Retroking2000
Smash Master
may i ask but
When playing as marth in tournaments what levels give him the most advantage and why?
When playing as marth in tournaments what levels give him the most advantage and why?
Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
I don't know about that. Dreamland is good because it's kind of hard to kill Marth there. It's an okay counterpick against Fox because the Uthrow -Uair combo doesn't kill at such low percents. Marth doesn't really directly need to kill, his edgeguard can handle kills. Because there's a lot of room for movement, camping isn't that good. The platforms are good for movement, and if you don't try the underplatform Fsmash, the platforms can be good to combo on. But Dreamland still shouldn't picked too often, but more as a counterpick most people won't expect Marth on.How can dreamland be a good stage for marth?
IMO its one of his worst stages.
You can't F-smash under a platform to kill and the platform is so high that its much easier to be tricked with tech rolls etc.
Also on dreamland there is too much room spacies will camp you so hard
Generally neutrals = win for marth dreamland is his worst stage IMO
Huh .....??? aright wellI don't know about that. Dreamland is good because it's kind of hard to kill Marth there. It's an okay counterpick against Fox because the Uthrow -Uair combo doesn't kill at such low percents. Marth doesn't really directly need to kill, his edgeguard can handle kills. Because there's a lot of room for movement, camping isn't that good. The platforms are good for movement, and if you don't try the underplatform Fsmash, the platforms can be good to combo on. But Dreamland still shouldn't picked too often, but more as a counterpick most people won't expect Marth on.
Dash, wavedash out of the dash, duck, poke and interrupt the poke with an uptilt. Forces you to practice wavedashing and getting timing right. Poke's interruptable REALLY fast but the timing to do seems pretty tight.ok,i need help doing combos with marth,can u tell me some easy combos?(i need a combo with wavedashing) EASY PLEASE
on someone like peach at somewhat high % fthrow >wdash> fsmashok,i need help doing combos with marth,can u tell me some easy combos?(i need a combo with wavedashing) EASY PLEASE
That's exactly what Tec0 said (except not at somewhat high %, has to be somewhat low %)on someone like peach at somewhat high % fthrow >wdash> fsmash
Oh, my bad. I'm not thinking clearly, but 100%? Are you serious??Its possible to do it at somewhat High% (Like around... say 100%) however it requires you to do a perfect WD after the f-throw.
Well it depends what your thinking of lol.Oh, my bad. I'm not thinking clearly, but 100%? Are you serious??
Yeah I was. I remember that you beat me with Fox quite a bit.Dark Sonic - Were you at Plank's at pound 2? ^_^ its been a while >_< lol <3 pound 2 I hope you go to pound 3 too man .
tyrin - thats extremely vague man... and the only combo I can think of right now is F-throw wavedash F-smash on floaty characters like peach
Eh, don't DI. Just let him kill you, come back, grab him in your invincibility, throw him off the ledge and fsmash.I've picked up Marth recently and I'm wondering what is the best way to DI C. Falc's throws? He has good d-throw knee and u-throw knee combos depending on percentage and I'm wondering how avoidable they are.
I would DI to tempt him into going for the knee immediately and then DI up and towards the stage. That way, you don't get damage racked up and carried closer to the edge where you're easier to kill, and you might even SDI the knee to live pretty long.I've picked up Marth recently and I'm wondering what is the best way to DI C. Falc's throws? He has good d-throw knee and u-throw knee combos depending on percentage and I'm wondering how avoidable they are.