I can't help but notice the diddy meta has become too stagnant and textbook lately, and since I won't be on stream for still some time, here are three things you can practice as a diddy main that will greatly improve your game.
1. Tri and Quad projectiles. Difficulty 3.5/5 This is the easiest thing I am sharing so you need to have mastered agt in all directions before practicing this.
The trick is that peanuts can be immediately canceled into an air dodge, this means while holding a banana, diddy can Short hop peanut> ag up while throwing the banana forward> then shoot another peanut. This technique is great for adding pressure from far away, team support , and edgeguarding fire emblem, uses also include stopping bomb jumps and Samus down b floats from horizontal.
The quad shot difficulty ranges from 4-4.5/5 depending on which version. The hardest version requires you to replicate a real time situation. Step one : run to the ledge and light toss a banana (no b reverse) behind diddy. Step 2: jump backwards and z grab the banana. Step 3: in regrab, start a peanut shot and b reverse it to shoot out off the platform to the opponent off stage. Step 4: release shot, then jump again and fire another peanut. Step 5: aerial glide up and toss the banana forward. Step 6: shoot the last popgun shot and up b back on stage, ( this also puts you under opponent when you recover, so use it to hit opponent again if needed). Also note some people find it easier to run Ind b reverse the initial banana pluck, both work better for different ranges.
Technique 2 : (no name, nickname aerial wave dash) difficulty-3.5/5. Necessary
Fun fact, Diddy's popgun can be used in the air. Fun fact, diddy's popgun can be canceled. Fun fact, diddy's popgun can be b reversed to change momentum instantly. When you combine that all together, diddy's aerial mobility goes to a whole new level. With a banana in hand, diddy has a confusing cluster of options disorienting the opponent from nothing jump to footstool to no b reverse peanut cancel to jump b reverse cancel glide to the right toss banana down etc, the options are virtually endless and can be used to bait the opponent to do an attack while diddy quickly glides down while tossing a banana forward.
How to do it. Get a running start and jump, next use the popgun and press the opposite direction of where you ran from to change directions. Lastly simply cancel popgun by pressing shield, and you can go back to doing whatever pressure you want. From cross up aerials to glide tosses and z drops. And to add even more fun, you can also reverse b in a way that you turn around to shoot without changing momentum. If you learn nothing else learn this, the tech will assist you in playing other characters like Lucas.
3.The easiest and hardest. Up throw over down throw at early percent. By this point, everyone and their grandmother d.i's towards diddy to avoid fair or chain down throw followups. So adapt, by doing up throw, against some characters, such as diddy, you can get a short hop side b. A basic combo is up throw> sh side b> sh nair > upb. This is all assuming a competent opponent that can d.I. that is still 48% instantly off of one grab, with platforms, diddy has the ability to chain into nairs up tilts dair and footstools with practice. Because this is d.I dependent , you will have to be able to read your opponent, memorize who all this works on, know what characters not to do this on, and know when to stop trying to follow-up.
This was just some stuff I learned in a month of play, sorry no videos to show this stuff is very practical, hopefully I can put on a good showing at next tourney. (if its like last time, Reflex and pikachad will be there, so tune in to SALT July 19) will provide more info as date grows nearer.