xD or he can just generate the item in the subactionDo a loop/if statement seeing which direction he is facing, then Generate item.
:3!
-DD
AppealLw (1CO Facing Right)
AppealLw (1C1 Facing Left)
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xD or he can just generate the item in the subactionDo a loop/if statement seeing which direction he is facing, then Generate item.
:3!
-DD
Did this and it worked. I was trying to give Lucas Offense Up Alpha/Offense Down Alpha(His/Kumatora's moves from Mother 3) by making his down taunt generate a mushroom when facing right, or generate lightning when facing left.xD or he can just generate the item in the subaction
AppealLw (1CO Facing Right)
AppealLw (1C1 Facing Left)
Did you try adding Drop Item or Consume Item after the Generate Item command? One of those might help (the Generate Item code generates the item in the character's hand, so if it's an item that is not usually used by holding it, it might have some weird effects - I tried to make a Kirby that generates a Warp Star for his Up-B, but it makes him jump to the center of the stage for some odd reason... Anyway, you might want to use similar ideas for your lightning problem.)When he gets a mushroom, it's infinite and he holds it in his hand. If someone else touches him, the mushroom effect applies to that person as well.
Just look at regular mario's cape events and copy and paste.I really want to give Phoenix Mario the cape but I failed miserably.
Changelist from v2.0:
-Third hit of jab combo is an uppercut
-Neutral ftilt is Metal Claw
-Utilt is a Blaze Kick followed by a fairly potent fire uppercut
-Dtilt only strikes from far away
-Fsmash has 3 variations depending on angle of control stick:
--Neutral is an Aura sword
--Up is a very slow but highly potent lightning sword with a lethal sweetspot
--Down is a very slow & short range ice dagger that deals heavy damage and freezes
--All 3 have sweetspots at the tip of the sword
-Dsmash only hits from far away
-Usmash now hits twice in a row
-Nair boosts her into the air
-Fair is faster
-Uair is utilt
-Dair sends her rocketing down and creates a shockwave if she lands mid-attack
-Neutral-B's surrounding hitbox knocks the opponent behind her (or in front of her if she's turned backwards in the Sphere throw
-Neutral-B launches 2 Spheres instead of 1
-Down-B instantly counterattacks when hit
-Down-B got a small power buff
-Forward-B is now Fury Cutter (a flurry of weak slashes with the Aura Sword)
-Final Smash now works properly
-Standing pose is now Win2Wait
-Idle pose 1 is Win2 (which flows straight into her standing pose) with Metal Claw graphics
-Idle pose 2 is usmash animation
-Utaunt is loss animation
-Staunt is Win1
-Intro is Win2
-Dizzy uses sleep animation
-Sleep uses laying animation, and (unintended effect) lowers her sleep time due to the shorter animation
-Loss uses SlipWait (sitting animation after tripping)
Did you used my Electro Snake for your Falcon ^^ ?Almost done making my beta of Electro Falcon. Will release in about an hour or two.
Yeah Yingyay added the wrong link. I posted above the link to my post where every link is correct. But pytalhost is down atm.No I didn't use your electro snake.
although having electric hitboxes while running would be cool.
and btw the link to electro snake leads to a 404 not found error
Me said:Ololimar (Solimar base)
Don't hesitate to tell me if any of these are not possible.Code:Doesn't pluck pikmin on entry Faster air speed (about the same as Snake's) More Air mobility (slightly less than Game and watch) Smaller SH and double jump, higher full hop, all of the changes only barely noticeable Slightly faster Fastfall, but slower regular fall speed Grab "telekinetically" holds the enemy in front of him Pummel uses a hitbox on the top of his helmet to deal damage All throws use his Barrel/Box throws, except U-throw which acts the same as blue U-throw would F-smash produces a strong slash hitbox around his fingertip (Sweetspot) and a weaker hit hitbox in front of it (sourspot) D-smash grounds opponents with 15-24 damage that dare touch Ololimars hands, and sends enemies upward with 11-16% damage if they are a little past them. The hand hit also meteor smashes aerial opponents Ololimar's U-smash hits with the force of the worlds smallest golden hammer around his feet (Okay not really, but it's comparable to a weaker Game and Watch D-smash at least) and even has a bit of disjointedness in front of him. As if this pounding force isn't enough already, enemies caught touching Ololimar's finger tip are in for a rocketing *PINNNNG!