How to you deal with a Marth who waits near the ledge and powershields so well!?
What is the best way to approuch against a Marth who likes to dash away a lot when you try an aerial towards him and you it's hard to laser him because he powershields so well!?
I will give you guys videos when I can but some advice would be great!
My play partner KoJ suffers from this problem because of me haha. He is currently attempting to make low lasers muscle memory now so when I powershield it, he is already jumping over it. This is not possible with medium height lasers. If you shoot high lasers though, you could crouch under them, but that means not moving against a Marth who just powershielded a laser.
After you adjust your height, laser over and over until they miss, or mix in a more competent ground game of dash dancing (going traditional for the win). Just be careful because your dash isn't as long or as fast as Marth's is, which is why most Falco's laser spam him in the first place.
Beating his dash dancing is necessary not just for him, but against every high level player. Every other (good) character is gifted with a fantastic grab game, and most abuse it by baiting aerial approaches with dash dancing to mes your spacing, and grab you during l-cancel lag. If you are going to approach him near the edge he only has so far he can run to dash dance camp you. You have to remember to overshoot.
However, approaching Marth near an edge is just asking for your stock to be taken though. Your best bet is to use platforms carefully, dash dancing, and lasers to force him center stage where you can take his ******** gimping game away from him.
lol, PP vs scar. Scar powershielded 1/3 lasers and the never stopped PP. He just kept lasering and his SH would go over the laser.
I've had low level / mediocre level players do this to me as well. Powershielding falco's lasers from a distance is useless.
Marth at ledge: Bait shields with DD, WD, empty short hops, then go for the grab. If he whiffs a grab, hit him with f smash if you can, if not then nair, dair, bair, or f tilt are your best options. It just depends on your spacing. Sometimes the marth will know that you are waiting for him, so he'll just attack you. In that case, you just have to predict that, and hit him before he hits you.
DD Marth: This is hard to explain because english words don't describe spacing very well. Basically though, when you do a sh aerial, you want to land at the farthest distance that marth could reach from a backwards dash. So if Marth is standing still, and he dashes backwards once, that's where you want to land when you do your aerial. Stick with shuffle nairs for when he retreats, if he starts trying to run behind you or you think you will land behind him, switch to dair.
Eric, These are good answers. Empty jump, then waveland backwards or in place usually will make them try to grab you, then you get a free hit (almost every time I've played M2K and various other marths, it worked.......I was fox though vs M2K).
You can also just not miss l-cancels at the edge. When he shields your d-air / n-air -> shine, then it will most likely push marth off the stage and make him grab the ledge. Since marth doesn't have an amazing way to get back onto the stage (his ledge WD isn't invincible the whole way through), if he ledge WDs, you can hit him with a smash / f-tilt / grab. You can space yourself, so that marth has no safe way of getting back onto the stage (hard to do). If you stand out of range from where his ledge-hop f-air would go, then you can:
- hit him through his n-air with f-tilt / f-samsh
- he will whiff f-air if you're spaced right and f-tilt him
- you can hit him through his ledge WD before he can shield or attack you (he may be able to sheild, dunno about his frame data, but no one can seem to do it if it's possible)
- you can see him do a normal getup from the ledge, then you can f-smash him (the timing is pretty tight, but falco's f-smash lasts a long time, so just throw it out early)
- CC his ledge attack -> f-smash
If you miss an l-cancel, or get grabbed through your move, then you've probably lost a stock.
Also, if he's too far to get pushed off the stage, then he's probably too far from the ledge to get a guaranteed gimp.