Baibanira might be the tastiest looking Pokemon out there. It's one of the Generation V Pokemon introduced in Black and White, and he's known as the Blizzard Pokemon. Yes, he is based on ice cream. Vanilla, to be exact. That straw sticking out of his head is actually a horn that can unleash a furious snowstorm if Baibanira gets angry. He's also said to frequently cover his surroundings in heavy snow. Oh, and you see how he has two faces? In Smashes the faces make the same noises and reaction, only with slightly different voices. When they're synchronized they sound like demon-possessed, eight year old siblings, which is kinda creepy.
Baibanira is about the size of Jigglypuff. He is extremely floaty but not fast in movement. His jumps are alright, and his air speed is fair. He's a fairly lightweight character, however. He also floats slightly above the ground- enough to avoid terrain but not enough to avoid low attacks. Because of this you'll want to stay in the air most of the time.
Specials
Up Special ** Blizzard
Baibanira puts on a playful "angry" face and snow and wind billow out of his horn! After one second, during which Baibanira is vulnerable,
the screen is covered by a vicious snowstorm! The storm makes visibility quite low, as now the only things you can see are the silhouettes of the characters and the solid part of the stage. Everything else, traps, minions, items, even pieces of the stage, are invisible.
You may be asking, how is this a recovery? Because in the Blizzard,
Baibanira has unlimited jumps. That's right, unlimited jumps. This is a huge factor in his air game, as well as the best recovery in Smash, bar none.
There's also a good bit of
snow covering the ground. This snow slows characters who don't float off the ground by 25% of their movement speed. Snow can be overwritten by traps and fluid lingering hitboxes like Bowser Jr.'s goo, but one half second after they disappear the snow returns- this only happens in the blizzard, however. The harsh winds also blow characters back in the direction Baibanira was facing when he used this move.
The blizzard lasts twenty seconds, and Baibanira must wait twenty seconds after it dies down to use it again. The snow lingers on the ground for five seconds after the storm ends before it melts away. Both the storm and the snow itself are key components in Baibanira's playstyle, so try to have both out as much as you can.
Neutral Special ** Powder Snow
Baibanira laughs and
pours snow out of his horn like those snow machines you see at ice rinks. The snow piles up underneath him to be as tall as Mario and twice Baibanira's width, over 0.3 seconds. This is an alternate method of creating snow out of a blizzard, and this snow lasts about eight seconds. One thing I didn't mention is the snow is slightly fluid, meaning it can spread out, but only by a little. It's also affected by wind, which is obviously going to be useful when you come across a couple of Baibanira's other moves. This has little lag.
Side Special ** Icy Wind
Only one of Baibanira's heads blows out a wind that blows snow along like a leafblower blows leaves. It has the reach of a Battlefield platform and makes it pile up more the closer Baibanira is to it. This also exerts a
weak wind effect on the foe, but nothing serious. If you double-tap this, both of Baibanira's heads blow together, creating a strong burst of wind. This lance of wind travels two Battlefield platforms and gathers up any snow around it and
spins it like a deadly missile. Foes who get trapped in this hellish attack are jumbled around and take various hits of
1%. At the end of the attack any snow caught in it all forms one big pile, being as tall as Ganondorf if it gathered two Battlefield platforms worth of snow. This is mainly for moving around your snow and
reshaping the terrain in a snowstorm to confuse the foe. It has a good bit of lag, so use it sparingly.
Down Special ** Flash Freeze
Baibanira laughs again and their eyes flash blue, emitting a
frosty gaze. Anything directly in front of them is frozen solid, and I do mean anything. Stage parts, items, traps, the foe... whatever is in the space equal to Baibanira's hurtbox directly in front of him is frozen. If it's a foe or minion, they turn into an
ice statue after taking 5%. This locks them in place for a second, aka hitstun, but it also grants them immunity to damage while they're frozen and the half second after they thaw. They can take knockback in this state, however.
If there isn't a foe there, Baibanira will freeze a trap, item, or stage part/hazard in front of him. This includes his own snow.
Traps and items frozen will become inactive for two seconds, unable to be used for anything except maybe a dull throwing item if they can be picked up. If they hit anything they're likely to shatter. If there's neither of those, Baibanira will
freeze the ground in front of him, making an area slightly shorter than a Battlefield platform icy. Of course, since Baibanira floats he doesn't have to worry about icy terrain.
