Ouendanation
Smash Ace
What's a good approach to a Samus on Corneria? (Staying in that area on the right)
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ThanksYou really should try to move the match away from there and onto the main platform, simply because Samus is better at using the fin than Marth is. The best approach IMO is to either wait for her to drop off of the ledge and then grab it yourself, or to just jump over her so that you're on the far right side of the stage. After that you just wait for her to fall. avoid her attack, and hit her with your up B after she does her's, but before she grabs the ledge. That's of course assuming you want the ledge in the first place. You could also just fair camp just out side of her range and move in after she attacks.
http://www.youtube.com/watch?v=cBpKpNskn_w
About halfway through the match I realized what I was supposed to do (move the fight to the stage) and things went a lot better.
GrabIs there an effective strategy for a pro Marth player to use against pro Fox?
come play me at hofstra.I've been practicing my Marth dittos, but I just can't stand it anymore. I can lose to people that don't even main Marth. I can be 1000000 times more technical than them, but I still get owned by f smashes and stupid ****. I'll pull off all these monster combos and then they get one f smash in and I'm done. Marth gimps himself way too easily it's retarted. It always seems like the battle is random mindgames which I believe it mostly is right now. I don't know if anyone can help me with this without playing me, but if you can it'd be appreciated. And if you're answer is to predict the f smashes and punish them, yeah I'm getting better at that, but I guess I just want more Marth ditto advice besides that.
That's because this matchup isn't actually focused on techskill in the first place. It's about reading your opponent. The reason that people generally have problems in Marth dittos is because they forget that their opponent has the same range as them and the same options as them. If you can figure out a way to counter your approach, then guess what. Your opponent can actually do it.I can be 1000000 times more technical than them, but I still get owned by f smashes and stupid ****.
Combos are nice, but the idea is to kill the opponent. There is a point at which it becomes very hard to combo into your kill moves, so finishing combos early is not a bad idea. Instead of trying to get that ken combo, just foward smash them. F-tilt kills are pretty awesome you know.I'll pull off all these monster combos and then they get one f smash in and I'm done.
Learn to sweetspot and edge tech. Become very good at anti edgeguarding. You can use fairs or side b or up B early to hit them out of their edgeguard attempt. You can fastfall under them to edge their edgeguard. Heck, you can simply airdodge onto the stage if your close enough. Mix it up, Marth dittos are normally all over the place in terms of how long he lives. If he reads your recovery then you die. If he guesses wrong, then you live and may be in a position to edgeguard him. If not, then you both live. If so, then the cycle repeats with you in his spot. I've seen Marth dittos where they both die at less than 50%, and the very next life they both live past 150%.Marth gimps himself way too easily it's retarted.
Mindgames are not random. It is your opponent predicting your action and then punishing it. Focus on what your opponent does on offense and on defense. How do they DI when being comboed?. How do they react to your approaches? How do they approach you? If they don't, why don't they?It always seems like the battle is random mindgames which I believe it mostly is right now.
You really just have to play matchups like this a lot, so that you increase the speed at which you figure out your opponent. If you spend 2 full matches, or even just 1 match, learning how to fight your opponent, you may still end up losing the set. But if it only takes you the first few hits to figure out why what your opponent is doing works against you, then you can still recover. People can tell you generic ways to approach these kind of matchups (space with fairs, approach with fairs and d-tilts, grab more, ect.) but for any specifics you'll just have to figure them out person by person, and even hit by hit.I don't know if anyone can help me with this without playing me, but if you can it'd be appreciated. And if you're answer is to predict the f smashes and punish them, yeah I'm getting better at that, but I guess I just want more Marth ditto advice besides that.
Well, if you ledgetech jump you should immediately do an aerial. Doing an aerial stops you from going into that flipping animation and will slow down your horrizontal movement so you can still get back. After you do either ledgetech you could aslo just airdodge back onto the stage. You only want to do this if he did a particularly laggy edgeguard (F-smash) or was off the stage and hit you into the wall (up B fair ect) otherwise you'll just get hit again. You should note that you can do a fair after either tech and still make it back to the stage, so if he was off the stage when he hit you into the ledge you can now easily edgeguard him. Or you could just fair in case you think you might wall jump accidentally, but don't want to die if you didn't wall jump. The majority of the time though you should just try to sweetspot again. The danger with that is that Marth's f-smash hits you even in sweetspotting range. What I suggest for getting around this is fastfalling after you tech, so that you can reach the ledge in his lag, or airdodging onto the stage. If you still have your floaty side B, you can ledgetech and then side B to turn around and grab the ledge (Fox and Falco inspired this idea). Also, the F-smash only reaches you if you're trying to sweetspot vertically. If you were to say, sweetspot horizontally he would miss if he was spacing his f-smash at tipper range to hit the edge. Just experiment with recovery options and see what you can do.Another thing is I can ledge tech pretty good now, but I'm guessing with Marth that I should not wall jump with them. Sometimes when I try that he jumps so far away and cant make it back lmao. When I ledge tech, should I usually drop back down and try to sweetspot? Sometimes I keep getting hit until I miss the tech even if I sweetspot...
It is -NEARLY- impossible to sweet spot the ledge against another Marth that spaces a fsmash as soon as you up b. Here's why:
If the edge guarding Marth stays approximately tipper spaced from the ledge and waits for the sound of the others Marth's up b, he will 98% of the time successfully hit the recovering Marth with the fsmash. It's because the recovering Marth's up b hit box approaches the edge guarding Marth's leg just as you time the fsmash, and as soon as you fsmash Marth lifts up his body and leg and thrusts his sword forward, so he ends up DODGING the up b's hitbox and punishes the recovering Marth with an fsmash. Also, the fsmash hitbox reaches below the ledge by quite some distance, another reason it's -nearly- impossible to sweet spot an up b against another Marth.
The hit box of Marth's fsmash are 3 'oval' shaped boxes. The only time a recovering Marth can sweet spot is if his hand barely reaches the ledge in between the curvatures of the hitboxes (where they meet, they slightly pinch together)
The only other situation is if the recovering Marth is spaced from the ledge before up b'ing, in which case you should just respace yourself appropriately to make sure to nail him with an fsmash.
So, if a Marth is forced to up b to the ledge, his only option SHOULD be to get hit by an fsmash and attempt to tech (wall tech jump to instant back air works great, you end up regrabbing the ledge shortly after, wall tech to air dodge onto stage is okay, regular wall tech and attempt another up b also works but will just end up racking a lot of damage on you over and over)
I think I covered everything. >.>
That is way too broad man.I don't see whats wrong with double posting but it would be better to say what you have to in one post. Anyway I just started using Marth after Roy and I just want to know some of the basics that every marth player needs to know.
http://smashboards.com/showthread.php?t=42749I don't see whats wrong with double posting but it would be better to say what you have to in one post. Anyway I just started using Marth after Roy and I just want to know some of the basics that every marth player needs to know.
Not important. I don't disclose too much info on the internet.That is way too broad man.
Start with the basics used for every character L-cancel/WD/etc.
Also you live in NJ? What part of NJ do you live?
Thanks, it was helpful. But I still suck with marth and he is my best character. I suck.http://smashboards.com/showthread.php?t=42749
http://smashboards.com/showthread.php?t=60218
http://smashboards.com/showthread.php?t=107810
There you go.
That wasn't too hard to answer eh, Teczero.
He didn't have anything to say, so all his 4 posts are complete and utter spam of the most evil type.I don't see whats wrong with double posting but it would be better to say what you have to in one post. Anyway I just started using Marth after Roy and I just want to know some of the basics that every marth player needs to know.