesome, I could only wish to be that great with my marth. Its a work in progress I guess
>_> my marth isn't that good lol thanks though i just wanna throw stuff to show. I have to put that up on the marth boards for death criticism soon >_>.

 

Shameus

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hahahha well I say being criticised can make you better, it seems like its bad, but Ill tell you if I ever put vids up here I would hear it out the ***, mainly cause Im still young at the game, but my falco would get *****, but my marth might not so much
 

Shameus

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hahahaha well Ill go look for it, cause I tend you be bored alot and vids make the time go by hahaha


oh hey heres another ?s that I need answered, but how does one acomplish a shdouble Fair (I know it takes fast fingers which I thought I had) but I cant get it in normal time I can do it in 2/3 and then I lose it after that
 

Teczer0

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hahahaha well Ill go look for it, cause I tend you be bored alot and vids make the time go by hahaha


oh hey heres another ?s that I need answered, but how does one acomplish a shdouble Fair (I know it takes fast fingers which I thought I had) but I cant get it in normal time I can do it in 2/3 and then I lose it after that
T_T unfortunately this is probably the most asked question on the marth boards lol.

But whatever.

To SHDF you need to short hop and on your way up do a f-air. At the height of your jump the F-air ends and you can perform another aerial (or a part of it .... lol up-air).

It doesnt require fast fingers at all. Its just a little timing.
 

Teczer0

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ok sounds good and sorry Im a little lazy(and dont feel like going through 80 or so pages). Ill just keep practicing
LOL idc personally.

EL should really put the SHDF on the first page >_> lol but i guess he doesnt care lol.

I wish I coulda made the marth Q&A thread instead of the sheik one.

Nobody posts on the sheik one T_T
 

Teczer0

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no one posts on sheik cuz she is to cool for that. n whats the perfect way to ken combo
Shakugan
uhhh thats a weird question lmao.

uhh if you string f-airs and it catches off the stage and your double jump goes above them, try to move back and D-air.

It truly depends though sometimes you can do it from a throw.

It depends on your opponents reactions because the Ken combo is really strong but its setup is weak.

If your opponent knows what they are doing and thinks you are gonna go for it DIing away from you isn't hard.

Shameus - that stuff depends on the character fight and what percent they are at.
 

Shakugan

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uhhh thats a weird question lmao.

uhh if you string f-airs and it catches off the stage and your double jump goes above them, try to move back and D-air.

It truly depends though sometimes you can do it from a throw.

It depends on your opponents reactions because the Ken combo is really strong but its setup is weak.

If you opponent knows what they are doing and thinks you are gonna go for it DIing far from you isn't hard.
thank u bro u are so cool thats y ur the best
Shakugan
 

Shameus

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uhhh thats a weird question lmao.

uhh if you string f-airs and it catches off the stage and your double jump goes above them, try to move back and D-air.

It truly depends though sometimes you can do it from a throw.

It depends on your opponents reactions because the Ken combo is really strong but its setup is weak.

If your opponent knows what they are doing and thinks you are gonna go for it DIing away from you isn't hard.

Shameus - that stuff depends on the character fight and what percent they are at.
yeah I know but you did it to your friend on the very first video, wasnt perfect but it was there, cant remember the spot it was at but its there
 

Teczer0

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yeah I know but you did it to your friend on the very first video, wasnt perfect but it was there, cant remember the spot it was at but its there
I do it a couple times. Mostly cuz its loads of fun :laugh:.

But it depends i literally went out to make sure the f-air hit him with the center so he doesn't go far up.

Its experience really and it largely depends on who you face and at what percent.

Very fun though.
 

Jeth

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Merry Christmas as well.

Anyway, I have a few questions concerning comboing and kills.

1: How reliable is it really to do a side B forward followed by up on the side B combo (sends enemy up) jump and then dair? I've only pulled this off on CPU.