Freezing snow will lock it in the shape its currently in,
turning it into solid icy terrain. Again, Baibanira has many hippos if he uses this after a snowstorm. Trolling potential is limitless with this move. If you wish to unfreeze anything, simply use this again on it.
Standards
Jab ** Ice Breath
Baibanira's heads
blow ice out their mouth like Ice Kirby, if you've ever played any of the Kirby games. The icy breath forms a spinning ball as big as Jigglypuff in front of Baibanira, and does minor hits of
1-2% and low knockback, with a chance of freezing like the Ice Climber's Side Special. This is mainly your run of the mill jab, but it does have great priority and a wind effect, so it's quite unusual in that aspect.
Side Tilt ** Snowflake in a Whirlwind
Baibanira leans forward and spins like a top, dealing fair hits of
2-3% that do okay knockback. Any snow he hits with this will send it fanning out in front of him, dealing
4% and good knockback. The best part of it is that he can use Flash Freeze to quickly freeze the snow in place in mid-air, forming an
icy ramp, which is pretty neat.
Up Tilt ** Snowballing
Baibanira summons any snow (or the foe, in an unusual grab) above him with a magnetic-like force, then sends them
rolling forward in a comical snow ball. The more snow he gathers before releasing this, the bigger the snow ball will be. The foe can button mash to get out of this, since they don't want to keep having
3% dealt to them when their face hits the ground, but Baibanira can Flash Freeze the snowball to make it even deadlier and harder to escape. It even gathers momentum going down a slope! Contact with a small snowball (the size of a Barrel on its side) deals nothing, a medium deals
2%, and a large (thrice the size of a small ball) deals
4%. A frozen snowball deals double this. And this is just at a slow speed- for every Ganondorf height the ball rolls down, it deals
2% more damage contact. If the foe is hit by a snow (not ice) ball, they will be trapped in it, but only if it's larger than them (
think Katamari). In the same vein as Katamari, it will deal more damage the more crap it picks up. This move can easily get crazy if you have the right set-up.
Down Tilt ** Cold Front
Baibanira spins again, this time creating a
mini-cyclone of air around him. The air is not much wider than Baibanira's hurtbox, and is twice as tall as Ganondorf. This deals
5% damage and blows the foe caught in it a tremendous height up, but never enough to KO. This is your main way to get the foe high in the air where you like them. Follow this up with a Blizzard for lulz.
Smashes
Side Smash ** Ice Beam
The staple of ice type Forward Smashes is the almighty Ice Beam. Baibanira charges the beam of frosty energy and releases it after an extensive charge period. The beam is thin but effective, as it freezes the foe on contact (Brawl-style) and deals
12-28%. Its main strength is it
pierces through shields, making it great for pressure. The downside is it's easily dodged if you predict it. an uncharged beam is as long as a Battlefield platform and a fully charged one is thrice that. It has an ending cooldown of three seconds.
If it is released in a blizzard it will hang in the air, acting as an
impromptu drop-through platform. This can be hidden by the snowstorm as well as something to gather snow on, but it lasts as long as the snowstorm does. The snow on top of it will fall down and pile on top of that it falls on, making a thicker patch of snow. The platform is as slippery as icy terrain. One more feature of it is that it can be broken if it's dealt
12-28%, depending on the charge. Use this to shift the foe's knowledge of the stage around in a snowstorm.
Up Smash ** Acid Armor
Baibanira's body, or the "ice cream" part of it at least,
turns chocolate with a laugh from Baibanira. Yep, bet you didn't see that one coming. Any snow Baibanira is touching also becomes chocolate, as well as snow touching that snow. It spreads at a rate of a Stage Builder block every 0.01 seconds. The duration of this effect lasts for one half second at no charge and two seconds at a full charge.
Now, this chocolate-like snow is not fit for consumption, as you may have inferred from the move name. It actually deals
10-20% damage and good-high knockback to any foe who touches it. This is one of the reasons you need to spread snow on the stage, as this is a great damage racking and KO move. It also forces foes into the air, where Baibanira resides most of the time. Not to mention the fact in a snowstorm the foe has an even harder time of anticipating it, although if you spam this when you always put up a blizzard it will become predictable.
