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Marth Q&A-Ask your questions here!!

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Dark Sonic

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You really should try to move the match away from there and onto the main platform, simply because Samus is better at using the fin than Marth is. The best approach IMO is to either wait for her to drop off of the ledge and then grab it yourself, or to just jump over her so that you're on the far right side of the stage. After that you just wait for her to fall. avoid her attack, and hit her with your up B after she does her's, but before she grabs the ledge. That's of course assuming you want the ledge in the first place. You could also just fair camp just out side of her range and move in after she attacks.

http://www.youtube.com/watch?v=cBpKpNskn_w

About halfway through the match I realized what I was supposed to do (move the fight to the stage) and things went a lot better.
 

Ouendanation

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You really should try to move the match away from there and onto the main platform, simply because Samus is better at using the fin than Marth is. The best approach IMO is to either wait for her to drop off of the ledge and then grab it yourself, or to just jump over her so that you're on the far right side of the stage. After that you just wait for her to fall. avoid her attack, and hit her with your up B after she does her's, but before she grabs the ledge. That's of course assuming you want the ledge in the first place. You could also just fair camp just out side of her range and move in after she attacks.

http://www.youtube.com/watch?v=cBpKpNskn_w

About halfway through the match I realized what I was supposed to do (move the fight to the stage) and things went a lot better.
Thanks :)
tenchar
 

reborn394

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yes I understand that, but apparently the fox player I go against likes to ground dodge alot of my grab attemps. Should I try a different strategy to grab AND one more thing? I've tried to keep enough distance between me and fox since I thought this would prove effective considering how good fox is at close range. Is there, by any chance, a time that I SHOULD fight fox at close-combat or am I just approaching all of this the wrong way?
 

Teczer0

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Uhh well I can tell you how I fight but there is no right way.

If they dodge a lot thats good for you it means they are scared of your grabs.

If they do it a lot just start to Dash dance wait for the dodge than after it finishes grab them real quick.

Don't fight fox within your sword distance unless you want to try to grab.
 

Snakeee

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I've been practicing my Marth dittos, but I just can't stand it anymore. I can lose to people that don't even main Marth. I can be 1000000 times more technical than them, but I still get owned by f smashes and stupid ****. I'll pull off all these monster combos and then they get one f smash in and I'm done. Marth gimps himself way too easily it's retarted. It always seems like the battle is random mindgames which I believe it mostly is right now. I don't know if anyone can help me with this without playing me, but if you can it'd be appreciated. And if you're answer is to predict the f smashes and punish them, yeah I'm getting better at that, but I guess I just want more Marth ditto advice besides that.
 

Heart Break Kid

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I've been practicing my Marth dittos, but I just can't stand it anymore. I can lose to people that don't even main Marth. I can be 1000000 times more technical than them, but I still get owned by f smashes and stupid ****. I'll pull off all these monster combos and then they get one f smash in and I'm done. Marth gimps himself way too easily it's retarted. It always seems like the battle is random mindgames which I believe it mostly is right now. I don't know if anyone can help me with this without playing me, but if you can it'd be appreciated. And if you're answer is to predict the f smashes and punish them, yeah I'm getting better at that, but I guess I just want more Marth ditto advice besides that.
come play me at hofstra.
 

Dark Sonic

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I can be 1000000 times more technical than them, but I still get owned by f smashes and stupid ****.
That's because this matchup isn't actually focused on techskill in the first place. It's about reading your opponent. The reason that people generally have problems in Marth dittos is because they forget that their opponent has the same range as them and the same options as them. If you can figure out a way to counter your approach, then guess what. Your opponent can actually do it.

I'll pull off all these monster combos and then they get one f smash in and I'm done.
Combos are nice, but the idea is to kill the opponent. There is a point at which it becomes very hard to combo into your kill moves, so finishing combos early is not a bad idea. Instead of trying to get that ken combo, just foward smash them. F-tilt kills are pretty awesome you know.

Marth gimps himself way too easily it's retarted.
Learn to sweetspot and edge tech. Become very good at anti edgeguarding. You can use fairs or side b or up B early to hit them out of their edgeguard attempt. You can fastfall under them to edge their edgeguard. Heck, you can simply airdodge onto the stage if your close enough. Mix it up, Marth dittos are normally all over the place in terms of how long he lives. If he reads your recovery then you die. If he guesses wrong, then you live and may be in a position to edgeguard him. If not, then you both live. If so, then the cycle repeats with you in his spot. I've seen Marth dittos where they both die at less than 50%, and the very next life they both live past 150%.
It always seems like the battle is random mindgames which I believe it mostly is right now.
Mindgames are not random. It is your opponent predicting your action and then punishing it. Focus on what your opponent does on offense and on defense. How do they DI when being comboed?. How do they react to your approaches? How do they approach you? If they don't, why don't they?

