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I only wanted the knee :/ I don't need to rest of Falcon's bad moveset.
If this was Marth, maybe; otherwise, no. There are much better options (such as the ones you listed).Wavedash backwards Grab.
80% if they're not goodFirst things first dojomaster.
Don't expect down-throw to work.
90% of the time human opponents will tech it.
But lets say they dont, you can shine like you said or dsmash or even read their roll and side smash
80% if they're not good
99% if they're good
dthrow blows, except sometimes on platforms since it limits their tech options, and vs. ICs since it keeps the second climber from punishing.
I feel like uthrow shine actually works vs. most DI, but I don't really know, I've never really looked into whether it works or not cause it always seems to work enough to be worth using. I don't like fthrowing cause Falco's tech chase game is either a guessing game (if you go for anything other than laser) or yields very low rewards (if you cover several options with laser).u can tech chase off f throws wen their on the middle of the stage up throw is limited they can di it but oos tourneys is esy to get away with up throw shine. up throw f smash still works well nowadays lol
bthrow >>>>>> dthrow. bthrow -> ftilt works like 90% of the time vs. fast fallers and frequently eats their jump off stage. and bthrow -> fsmash on fast fallers also works a lot more than it should (ROB$$$$$$$$$$$$$$$$$!!!!!!!!!!!!!). It's still worse than uthrow and fthrow though.lol IMO upthrow > fthrow > downthrow > backthrow. I really only use backthrow when my back is against the edge of the stage and I can throw them off; downthrow really only used situationally on some platforms, and then mostly just upthrow and fthrow.
The direction you go if relevant though, that's the whole point of that linkIf that link didn't help, press your control stick or your cstick in a direction as the first hit of the uair hits you.
I'm not disagreeing with fthrow being good, I love fthrowing people off stage and I sometimes do it to create tech situations, I'm just saying it doesn't chain at all. I'm not sure on the frame data on Marth's, but I am sure that the only responses that might get you out at 0% are buffered spotdodge/roll, which are hard to do on reaction at least, whereas Falco's is easily avoided by doing almost anything at the %s where it doesn't ground the opponent.Marth's doesn't even combo at 0-5% if you DI away.
You can still buffer a roll/spotdodge.
That's better than what Falcos fthrow does, but most people just do something to not get grabbed again after fthrow.
Seriously try it, fthrow is pretty cool if you mix it up with up- and backthrow.
PS: and why would you dthrow on platforms?
who techs that when he can just DI the lasers to get off the plattform?
if he "powershields so well" i would guess either you are not lasering well enough, or once you hit him with a laser you dont take advantage of it....i will have to see the videoHow to you deal with a Marth who waits near the ledge and powershields so well!?
What is the best way to approuch against a Marth who likes to dash away a lot when you try an aerial towards him and you it's hard to laser him because he powershields so well!?
I will give you guys videos when I can but some advice would be great!
My play partner KoJ suffers from this problem because of me haha. He is currently attempting to make low lasers muscle memory now so when I powershield it, he is already jumping over it. This is not possible with medium height lasers. If you shoot high lasers though, you could crouch under them, but that means not moving against a Marth who just powershielded a laser.How to you deal with a Marth who waits near the ledge and powershields so well!?
What is the best way to approuch against a Marth who likes to dash away a lot when you try an aerial towards him and you it's hard to laser him because he powershields so well!?
I will give you guys videos when I can but some advice would be great!