MarthTrinity
Smash Lord
Zuruzukin
Zuruzukin is one of those new 5th Gen Pokemon from Black and White. At number 560, Zuruzukin the evolved form of Zuruggu and a Dark/Fighting type. Considering its typing, and the fact that it's the Scoundrel Pokemon, Zuruzukin is obviously quite the underhanded Pokemon, using powerful kicks that can destroy concrete as well as spewing acid from its mouth. The most notable thing about Zuruzukin however is the fact that they form "gangs" with the leader of these gangs being the Zuruzukin with the biggest crest on its head. These gangs violently beat up anyone who comes into their territory. In a somewhat creepy act, Zuruzukin wears the skin of its pre-evolved form as sort of makeshift pants...
When summoned from a Pokeball in Brawl, Zuruzukin lets out a cry and points at the closest opponent to where he spawned from. At this time, five other, slightly smaller Zuruzukin will leap from the top blast zone in an attempt to pounce on the foe; it seems Zuruzukin used Beat Up! The Zuruzukin original summoned will join the assult as well. Zuruzukin are roughly Mario's height and move at Luigi's run speed. If any one of the Zuruzukin approach a foe, they'll begin to forcefully kick the foe, much like Waluigi's flurry of stomps. This stomping will cause you to take 2% damage per kick and will also force you into a downed state where the Zuruzukin will proceed to stomp on you further. Escaping from one Zuruzukin stomping on you isn't too difficult...but all six at once? That's quite the challenge. Fortunately, you can fight back against this nasty mob. The Zuruzukin all have infinite stamina...except for the leader (remember that it has the biggest crest on its head). Attacking the leader and dealing 25% damage to it will cause the Zuruzukin to let out another cry which causes the gang to scatter.
These nasty fellows will hang around for an entire twenty five seconds (providing you don't beat up their leader first), splitting up only if there are multiple opponents on the field at once. They don't do much in terms of knockback, but if you get the whole group on you at once...you're gonna end up taking a lot of damage very quickly!
Zuruzukin oddly enough does not -LEARN- Beat Up despite it not only being a Dark type move but it also being mentioned as a primary trait of Zuruzukin in its Pokedex entries.
Nageki and Dageki
Nageki and Dageki are two 5th Gen Fighting type Pokemon, numbers 538 and 539 respectively. Both Pokemon can only be found as males, females of their species do not exist making this one of those Pokemon you need Ditto to breed properly. They also bear a strange resemblance to Ernie and Bert of Sesame Street fame...although this is probably just a strange coincidence.
Nageki is the Judo Pokemon, a stout red Pokemon who wears a martial arts outfit and has a strange "Y" shape on its face. Nageki actually increases its power when it ties its belt (unlike say...Machoke who gets weaker with its belt) and Nageki in the wild have been known to make their own belts out of vines. Nageki is also obsessed with throwing things, often times wanting to throw opponents much larger than itself. They are also know to travel in herds of five, most likely to train with.
Dageki is the Karate Pokemon, a slender blue Pokemon who, like Nageki, wears a martial arts outfit and has a strange marking on its face. Dageki is know to practice its karate in the mountains, striking trees and boulders with its powerful attacks. Like Nageki, its power increases when it ties its belt; both Pokemon can rarely be found with the Black Belt item. Dageki is also known to get quite upset if its training is interrupted. . .
Nageki and Dageki end up released from the same Pokeball; how that works, I'm not really sure but oh well. Once released, these two powerful fighting types will begin to...what else? Fight! Well actually, they're training together...and they don't seem to like you interrupting their training! Nageki is about the size of Bowser, both height and width wise (it has quite the wide stance) whereas Dageki is about the size of Ganondorf. Anyway, these Pokemon will begin fighting, slowly shuffling across the the battlefield at Jigglypuff's walk speed as they throw punches and kicks at each other. Getting hit by the Pokemon themselves will deal 5% damage and weak horizontal knockback...but being hit by their punches or kicks will deal 12% damage and high knockback. These two stand about a Battlefield platform apart meaning there's plenty of room to get caught in between them...pretty much that entire area is just death. If Nageki and Dageki reach the edge of the stage, the one closest to the edge will teeter slightly, flailing its arms as the other one looks on in a panic. They won't fall however and will start walking the other way if this happens. If they're on a small enough platform, they'll simply stay in place as they brawl one another.
Interrupting their training however is...inadvised. If one strikes Nageki or Dageki while they fight one another, the two fighting type Pokemon will grow enraged! At this point, they'll split up and attempt to attack their attacker on their own! They will, at this time, increase their movement speed to that of Ganondorf's dash...so get out of there!
Nageki, being the powerful Judo Pokemon will attempt to grab a foe with its surprisingly long arms (its grab range rivals that of the best in the game)! If it does grab a character Nageki, will spin them in a rapid circle three times before hurling the foe skyward; its Nageki's powerful Overhead Throw attack! This attack will deal a damaging 15% and very high knockback. On levels with low blast zones, this will almost certainly KO!
Dageki, being the Karate Pokemon will attack with, what else? Karate Chop! When Dageki gets in range, the powerful Pokemon will swing forward with a fierce Karate Chop! This Karate Chop will deal 18% and moderate-high horizontal knockback! Be cautious about shielding this one; it seems that its taken on Brick Break's barrier breaking properties! You'll end up with a shattered shield if you attempt that...
Both Nageki and Dageki are 100% invincibile for the duration of their training (or attacking if you ruin that) and cannot be knocked out in any way. After 14 seconds of either action, they'll turn to the camera, bow and vanish.
