i think i may have found a good alternative to teleport (idea came to me while watching sheik teleport in melee):
use the wolf up variables, but during the attack, remove the hitboxes, set the person to invisible and unhittable. then, just put explosion hitboxes at the beginning/end of the attack to simulate the sheik/zelda explosions.
i still need to test this to see if it will actually work. i'll probably start tomorrow, but if anyone else can try it first to save me time, that would be great too.