It is also lethal to a foe imprisoned in Baibanira's Down Smash, since it can dish out
20% in one hit. Yes, the regular roaming snowman can be turned to chocolate as well to make him an even greater threat. Chocolate don't fight fair. Just be warned, this move is quite laggy, so you cannot just spam it. It also
consumes any snow it transformed to use this move, so don't blow it!
Down Smash ** Snowman
Baibanira forms a realistic
duplicate of itself out of snow, which if you didn't have any to hover over when you used this move Baibanira will create at the expense of extra lag. The smash is fairly quick with snow to use. The snowman, as we will call it, acts as an
impromptu sandbag with varying stamina depending on the charge of the smash. A low charge can take about
12% of damage before crumbling, but a full charge can take as much as
30% damage.
So what purpose does this serve? In a blizzard, the magic of Pokemon and the winter season makes it come alive in a Frosty the Snowman-like fashion- it will move about,
mimicing your movement style. It won't attack, but it will definitely look like you. This is fun for mindgames since the foe can't tell which one is you in a snow storm. They'll attack the wrong one and leave them open for attack by you.
You can use Flash Freeze on the snowman to double its health and make it an
impassable wall. This is useful for making it harder for the foe to get at you in a snowstorm, since it's now a trap and is invisible. Unfreezing the snowman doubles any damage it took, so this isn't recommended.
You can also use this next to a snow pile a foe is standing in to
form a snowman around them. It'll actually be a comical snowman, with a goofy expression on their faces, making Baibanira giggle when he's done using the move. They have to break out of the snow by attacking it from the inside- it takes 12% to break out of an uncharged attack, and you can probably guess how much it takes to get out of a fully charged one. Freezing it also makes it even more harder for the foe to escape.
Aerials
Neutral Aerial ** Mist
Baibanira spins around and a cloud of mist comes out of his horn, like in his picture. The mist blankets him as he falls,
obscuring him. This can be used to stealthily pull off an aerial or some other action in the air. It can reduce a foe's visibility as well, since it has a diameter of three Baibaniras. If it's used in a blizzard, it will freeze in place, with ice crystals visibly hanging in the air. Foes who enter the frozen mist take
1% every half second. Use this to make a
zone of discouragement in your blizzard. The normal mist fades immediately after Baibanira hits the ground, but the frozen version lasts four seconds.
Forward Aerial ** Ice Shard
One of those pieces of ice shoots out of Baibanira's body forward, about two Battlefield platforms. It deals
3% and flinching, with a chance to freeze. It's extremely lagless and a great way to
needle your foe in the air. It's also very quick, so it's hard for the foe to dodge, especially if you have a mist up.
Backward Aerial ** Snow Funnel
Baibanira exerts a
backwards wind effect on the foe or any snow in front of him. He will suck them through his body, dealing
10% and a high chance of freezing. Any snow pulled through is piled behind him, possibly causing the foe to get bogged down in it. Use Flash Freeze or Icy Wind on it for maximum ****. This has the range of a Battlefield platform.
Up Aerial ** Iceflake
Baibanira forms a
snowflake design around him while laughing. The snowflake is just smaller than the mist, cleverly hiding it from view. It deals
7% and a great chance of freezing. What's best about it is it lingers for one second after you end the attack. The iceflake shatters after dealing damage once. Use this to make you a
giant hitbox in a snowstorm.
Down Aerial ** Hail
Baibanira spins around like a top, sending
deadly ice fragments plummeting to the ground. This functions much like a continuous version of Sheik's needles; it traps the foe into a combo of death that can deal
12% a second with little to no knockback. This certainly makes it hard for a foe to recover if they're underneath you. The downside is you have to be high up to use it effectively, as shorthopping it won't do.
In a snowstorm this is an all together different attack. Baibanira will
summon a hailstorm that sends hail randomly across the screen. These hailstones deal
2% and some hitstun. The main strength of it is that in the blizzard it's really hard to distinguish the hailstones from the regular mishmash of the snow storm. Its unpredictability is also a plus. Storm hail lasts for ten seconds and can only be used once per storm.
Grab Game
Grab ** Entice
Baibanira's grab is quite odd. He makes himself look and smell delicious to the foe, and if they're in range they'll come over and
try to eat him! Too bad for them... you know what happens when you stick your tongue to a frozen pole? If you've seen A Christmas Story, you surely do.