Baibanira
Baibanira is yet another example of 5th Gen's wonderful Pokemon designs as well as Pokemon number 584. Baibanira is a pure Ice type Pokemon and evolves from Baniricchi; it's also the final evolution of the Vanipeti line. Baibanira, needless to say, resembles two scoops of ice cream on a cone. Each "head" thinks differently, much like many of the other multi-headed Pokemon. This Pokemon is known as the Blizzard Pokemon and for good reason; if both heads are angered at the same time, it causes massive snowstorms to bury the surrounding area in deep snow.
When summoned from a Pokeball, Baibanira will happily exclaim its name...good to see its not in an angry mood. The Mario sized ice cream-esque Pokemon will now wander the stage, floating slightly off the ground as it happily floats about at Jigglypuff's walk speed. You may also notice that the "straw" sticking out of its head is puffing regularly with small clouds of vapor. If one touches the vapor (or Baibanira itself), they'll be frozen solid and take 8% with slight upward knockback. Speaking of freezing; Baibanira is so cold, it actually will freeze the floor directly below it. This reduces traction for all characters who walk over this area greatly.
Baibanira will vanish after 20 seconds...unless it's attacked by someone that is! If Baibanira is attacked once, one of its faces will grow sad and begin to cry snowflakes. This will make the icy vapors released from its straw double in size (to roughly the size of Bowser). If Baibanira is attacked twice however, it will let out a loud cry as the screen takes a white tinge. At this point, the Blizzard Pokemon uses...Avalanche! Betcha didn't see that one coming, huh? Anyway, snow will come crashing down across the entire stage, "pitfalling" anyone on the stage or in the air instantly and dealing 26% damage. If you're off stage when the Avalanche occurs, you'll be pushed down to your doom! Once you're free from the pitfalling aspect of the attack, you'll be free to move around...but the heavy snow will slow your speed by half. Baibanira will fortunately calm down after the Avalanche...but you can always irritate it again with another two strikes! As previously mentioned, 20 seconds after Baibanira spawns, it'll vanish with a happy cry along with any snow left on the ground.
And...dirty looks for making the ice cream incoming...
Mebukijika
Mebukijika is Pokemon number 586 as well as the evolution of Shikijika. Known as the Seasonal Pokemon, Mebukijika is a very unique Pokemon in the sense that it actually changes with the seasons; for example, the Mebukijika pictured above is its Spring form. The Mebukijika with the most impressive display on its antlers apparently leads the herd. Mebukijika and Shikijika are the only two Pokemon to have the unique type pairing of Normal/Grass.
As a fun little easter egg unrelating to what Mebukijika actually does upon being summoned, the game will actually read the date set on your Wii system and change Mebukijika's appearance to match. From left to right you have Spring, Summer, Fall and Winter. No matter what form Mebukijika takes, it always has the same effect on battle.
Anyway, when summoned forth from its Pokeball, Mebukijia lets out a powerful cry and begins pawing at the ground with its front hoof. After only a brief moment of this, the deer-like Pokemon will shake its head and dash forward at the speed of Fox's dash with its antlers stuck out before it. If an opponent is hit by this attack, Mebukijika's antlers stick into the foe as green energy begins to leech out of them; its Mebukijika's signature attack, Wood Horn! Wood Horn is essentially the physical version of Mega Drain...so Mebukijika is sucking the nutrients out of the foe with its antlers!
However, Mebukijika doesn't need a health boost; it's only a Pokeball summon! The green orbs of energy will fly from the opponent directly into the player who summoned Mebukijika into battle! All in al,, this ends up dealing 30% damage to the opponent hit by Wood Horn and healing the person who "sent out" Mebukijika by 15%! Once the Seasonal Pokemon is done draining its foe, it pulls its antlers out of them, steps back and shakes its head once more, freeing some leaves from its antlers if it has any before vanishing. While it does deal high damage, this attack will not deal any knockback at all...but it will leave the foe in a face down prone state once the antlers are pulled from them. One thing of importance to note...if the opponent leaps over Mebukijika as it charges at them, the deer-like Pokemon will spin around and dash in the other direction in an attempt to strike them! If it misses again, Mebukijika will simply keep running off the stage.
According to Thrice, the Fall sprite for Mebukijia is actually animated...on mine it is not. I am confused.
Haderia
Haderia is a 5th Gen Normal type Pokemon known as the Loyal Dog Pokemon. Haderia is the evolved form of Yorterry and it evolves into Murando at level 32. Haderia is fiercely loyal to its trainer yet despite its aggression towards attackers, its known to have helped trainers raise young Pokemon for years. The dark blue fur on its back is apparently much tougher, providing extra thick padding against enemy attacks. Haderia oddly has the ability Sand Rush which both increases its speed in sandstorms and protects it from them...
When summoned from a Pokeball, Haderia lets out a bark and arches its back. The Loyal Dog Pokemon will begin to growl fiercely before dashing at the closest opponent. Once it gets close enough to a foe, Haderia will use its Crunch attack, biting forcefully down on the foe's leg! Haderia will tug at the foe's leg for three seconds, leaving them entirely vulnerable as they frantically try and shake the dog off. After three seconds, the foe will tug their leg away from Haderia and be able to move freely once again. Move fast once you're released however; Haderia can and will grab you again if you're still close by. The scrappy dog Pokemon cannot jump however, so gettng to higher ground will keep you safe from harm.
Being bitten by Haderia will deal 8% damage over the course of the three second grab period...but more importantly, it'll keep you from moving and defending yourself for that period of time! Haderia's summoner will obviously use this time to Smash you off the stage (or go after other items maybe) so try not to get bitten! After 15 seconds, Haderia will bark again and vanish.