I've finally found a question that I wanted to ask here.
Its not so much a specific question, more of a general request for information about a matchup.
A stupid one, at that.
Marth vs. DK
It feels like I can't combo DK, and its difficult to edgeguard.
The pseudo-chainthrow forward doesn't seem to lead to any possibilities, techchasing with fsmash was risky, so I always went for a d-tilt or grab.
Whenever I got grabbed, it always led to a massive combo, u-throw to lots of u-airs into DK punches or f-airs.
DIing up and away didn't let me out of the combo, just set me up for the DK punch or f-air.
=/
Whenever DK recovers, he won't go low, since I'm waiting at the ledge, screws around with his Up+b so its hard to land a safe Fsmash after he lands, u-tilts don't kill till over 140 on small stages, around 150-160 on larger stages, god forbid dreamland. >.<
So I usually spend the majority of a match F-airing DK around the stage till he flies off, wait at the ledge just to see him Up+B back to the middle platform, N-air him off again, or u-air and look for an u-tilt when he comes back down.
Then when he gets a grab on me, I get u-air chained as if hes' fox, into a F-air or DK punch for the kill.
It seems really redundant.
So what am I missing?
Are there better combos on DK I could use? Better edgeguards?
Proper DI to escape u-air chains?
Mindgames that could help?
Please offer any insight that I might be missing here.