You just need to pay attention to any habits your opponent may have and exploit them. There really isn't any set way (technique wise) to approach the matchup. That's mostly because Marth is just as good on defense as he is on offense, so no matter what either player does, there is an available counter measure (to a certain extent).

I don't know if anyone can help me with this without playing me, but if you can it'd be appreciated. And if you're answer is to predict the f smashes and punish them, yeah I'm getting better at that, but I guess I just want more Marth ditto advice besides that.
You really just have to play matchups like this a lot, so that you increase the speed at which you figure out your opponent. If you spend 2 full matches, or even just 1 match, learning how to fight your opponent, you may still end up losing the set. But if it only takes you the first few hits to figure out why what your opponent is doing works against you, then you can still recover. People can tell you generic ways to approach these kind of matchups (space with fairs, approach with fairs and d-tilts, grab more, ect.) but for any specifics you'll just have to figure them out person by person, and even hit by hit.
 

Snakeee

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Wow, thanks alot Dark Sonic, good ****. I didn't mean to say random mindgames I meant it was all mindgames and that it feels like winning or losing becomes kind of random. The last thing you said makes alot of sense because it seems that once I figure my opponent out its too late. I guess I just have to be constantly thinking about my opponents every move then...
Another thing is I can ledge tech pretty good now, but I'm guessing with Marth that I should not wall jump with them. Sometimes when I try that he jumps so far away and cant make it back lmao. When I ledge tech, should I usually drop back down and try to sweetspot? Sometimes I keep getting hit until I miss the tech even if I sweetspot...
 

Dark Sonic

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Another thing is I can ledge tech pretty good now, but I'm guessing with Marth that I should not wall jump with them. Sometimes when I try that he jumps so far away and cant make it back lmao. When I ledge tech, should I usually drop back down and try to sweetspot? Sometimes I keep getting hit until I miss the tech even if I sweetspot...
Well, if you ledgetech jump you should immediately do an aerial. Doing an aerial stops you from going into that flipping animation and will slow down your horrizontal movement so you can still get back. After you do either ledgetech you could aslo just airdodge back onto the stage. You only want to do this if he did a particularly laggy edgeguard (F-smash) or was off the stage and hit you into the wall (up B fair ect) otherwise you'll just get hit again. You should note that you can do a fair after either tech and still make it back to the stage, so if he was off the stage when he hit you into the ledge you can now easily edgeguard him. Or you could just fair in case you think you might wall jump accidentally, but don't want to die if you didn't wall jump. The majority of the time though you should just try to sweetspot again. The danger with that is that Marth's f-smash hits you even in sweetspotting range. What I suggest for getting around this is fastfalling after you tech, so that you can reach the ledge in his lag, or airdodging onto the stage. If you still have your floaty side B, you can ledgetech and then side B to turn around and grab the ledge (Fox and Falco inspired this idea). Also, the F-smash only reaches you if you're trying to sweetspot vertically. If you were to say, sweetspot horizontally he would miss if he was spacing his f-smash at tipper range to hit the edge. Just experiment with recovery options and see what you can do.
 

Snakeee

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Great stuff, really really helpful, thanks. I remember hearing something about doing something when you wall jump, but forgot it was an aerial.
 

Ndot

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Sonic, while you're talking about ledgeteching, can you teach me how to do it?
I know some knowledge about it, but I can't do it at all so could you confirm if its right, if not teach me lol! I practice with mines for now.

What I know is that right after I do up b towards the stage and sweetspot, I hold down the L trigger like a millisecond right after I up b or right before I get hit, and I hold my direction towards the stage to normal ledgetech. Iirc, holding up and towards the stage is wall jump ledgetech. But yea, are there anymore specifics that I need to know and could you tell me? If I am doing all of these things, then my timing is wrong, and I need your help.

Thanks.
 

Dark Sonic

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I personally substitute holding towards the stage with a nice Quarter Circle DI, moving the control stick from straight down to straight towards the ledge (making sure I don't wall jump if I didn't want to), starting from about 3/4 of the way up from my up B. If you do want to wall jump tech using my method, just continue to roll the control stick all the way to up, but still start the movement from the same place with the same timing. Marth's up B is fast enough that you can get away with pressing L right after you up B, but if you're going to just hold towards the stage and depend on ASDI, you should try to press it right before you get hit.

Read this if you don't know what any of those terms are.
http://smashboards.com/showthread.php?t=60218
 

Ndot

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Yea, I know those terms. Thx.

Thanks for the helpful info Sonic. Now about the quarter DI part, so right after I press up B, I immediately move the control stick from top to bottom and roll it from there towards the ledge?
Thats a lot of stuff happening during up B which is fast lol.
 

