RaynEX
Colonel RTSD
Thanks man. I think the nair thing would be a good tactic to try out. I've seen everyone use it nowadays.Never get grabbed. Only go in when you have the pressure advantage. Adjust your spacing with lasers when he runs in to account for him powershielding it. Tech his shines so he doesn't get any lame follow-ups like thunders combos. If he comes in high, you can shield and angle it up REALLY high and JC shine out to start comboing before he can do anything (I think, I'm not completely positive on this as I have not looked at the frame data to back this up). SDI his drills to not get grabbed.
When pillaring mix it up like Mango does, and use his nair trap to bait grabs into f smash. Also, if he is coming in high, you can WD back f smash Marth style to tie/beat his aerials.
I tend to ban FD as your combos aren't as long, and a single grab from Fox leads to death.
PewPewPewPewPewPew. Play keep away and dair when you can. Don't run into their shield. The hitlag from both puts you at huge risk. Try to limit your approaches from above; their utilt/uair is stupid beats most of what you have (from beneath you). Stay under platforms and shoot. If they come from above, utilt.LMAO sometimes the most nubbish combos work on the best players haha. not too sure if i understand it
pretty excited for the tourney on saturday.
i know wobbles is gonna be there.... i wouldn't say that i have TROUBLE with ice climbers, but it's wobbles and he's like... really good lol. so is there anything in particular that i should be doing against IC's with falco?
I like the way you worded it. lolthe reason dthrow is optimal in the matchup is because it creates a hitbox around you which will knock the 2nd climber off your nuts.