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BongBrawler

Smash Rookie
Joined
Aug 21, 2009
Messages
8
IdigoFenix Please make Geno legit and not overpowered.
I was so pissed when he wasnt in this game

This will be the best char ever.


SOMEONE MAKE ISSAC FROM GOLDEN SUN PLEASE
 

Raoh

Smash Cadet
Joined
Mar 24, 2008
Messages
70
Location
Los Angeles
I was thinking that what I wanted to see if it was possible to incorporate Final Smashes without items.

It would be a time release thing like Wario Waft; except probably much longer.
 

RyuReiatsu

Smash Journeyman
Joined
Jan 17, 2009
Messages
408
I've encountered some problems.... And the fixes I've made on my Falcon are gone, unfortunately. He's on hold until I can recover a few things. I'm sorry, even if nobody really cares in reality lol.
 

@TKbreezy

Follow me on Twitter!
Joined
Aug 7, 2008
Messages
4,982
Location
Nottingham, MD
NNID
TKbreezy
How about someone make a FLAMEDRAMON move set for lucario

just a thought...there is a crucial texture for him somewhere and i would totally main him if someone made a move set

or BLAZIKEN (because thats the texture i have on red right now anyway)
 

Awesome Turtwig

Smash Journeyman
Joined
Apr 3, 2009
Messages
245
I posted this like 6 days ago, you never put it on the front page.

Hurricane Ike

Changes:

New Side special
New Standard special
3 New taunts
New attributes
Lots of new GFX
New GFX and SFX on FS
and more

Video:
If you like my videos, please subscribe to my YouTube channel

http://www.youtube.com/watch?v=izL2w8Wlcj8

If you like my videos, please subscribe to my YouTube channel


Download him here:

http://willhostforfood.com/dl.php?fileid=79775
[/CENTER]
 

DarkDragoon

Smash Champion
Joined
Dec 19, 2007
Messages
2,694
Location
AZ
NNID
LordDarkDragoon
How about someone make a [...] BLAZIKEN (because thats the texture i have on red right now anyway)
That is next on my chopping block if no one gets to it first.

<_< and I will post it in this thread, don't worry.
-DD
 

-dUb-

Smash Cadet
Joined
Jun 16, 2008
Messages
58
Location
Plymouth, Minnesota
Not really a big deal, but I would suggest ordering the list alphabetically.
It would make it easier when there are more characters.
 

leafbarrett

Smash Lord
Joined
Jun 8, 2009
Messages
1,388
Location
USA
Lol, I forgot to balance Kari against bosses. XD The aerial forward-B absolutely ***** bosses since they're such big targets and can't be knocked away.
How about someone make a ...BLAZIKEN
PSA character Renamon. Goes under Lucario. I would have posted it here if I knew about it earlier haha, my bad x.x
...Whoever's making the clone engine needs to hurry...! D:
 

cookieM0Nster

Smash Champion
Joined
Mar 27, 2009
Messages
2,512
Location
oakland
Lol, I forgot to balance Kari against bosses. XD The aerial forward-B absolutely ***** bosses since they're such big targets and can't be knocked away.

...Whoever's making the clone engine needs to hurry...! D:
Almas is working on it, and I agree 100%.
 

3P1K

Smash Rookie
Joined
Aug 21, 2009
Messages
7
Shock Wave Yoshi

http://www.mediafire.com/download.php?gommcrmtbcy

changes from normal Yoshi:
*side taunts, victory poses, and simply running creates a graphical effect looking like a blue shock wave.
*most moves do around 16-23 damage, a little power boost.
*the d-air (flutter kick) does massive damage. instant KO for recovering opponents.
*forward and backwards roll also create a blue shock wave effect.

to do:
*make most shock waves have a hit box
*neutral b to have a stun effect
 

SymphonicSage12

Smash Master
Joined
Feb 6, 2009
Messages
3,299
I guess I'll post this again



ELECTRO FALCON



Version 0.2 Beta


Electro Falcon comes to the brawl, freshly renewed with SHOCKING talent. (tee hee)


v0.2 Changelog:


Jab: links together a little better, first 3 hits have electric hit effect, and 3rd hit has brief intangibility

side tilt: item throwing animation, electric hit effect and graphic

up smash: assist trophy animation, electric hit effect and graphic (disjointedness ftw)

fthrow: fair animation, electric stuffz, balanced KBG and BKB

down throw: lower trajectory, electric stuffz

up throw: can combo now, electric stuffz

bthrow: electric stuffz, slightly different angle

up air: up smash animation, both hits have electric stuffz, more endlag so it can't be spammed offstage

dair: dtilt animation, less endlag, semispikes (two of the three hitboxes: third one trips)

side b: electric graphics and stuffz

dash attack: down b animation, electric graphics and stuffz, much less endlag

Many slightly tweaked attributes such as aerial mobility and run speed

Just test him out yourself, I can't think of all the changes right now. Have fun guys ^_^


DOWNLOAD LINK: http://www.megaupload.com/?d=R77GXH5G
 

SonicBurst

Smash Apprentice
Joined
Jun 20, 2009
Messages
110
does anyone know how to make a character invisible for a certain amount of frames, sort of like zelda's up b( teleportation).
 

