Sorry if these were asked before, but whats the best way to edge guard Young Link and Samus?
Unfortunatly, Samus is one of, heck im going to say THE best character in the game when it comes to recovering. Bombs, grapple beam, Recovery, her heaviness and air movement/floatiness makes her SOO hard to clear on alot of stages.
With bombs, its really hard to edgeguard Samus, esspecially with Marth, who has no projectile. Your best bet would be just to wait until your friend is done with all his fancy samus recovering and try and launch an attack when he's just getting back up onto the stage. Either that, or dtilt'ing is good for a Samus who likes to get back on the stage from underneath. Sometimes, just a shorthopped forward air can mess her up, if she's that high up.
Marth is at a little bit of a disadvantage against Samus, but popping her up in the air is your best bet, uptiliting and uair own Samus. Exploit her floatiness and your range in the air.
We have to accept things.
A good Samus is nearly impossible to edge-guard with most characters. (keyword:most) Even if you jump off she has an air-dodge.
But something Samus has to accept is Marth has an excellent sword, arguably the best in SSBM.
For edge-guarding. Just predict what Samus will do off of the edge.
I'll help you with combat, considering I'm a Samus player. LOL joking marth 4 lyfe
I hope you did not forget you can destroy missiles with your sword, without that Marth would be in big trouble. You can out range all of Samus's attacks and your f-air is quite the pesk. Play in a fashion that you stay away but close enough to hit. Wavedancing will do an excellent job at putting the pressure on.
Not much I can say, sorry.
Ylink
Down tilt breaks through his Spin Attack. Edgehogging works if you time it right, otherwise you get hit. And if he times it to barely make the ledge, you can short jump and fast fall with downward aerial without jumping off. Time that right and it can always break the Spin Attack in that situation.
If he grabs the edge and pulls himself up normally, pulls himself up with an attack, or rolls back up, then crouch a ways back and do a down smash. Try to position it so its not the tip but rather the hilt of the sword that touches him and he'll be sent far horizontally off the edge. If you mis-aim and hit with the tip he will go up, if that happens just jump and do a fair and if possible follow it with a dair in the same jump to spike him. If he doesnt grab the edge and instead spins back up then simply do a tipper forward smash, you'll outrange him(ain't Marth great?). If you somehow find yourself face to face with him at the edge with no room for a tipper, just shield grab and forward throw him off the ledge and try again.
since the human brain is not consistent he is likely to mess up and you get the edgegaurd
if he's always trying to grab the edge, edge hog him. Grab the edge then when he's coming up to grab it u start getting up from the edge so u would be invincible and he won't be able to grab on and he would fall to his death. Try to see if ur counter can hit him while he's doing the last swipe of his up B.