* upward that can kill as early as 84%! Nair has IASA frames just a little bit after the last hit, has a little less KBG, and sends more horizontally, making it the ideal combo move for Ololimar. The downside? Less disjointedness around him makes this move no longer a good combo breaker. Fair slashes with a weak semispike that compliments combos at early percents, but can kill around 150% Bair is a strong 45 degree smack that can kill around the same percent as Pit's Dair smacks the enemy upward (wut) if Ololimar hits with his helmet, but if his antenna connects, it is a lightning spike about as strong as Mario's Fair spike. Uair uses his aerial "pikmin pluck" animation, and hits fairly strongly upward with electric damage if he hits with his antenna tip. His flailing after he swipes his antenna hits feebly multiple times with no knockback on the last hit even. D-tilt's very last antenna hit is a weak electric hit that sends sideways, but the move is otherwise the same Standard B uses his Battering Item F-smash, and after he spins, a large "dark explosion" appears in front of him. In actuality, getting struck by this evil force causes but a flower to appear on the enemies head, which can be stacked for more damage. Ololimar learned this useful trick from Puffstools, who used the technique to convert his pikmin into evil mushroom-topped beings. In the air, it uses his dash attack animation, rather than his Battering- Smash. Down B is quite a shocker (pun intended)! After Ololimar whistles, granting super armour frames, the barrier of light that comes around him stuns enemies briefly, but only after the frames starting at the IASA point. Up B, I have two ideas that might work, but also might not. The first borrows scripts from Yoshi's Up-b rise to make Ololimar first jump as much as his double jump does, then 3/4ths that amount, then half, then 1/4th, and finally no rise at all. The second would just be to half him jump up 1.5x his second jump, but that is a little more boring. Neither of these options would put him into helpless afterward, and the little arm thrust would do the same effects as if a blue pikmin hit the enemy with Up-B. Side B causes Ololimar to pull out a Team Healer, using his first jab animation. Hilarity ensues.
i want to try this. i second olimar so it would be cool to see what can be done with solimar.Someone please make
Anonymous by DBK.Yeah Yingyay added the wrong link. I posted above the link to my post where every link is correct. But pytalhost is down atm.
Anyway I have now every character sorted and here are the characters from which I dont have any moveset hack:
Toon Link
If you want to edit an unedited character be happy with one of them (At least that counts for this thread)
Feel free to do so, no worries if you can think of better ideas ^^i want to try this. i second olimar so it would be cool to see what can be done with solimar.
edit: i may take some liberties with his side/up b specifically, as well as a few other moves.
not yet possiblePkmn Trainer the Pokemons
;_;
see PT
Nope. Not that I know of.Has anyone made a Rachel Peach yet?
It is on my to-do list after I complete Mewtwo[or at least get to a stable condition and wait for Model hacking].Has anyone made a Rachel Peach yet?
Just started doing one for a rachel main I know, but feel free to do your version, it will probably be better lololHas anyone made a Rachel Peach yet?
Ok so here's a SUPER BETA.... meaning alot of the effects arent there yet and i'm going to be changing ALOT still.. i've just been having problems trying to find a good effect lately and i've been swamped with work... buttttt i'll let you guys get a preview of my link....
Constructive criticizm is wanted.. other than the "where's the graphx for this" and "the sword's still there" and "this doesnt hurt anyone?" and "omg broken" lol i know all of these things
i'm fixing it after i get the moves down.
http://www.mediafire.com/?vnzimlmjnzm
ELECTRO FALCON
Version 0.2 Beta
Electro Falcon comes to the brawl, freshly renewed with SHOCKING talent. (tee hee)
v0.2 Changelog:
Jab: links together a little better, first 3 hits have electric hit effect, and 3rd hit has brief intangibility
side tilt: item throwing animation, electric hit effect and graphic
up smash: assist trophy animation, electric hit effect and graphic (disjointedness ftw)
fthrow: fair animation, electric stuffz, balanced KBG and BKB
down throw: lower trajectory, electric stuffz
up throw: can combo now, electric stuffz
bthrow: electric stuffz, slightly different angle
up air: up smash animation, both hits have electric stuffz, more endlag so it can't be spammed offstage
dair: dtilt animation, less endlag, semispikes (two of the three hitboxes: third one trips)
side b: electric graphics and stuffz
dash attack: down b animation, electric graphics and stuffz, much less endlag
Many slightly tweaked attributes such as aerial mobility and run speed
Just test him out yourself, I can't think of all the changes right now. Have fun guys ^_^
DOWNLOAD LINK: http://www.megaupload.com/?d=R77GXH5G
I'm not seeing the point of his aerial Neutral B. Also Ground Neutral B and Ground Up B don't do anything; what was your intention with these?