SonicBurst

Smash Apprentice
Joined
Jun 20, 2009
Messages
110
dang, trying to get chaos control out the way( the teleportation part) I already got the time travel thing squared away where he stops time for a few secs. Just need the teleport thing and the god forsaken reflect and the my life long dream cursed sonic will be done.

Do you know exactly where I can find that information, I'm thinking it is where someone presents shishigami sheik
 

SonicBurst

Smash Apprentice
Joined
Jun 20, 2009
Messages
110
Quote:
Originally Posted by Eldiran
That's unusual. I did some testing and only 0C250100: 3-0 was necessary to remove the tags for me. However, the tags only stay gone during the animation in which you place the code. That's been my experience at least.

That Event ID works.

I also added a few preview pics and im about to upload another short preview vid on my blog. Please visit it xD.
--------

I think I found it. Is this it? If so, how should I use that event? Do I put it where the flags are or is there something else?
 

SonicBurst

Smash Apprentice
Joined
Jun 20, 2009
Messages
110
Ok, I got rid of sonic's spring, but he is still not turning invisible like I want to when doing his up b. Any tips?
 

DarkDragoon

Smash Champion
Joined
Dec 19, 2007
Messages
2,694
Location
AZ
NNID
LordDarkDragoon
Ok, I got rid of sonic's spring, but he is still not turning invisible like I want to when doing his up b. Any tips?
If you're using the newest PSA, then it should be the event labeled "Visibility"...and set it to false.

If not, then 0B020100; Boolean False.
-DD
 

[TSON]

Hella.
Joined
May 7, 2008
Messages
3,422
Location
Macomb, MI
NNID
oTSONo
FLUDD-Nado Mario v0.1

- Download -

DownB while grounded does tornado, then checks if you are still holding down. If you are holding down, it will not go into FLUDD charge frames.
If you are not holding down, proceeds into charging FLUDD.
In the air, it's always charging (not sure if I should change that)
At fully charged, jump in the air and use downB, you will spin while shooting.

Try jumping at fully charged, using fastfalled downB ;D Does a tornado when you hit the ground, ending with a blast of water negating knockback on the foe. Pretty cool ;V

I accidentally broke upB D: So that's why this isn't 1.0. If someone could help me fix it that would be tight <3

EDIT: There also seems to be a strange polygon-stretch glitch... Footstool to get out of it (press up, no matter where you were standing before the glitch happened. I'll redo this on a fresh dump for the next beta)

Credz/Props to the guys in #SA for helping me out a little bit;B
 

SonicBurst

Smash Apprentice
Joined
Jun 20, 2009
Messages
110
It works, just got to get it right now to make it look like teleportation. Thanks a lot man. Do you know the event for reflecting projectiles too?
 

Marth175

Smash Apprentice
Joined
Aug 14, 2009
Messages
144
Jin V3.6 now available

Download (3.6) : http://www.mediafire.com/download.php?tme2gwhzzzy

Changes :

-(3.6) Side Smash now freezes when opponents damage is above 20%, this should balance out the beginning of the match
-(3.6) Down tilt has been changed, he now hits with a punch not his sword, does 1% damage with increased speed and ability to chain into another attack
-(3.6) Side tilt projectile has reduced damage
-(3.6) Down tilt ->X has been removed, seemed pointless and was buggy
-(3.6) Blizzard (side taunt) is now angled upward with reduced knock back and damage, but still good for a follow up or defense
-(3.6) Damage on all attacks has been reduced, due to his speed some attacks were a bit broken
 

SonicBurst

Smash Apprentice
Joined
Jun 20, 2009
Messages
110
Ok, one more question. It seems the invisibility works but I stay like that until I do another move or get hit. How could I make it where it lasts until the end of the animation of the up b move
 

SymphonicSage12

Smash Master
Joined
Feb 6, 2009
Messages
3,299
EDIT: Electro Falcon v 0.3 :) :) :)

ELECTRO FALCON




Version 0.3 Beta


Electro Falcon comes to the brawl, freshly renewed with SHOCKING talent. (tee hee)


v0.3 Changelog:

Side and down taunts are cancelable (you can still hear the sound effects)

Down smash: first hit is fire hit effect, second is dark hit effect...17 less frames of endlag; to compensate I lowered the KBG

side smash: lower angle on all hits, electric hit effects, increased hitlag for the lulz

bair: strong hitbox removed; replaced with a disjointed electric hitbox and graphic effect. Does nine damage, about a 10 to 20 degree angle, etc etc
fair: strong electric hit edited: now fire hit effect, removed extra hitlag, less KBG. weak hits have cool hit effects as well

up tilt: electric hit effects

down tilt: fire hit effects

up taunt has an electric hitbox with electric graphics

and maybe one or two more things that I can't think of right now.


