SymphonicSage12
Smash Master
- Joined
- Feb 6, 2009
- Messages
- 3,299
Well the mewtwo nair is lucario's up taunt animation with a looping electric hitbox around him.
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lawlBe honest people, how many of you have actually tried playing as SoPo WITH Nana still there?
Same ANIMATIONS. Her moves are the same as they always were. The dsmash combo is actually pretty cool; Nana brings her hammer down for the animation exactly as the original hitbox is generated, and Popo follows up with the ice bomb so closely that it becomes a 2-hit combo. It's interesting controlling 2 characters at once when they aren't the same. O:lawl
i did that when i was playing Brawl+ and left the PAC on my SD card
iirc, nana did the same moves as popp
oh, yay! people are still talking about my character.... ._. Jeez... I've been working with Lucario for so long that I haven't got a clue what to do for a Pikachu hack... D:
Same ANIMATIONS. Her moves are the same as they always were. The dsmash combo is actually pretty cool; Nana brings her hammer down for the animation exactly as the original hitbox is generated, and Popo follows up with the ice bomb so closely that it becomes a 2-hit combo. It's interesting controlling 2 characters at once when they aren't the same. O:
Because it's fun. Why else? :3oh, yay! people are still talking about my character.
why re you trying it with nana, anyway? she's weird as ****.
LOL DD your PSA Chars are good enough to have there own thread....i actually use your character(s)That is next on my chopping block if no one gets to it first.
<_< and I will post it in this thread, don't worry.
-DD
Uair seems useless outside of recoveryUmm... feedback requested.
Her uair is pretty ridiculous, it's so fast. It's almost like a less borked version of MK's uair, but it combos into itself so easily so you're gonna get quite a bit of damage from that if you do the right setup.Uair seems useless outside of recovery
Nair could do without the windbox
There's no hitboxes on angled fsmashes
Can you provide a texture? o:Beta testing for Rachel Alucard, from BlazBlue.
Replaces Peach
Someone said that Rachel in Brawl would be really really unfeasible and difficult to do. I wholeheartedly agree ._.
Feedback is welcome on how to make it more Rachel-esque.
Download link for .pac: http://www.mediafire.com/download.php?ydgynmdjykn
A lot of changes, especially with windboxes on nair, dsmash, and fsmash... and running!
Uair, fair, ftilt, dair, and usmash have had aesthetic changes. Some are pretty major, and some change the move completely.
Notes:
-Upsmash. Is it too powerful?
-Is the windbox on dsmash too borked?
-Is Down air too powerful?
-Neutral B pulls a turnip as well, in the air, if you already have an item in hand, it creates a turnip in the middle of the stage that drops through the stage but anyone else can still pick it up before it falls through
-Side B has no hitbox, and is too good for recovery. To balance that, I made Rachel really really light (also because I could only input several select numbers into the Weight column, and the closest one was around 64) this is gonna have to be fixed for balancing issues though.
Umm... feedback requested. Teneban and I are sorta gonna work on this, I know he's working on the wind gauge which I think would be pretty neat.
I can't put limits on items so... I wanted to give her other items but turnips are the only things she has right now ;o
also I cannot modify items either. Is it possible? whatever.
Go ahead and have epic Ragna vs Rachel vs Jin vs Sheik (wut) battles.
Done, I also added a Video and a updated version, I would've done it sooner but I slacked off ;pIt would help if yall could have screenshots instead of huge texts.
http://xane.gamez-interactive.de/Brawl/Decrypter/
^^^ Snapshot decriptor. Go to your private folder, go to AL and all the bin files are snapshots. Put up some snapshots and I'll instant give you two front page.
Mind if I continued it? :oSoooo many sonics out there.... I think im going to discontinue mine.
lol Id be lying if I said he wasn't broken xDI agree.
(No offense.)
I think someone has made one, but I couldn't find the download link, so I PM'd the person. Hopefully I'll get an answer soon.Can you provide a texture? o:
I support this fully. Unfortunately, I cannot code this, as I am busy with my own character at the moment. Sorry. :/Viewtiful Joe
Just wanted to say my character wasn't added to the front page. I understand if your busy.I just got finished with the first beta version of my new character. I haven't posted a character before, so here we go:
Name: S.A.M. (Super Assimilated Mario)
I won't go into description about him, all you need to know is I made him up one day when I was bored.
CHANGES:
-Down B is now like it was in Melee (thanks to whoever made the Star Spin Mario)
-F-Smash now goes farther, producing 3 explosions that get smaller. As they get smaller, they do less damage, but more shield damage. 3rd one had a %12.5 chance of tripping the opponent.
-D-Smash now impales opponent just like DK's Side B.
-U-Smash does less damage, and has a weirder hitbox. It now freezes the opponent.
-Down B has darkness effect
KNOWN BUGS:
-Hitbox doesn't last very long on the two added explosions on his F-Smash.
-Not enough end lag in his U- and D-Smashes, resulting in massive combos if your smart enough (d-smash, then u-smash, then other move :U)
Download: Version 0.1 beta http://www.mediafire.com/download.php?ty2ldmgqjqo
Texture: http://www.mediafire.com/download.php?dm1tmd2domn
I'll get screens sometime after the weekend, since I'm going to NY to go camping. PM me about any bugs, I'll try and fix them
You're on the right track with rachel. Her up smash is easily easily easily countered, keep it as is. Something so slow deserves to be that strong. Kirk and I tried some testing and the main idea is you need to make more use of pulling windboxes. The nair's windbox can maybe come out slightly later or something so that the move can hit otherwise or you can use it as a spacing tool if you throw it out with no intent to hit. Down smash is very very very nice, I like it a lot.Her uair is pretty ridiculous, it's so fast. It's almost like a less borked version of MK's uair, but it combos into itself so easily so you're gonna get quite a bit of damage from that if you do the right setup.
Nair, I'm definitely iffy on the windbox. But just because it's based off of Peach, doesn't mean that you should rely on nair and dair (which is one of the main reasons why I wanted to change dair, it's such a go-to move for Peach players). I find nair useful for trying to gimp recoveries... it was originally designed to work with items, but I couldn't get most of the item stuff I wanted to work (most are too overpowered) so you might see the windbox removed on the nair.
Thanks for the heads up on fsmash.
I didn't find any so I requested one on Kitty Corps, but the forum has been broken lately it seems.Can you provide a texture? o:
You can make VJ without these FX and still do him just, BUT... from the ideas you gave did I get cool ideas.Viewtiful Joe would need something with Speed Up, Slow Motion and Camera Zoom.
The effects could be activated by the Taunts. (Each Taunt causes one effect)
Speed Up should be the easiest because it only effects himself. It should still have a down side but I dont know what. Maybe you cant use Smash Attacks or something like that.
Slow Motion could be a problem, since it affects all oppenants, that means, in FFA or Team Play, 1) I dont what happens if 2 Joes uses this effect (Maybe nothing happens that would be OK) and 2) it would maybe be overpowered. Down-Side could be that you cant use Tilts and Specials or something like that.
The zoom Effect has also the problem that I dont know what happens if two Joes activate it and it would be overpowered for sure, so I think this should be his Final Smash. One Taunt could then be "no effect" ^^
But all I can say is, that without these Effects Viewtiful Joe wouldnt be the same
Maybe someone has better ideas than me :S
So yeah, uh, I think you're amazing.I made Ragna and I'm amazing!