The foe's tongue (or face) gets stuck to Baibanira, and he giggles gleefully. The grab has fairly average range out of all the grabs, and doesn't have any extra priority or strength. When the foe's trying to button mash out of the grab, they will look like they're trying to forcibly yank their tongue from Baibanira with a pained expression on their face.
Side Throw ** Snow Plow
Trying to throw the foe forwards or backwards will result in Baibanira either moving forward, plowing into the foe, or moving backwards and dragging them back with you. Some things to note here. The foe is continuously trying to break out of the grab while you are doing this, so you won't get far. However, moving forward sets them right in front of you when they break out, and they may not realize immediately they did break out of the grab. Use this moment to grab them again. This can work as an effective chaingrab, if the foe's reaction time is poor. If your reaction time is poor, however, you're likely to get hit. This also moves them twice as fast on slippery terrain. Use this to your advantage.
Up Throw ** Cherry On Top
Baibanira throws the foe on top of him like a topping on an ice cream sundae and they take
8% from the sheer cold of Baibanira's body. They hop off, holding their back, jumping a distance of about twice Ganondorf's height up.
Down Throw ** Sprinkles
Baibanira sheds a few pieces of ice on the ground... they oddly look like sprinkles... then he... oh no... he wouldn't... he
SLAMS THE FOE DOWN ON THEM OH THE HUMANITY
. This does
7% and good knockback, but the damage done to the foe's dignity... it's too much for a damage percent...
Final Smash
Final Smash ** Avalanche
Baibanira is REALLY angry now... he cries out and the top of the screen caves in on the foes! Indeed, large chunks of rocks that deal 20% and high downward knockback drop from the top of the screen at random. This and all the snow and rumbling going on makes it hard for the foe to avoid the rocks... however it's not totally unavoidable. This lasts for ten seconds.
Playstyle
Baibanira is about chaos, deception, and stage control. His snow and ice can cover a large area and generally get in the foe's way. He can survive the most in the air, where he can damage rack, but his set up is on the ground.
Blizzard is usable for any occasion, so get used to using it. A lot. It can set up your snow quickly, but it doesn't last as long as Neutral Special snow. It also lets you dominate in the air. You'll be saying scoops haagen dazs all day while you batter them around in the blizzard. It can hide your Ice Beam platforms, ice walls, and various other stage hazards you generate. Its wind effects help you approach by pushing you close to the foe or retreat by pushing them away. Be wary if you're facing a trap character, but that's not a problem mostly since you can stay in the air all the time. Use DTilt to force the foe up if they like to hide on the ground. Likewise, Hail is great for pushing them down to earth if they give you too much trouble in the air. Acid Armor is more or less undetectable in a Blizzard, likewise goes for frozen Mist. These make the Blizzard a dangerous, dangerous place to be in.
Powder Snow is ideal for specialized snow and ice structures. You can spam it on top of itself to create a mountain of ice, and in turn a glacier with Flash Freeze. Then, roll a snowball down the mountain to knock the foe offstage. Create ramps for it with Forward Tilt, or knock the foe into it with the same moves. Flash Freeze is a very useful move for nearly everything you do, so utilize it. Icy Wind is great for using snow as an offensive tool. Push them back with an unrelenting spear of snow to play defensively, or use it offensively by pushing them into a rolling snow ball or something. Wind is invisible in a blizzard, too, making their trip in it an even lovelier one.
Ice Beam can create drop-through platforms in a blizzard, allowing you to reshape the fighting arena at whim. This is also useful for freezing the foe outside of a blizzard so you can set up some things. It's one of your few sniping moves, so use it at a long range if you want to. Acid Armor, mentioned before, is a very good KO move if you have dominance on the stage with all your snow and whatnot. Anything Baibanira creates that is made of snow can be affected by this. This is especially useful for your snowman and snowball. The snowman is also good for mindgames, hassling the foe, and a defensive bodyguard of sorts. With an active hitbox it becomes a deadly ally.
If you want to damage rack, create a zone of discouragement with mist and needle the foe with Ice Shard. Pressure them with the snowman as chocolate, or trap them in a snowball between two ice walls to get some easy damage. When it comes to KOing, use the snowball, wind attacks, or acid armor. In conclusion, Baibanira is a master of attrition, wearing the foe down with countless tactics. As long as they're in your icy domain they'll be weakened to the point of freezing to death. That's what it means to play as Baibanira.