DOWNLOAD LINK FOR v0.3 BETA:http://www.megaupload.com/?d=T4OJKU8M




v0.2 Changelog:


Jab: links together a little better, first 3 hits have electric hit effect, and 3rd hit has brief intangibility

side tilt: item throwing animation, electric hit effect and graphic

up smash: assist trophy animation, electric hit effect and graphic (disjointedness ftw)

fthrow: fair animation, electric stuffz, balanced KBG and BKB

down throw: lower trajectory, electric stuffz

up throw: can combo now, electric stuffz

bthrow: electric stuffz, slightly different angle

up air: up smash animation, both hits have electric stuffz, more endlag so it can't be spammed offstage

dair: dtilt animation, less endlag, semispikes (two of the three hitboxes: third one trips)

side b: electric graphics and stuffz

dash attack: down b animation, electric graphics and stuffz, much less endlag

Many slightly tweaked attributes such as aerial mobility and run speed

Just test him out yourself, I can't think of all the changes right now. Have fun guys ^_^


DOWNLOAD LINK: http://www.megaupload.com/?d=R77GXH5G
 

SymphonicSage12

Smash Master
Joined
Feb 6, 2009
Messages
3,299
bump. sorry to double post. but what do you guys think if my electro falcon? ;D


.. I thought the taunt cancelling would make you guys go nuts for it...
 

SonicBurst

Smash Apprentice
Joined
Jun 20, 2009
Messages
110
It works, thank you all so much. Got it to where it seems like he is teleporting and reappearing. I put some great graphics on it too. Just got to get the reflecting thing working, if any of you know the event for that one please let me, and I'll be done. Thanks again Mystic and Dark
 

MysticKenji

Smash Master
Joined
Jul 15, 2007
Messages
4,341
Location
Orlando, FL / Pittsburgh, PA
bump. sorry to double post. but what do you guys think if my electro falcon? ;D


.. I thought the taunt cancelling would make you guys go nuts for it...
new fthrow is too good
DA, dair, ftilt should return to original animation
bair is cool
side-b should be a fire move always >_>
utaunt should be fire unless you change the GFX

It works, thank you all so much. Got it to where it seems like he is teleporting and reappearing. I put some great graphics on it too. Just got to get the reflecting thing working, if any of you know the event for that one please let me, and I'll be done. Thanks again Mystic and Dark
put a hitbox around his body and give it the flag from mario's cape
 

SymphonicSage12

Smash Master
Joined
Feb 6, 2009
Messages
3,299
new fthrow is too good
DA, dair, ftilt should return to original animation
bair is cool
side-b should be a fire move always >_>
utaunt should be fire unless you change the GFX
I like his dash attack tho. But I guess it's my opinion. I mean it's more different from his down b than you think.

Thanks, I love the fthrow too. And I agree that it's a little OP...but I like it so I'm not changing it. heehee

I like his ftilt and dair. They make him seem more like an electro ninja to me.

and I like his grounded side b too. D:

I plan on changing the utaunt to a fire move and removing the electric gfx. :)

I mean some of the animation do look a little odd, but if I reverted them he'd be way too similar to the original Captain Falcon.
 

SonicBurst

Smash Apprentice
Joined
Jun 20, 2009
Messages
110
put a hitbox around his body and give it the flag from mario's cape


Will do, that would be a good idea, along with an electric effect to it

Edit:

Ok I put a flag and electric effect to it. Is there an event of reflecting or that hasn't been found yet
 

SymphonicSage12

Smash Master
Joined
Feb 6, 2009
Messages
3,299
Young'n, there be a Quote button at da bottom of ev'reh post. Lrn tah yooz diz button for footure ref'renc's.
 

MysticKenji

Smash Master
Joined
Jul 15, 2007
Messages
4,341
Location
Orlando, FL / Pittsburgh, PA
Mysticario v2 (Download)
Changes since previous:
Changed SFX on Dtaunt
Up momentum on uair
Increase dair up momentum
Decrease Bthrow damage
Increase Uthrow KBG
Weaken ES/Fthrow
No helpless on Up-B
New aerial side-B (down-B attack)
New jab2 (nair)
Remove ground side-b projectile
New nair (utaunt)
Ftilt element changes
Add end lag to whiffed Down-B

Altered Ganon v1.1 (Download)
Changes since previous:
New Side-B in midair (DA/Fair)
Increase dthrow KBG
Dair does 20 damage/has less range
Dsmash hits up/to the sides
 
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