2: I've seen Ken do a shuffled dair to an Fsmash in http://youtube.com/watch?v=9Q7XeGuun6o. It looks like something that someone won't see coming and I can't try it right now, so can anyone tell me if it's a good trick to use once in a while? Maybe he can do it because he's Ken, or something. Also on another video vs Isai's falcon, he another variation where he didn't tip the dair and used neutral B instead of Fsmash.

3: I read in the approaching with Marth thread that a sheilded auto-canceled nair would give enough time to grab. Is this true/reliable? I mostly get grabbed when my falco friend sheilds it. Maybe I just need practice with it, but I'm not sure.

Thanks
 

Teczer0

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Merry Christmas as well.

Anyway, I have a few questions concerning comboing and kills.

1: How reliable is it really to do a side B forward followed by up on the side B combo (sends enemy up) jump and then dair? I've only pulled this off on CPU.

2: I've seen Ken do a shuffled dair to an Fsmash in http://youtube.com/watch?v=9Q7XeGuun6o. It looks like something that someone won't see coming and I can't try it right now, so can anyone tell me if it's a good trick to use once in a while? Maybe he can do it because he's Ken, or something. Also on another video vs Isai's falcon, he another variation where he didn't tip the dair and used neutral B instead of Fsmash.

3: I read in the approaching with Marth thread that a sheilded auto-canceled nair would give enough time to grab. Is this true/reliable? I mostly get grabbed when my falco friend sheilds it. Maybe I just need practice with it, but I'm not sure.

Thanks
1) Probably not too reliable don't try to do things when there are other very good replacements. You can possibly side b to f-smash or up-tilt both far better than doing two dancing blades then going for a d-air which has to be sweetspotted (basically the end of the sword) and at the end of the stage to do anything worthwhile.

2) D-air on the ground into F-smash does indeed work although it depends on your opponent's DI. The most practical application of this is to shield and if you opponent (say fox) runs in with a dash attack and you can't shield grab it. Jump out of your shield D-air then F-smash if they don't see it coming its an easy KO. (You can do it even if you can shield grab if you think it will work. Mostly used at higher percents. At extremely low percents the opponent will be stunned for a short time but won't pop up or anything of the sort.)

3) Im confused what you mean. So you shffl a n-air into your opponent then want to know if you can grab right after? Anyway if you do any aerial onto an opponent's shield and your close enough they can shield grab you. Regardless of the aerial.

EDIT: Im not sure of the auto-cancel nair I wasn't even aware of it. Anyway if that information is true then you ARE able to grab them before they can shield grab you but you must perform the auto-canceled n-air perfectly and the second strike must hit the shield.
 

Dark Sonic

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EDIT: Im not sure of the auto-cancel nair I wasn't even aware of it. Anyway if that information is true then you ARE able to grab them before they can shield grab you but you must perform the auto-canceled n-air perfectly and the second strike must hit the shield.
Not exactly. The auto cancel frames on the nair are too long after the second hit to be effective in this scenerio.

-------------------------------------
N-Air-frame data (Marth's Frame data thread)

Total: 49
Hit: 6-7, 15-21
Auto cancel: <5, 25>
Landlag: 15
Lcanceled: 7

Auto canceling still leaves you with 4 frames of lag, so the earliest you could get your grab out would be 7 frames after the second hit of the nair. I'm not sure how much shield hitstun the nair has, but if it's anything less than 7 frames, then you can't get the grab out fast enough. Your window opens up a little (a few frames) if you're fighting an opponent with a slower grab than you.
 

Witchking_of_Angmar

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Auto cancelling actually has 4 frames of lag (which is the normal lag for just landing) iirc, and since people aren't really perfect, it should probably work. The only people that shieldgrab Falco's pillar consistently (or even go for the shieldgrab) are M2K and drephen, and you have several frames to shieldgrab that. Also, you probably have the element of surprise, as opposed to falco's pillar, which is very common.

I'd think it would work, dunno though. *Shrug*
 
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