Dark Sonic

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Well, it's really not that hard. And note that I said 3/4 of the way after your up B is when you start moving from down to sideways.. The idea is to still have the control stick moving somewhere between straight down and straight sideways (more sideways than down) when you get hit. You could also just roll it from the top to straight sideways, but the danger in that is that if you where even slightly above the edge when you got hit you might SDI above the actual wall and not be able to tech. Any SDIs you get after you clear the top of the wall would just send you further above the ground. With my way, however, even if you were to SDI almost straight down, any additionall SDIs you get would just send you into a lower point on the wall. You could even take a hit after clearing the wall entierly and still possibly tech it because each SDI would send you down slightly.
 

Ndot

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Thanks Dark Sonic Wave, lol jks. But yea, its kinda hard for me right now, I can't even get the ASDI way, let alone this more complicated way of quarter circle DI. So hard.
 

Dark Sonic

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You should just go to training mode and practice. Plug in controllers so that you can control the computer. Put his damage at max and try teching motion sensor bombs on the ledge. First try teching one at a time, and after you've got the timing down, try putting two of them on the same wall, so that you can tech one after the other. If you mess this step up a lot, go back to step one again.
 

Witchking_of_Angmar

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Slowly starting to enjoy my mothertongue again. :)
Some teching info:

It is -NEARLY- impossible to sweet spot the ledge against another Marth that spaces a fsmash as soon as you up b. Here's why:

If the edge guarding Marth stays approximately tipper spaced from the ledge and waits for the sound of the others Marth's up b, he will 98% of the time successfully hit the recovering Marth with the fsmash. It's because the recovering Marth's up b hit box approaches the edge guarding Marth's leg just as you time the fsmash, and as soon as you fsmash Marth lifts up his body and leg and thrusts his sword forward, so he ends up DODGING the up b's hitbox and punishes the recovering Marth with an fsmash. Also, the fsmash hitbox reaches below the ledge by quite some distance, another reason it's -nearly- impossible to sweet spot an up b against another Marth.

The hit box of Marth's fsmash are 3 'oval' shaped boxes. The only time a recovering Marth can sweet spot is if his hand barely reaches the ledge in between the curvatures of the hitboxes (where they meet, they slightly pinch together)

The only other situation is if the recovering Marth is spaced from the ledge before up b'ing, in which case you should just respace yourself appropriately to make sure to nail him with an fsmash.

So, if a Marth is forced to up b to the ledge, his only option SHOULD be to get hit by an fsmash and attempt to tech (wall tech jump to instant back air works great, you end up regrabbing the ledge shortly after, wall tech to air dodge onto stage is okay, regular wall tech and attempt another up b also works but will just end up racking a lot of damage on you over and over)

I think I covered everything. >.>
 

moj4991

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I don't see whats wrong with double posting but it would be better to say what you have to in one post. Anyway I just started using Marth after Roy and I just want to know some of the basics that every marth player needs to know.
 

Teczer0

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I don't see whats wrong with double posting but it would be better to say what you have to in one post. Anyway I just started using Marth after Roy and I just want to know some of the basics that every marth player needs to know.
That is way too broad man.

Start with the basics used for every character L-cancel/WD/etc.

Also you live in NJ? What part of NJ do you live?
 

Dark Sonic

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Dark Sonic

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^^Haven't seen you in ages. Sorry about the thread spam, but people are starting to ask the same questions over and over again. That, and a few people have started posting random things here. Kinda sucks.
 

Teczer0

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T_T oh ok... lol I just wanted to play a new person but oh well *shrugs*

Try to maintain spacing its really important to abuse the best aspect of marth's game.
 

coudvan

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Jun 13, 2007
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I'm too lazy to read the posts from 20 - 90 or so since most of them are stuff I understand.

I just got a couple of things to confirm about Marths double slashing, besides doing an Fair followed by another Fair, a Uair, or a Dair in a short hop is there a possibility of starting a double slash short hop with a Uair instead of Fair.

I wasn't so sure about this cuz I went to this tournament 2 weeks ago and saw this Marth did a Uair and Fair for double slashing(on a short hop), maybe my eyes were playing tricks on me or I simply imagined it but I just want to confirm.

I was wondering if theres a shffl or a show off vid for Marth since most of the vids provided are just marths doing combos, I was hoping I could see different Marth styles on SHFFLing.
 

Teczer0

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Im fairly sure the only way to do a Multi-aerial attack is to start with a F-air because of the low animation sequence time (or whatever i dunno how to say it.)

Basically it ends fast lol but up-air and the other aerials take a pretty long time compared to the f-air.

 

Witchking_of_Angmar

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I don't see whats wrong with double posting but it would be better to say what you have to in one post. Anyway I just started using Marth after Roy and I just want to know some of the basics that every marth player needs to know.
He didn't have anything to say, so all his 4 posts are complete and utter spam of the most evil type.

And double posting is also spam. So he spammed four posts, since he double posted, you double it, and he has a spam value of 8 within a few minutes. That ******* pisses me off.
 
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