Mysticario v1.1 (
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Changes since previous:
Invisibility on Up-B, airdodge and Down-B attack
Changed Dash Attack animation
Captain Interrupt v1.1 (
Download)
Changes since previous:
Removed interrupt from whiffed Up-B and Side-B startup
Newcomer: Altered Ganon v1 (
Download)
Attribute Changes:
Air Mobility: 0.05
AJM: 1
MHAV: 1
Jump Startup: 5
FF Gravity: 0.015
Attack Changes:
Fair, Jab, Dair have darkness effect
Nair1 is faster, weaker and lasts longer (Damage: 5, Angle: 46, no KBG)
Nair2 is stronger (Damage: B, Angle: 41, KBG: 28 [32 on body with darkness effect])
Nair landing lag reduced to 4
Interrupt added to utilt
DA does not weaken
Sourspot Dair is no longer sour
Quake is new Dsmash, forces trips (Angle: 10E, BKB: 78, no KBG, Damage: 0, TripRate=1)
Special Changes:
Strengthened down-B spike (BKB: 78)
Added interrupt to Down-B ending over air and Up-B after catch
Up-B throw altered (BKB: 50, no KBG, Damage: A, Angle: 0)
Throw Changes:
Increased grab range
Pummel is darkened
Weakened Dthrow (BKB: 37, Element: 13, Angle: 55, KBG: 32, Damage: 4)
Strengthened Fthrow (Element: 13, BKB: 4B, KBG: 46)
Other:
Utaunt is too good (Damage: 14, Angle: 5A, Element: 13, BKB: 96, KBG: 14, Hitlag: x3)
Newcomer: Electro-ROB v1 (
Download)
Attribute Changes:
Jumps: 3
Air Mobility: 0.05
Attack Changes:
Uair has 1 frame of landing lag
Electric effects on uair, fair, tilts, jab, DA and dsmash
ROB's hands on dtilt do 6 damage
Dsmash has 3x hitlag and no SDI-ability
Special Changes:
Custom Side-B: On-Ground: Electro-Vacuum (Electric Effect Bair, No damage, Direction: B4, no KBG)
Custom Side-B: In-Air: ROB Missile (Electric Effect Bair, HV: 2)
Lightning Effect on Down-B Charge/Fire and Laser Fire
Throw Changes:
Electric effect on pummel, bthrow, dthrow and fthrow
Other Changes:
Lightning added to Run and Dash
VIDEO FOR THE TWO NEWCOMERS