I know it works on MK until like 70 or something. Its really really good against fast fallers, just jump fast like you're up-throw uairing with fox
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He would have to give you a chart,, that is character and percent dependent. Some characters you get larger followups,(bowser DDD) other characters good luck getting anything not up air(Samus Luigi). Its a good followup when nothing else works.I guess I know what to practice next.
@Seagull Joe At what percentages does that become unsafe, generally?
Good idea, the person i play against generally d.i 's out after 2 to where the third is unsafe, so i have to cut the combo short, still upthrow>upsmash>upsmash> side b> jab is decent damage. Also the chart was informative, but it made me have even more questions when I thought on it lol. Example: Heavy floaty samus breaking out of combos fast, dying slow, with all improved moves.Vs spacies I like to juggle a bit with usmash and then nair/uair when that runs out, with a dair at some point to reset the combo. Diddy's ability to combo spacies and fast fallers is absurd, but I'm looking forward to experimenting with uthrow -> dair to make comboing other characters a bit easier.
Also, did any of you guys see the character weight/fall speed chart that was up on Reddit yesterday? I was surprised by how light (Meta Knight) and heavy (Yoshi, my god) some characters actually are.
Link- http://i.imgur.com/zoNZgW0.png
He is a fast faller, and hits the ground after chop before I can do an Ariel, only time for a jab reset. It may be enough time for a running sh Ariel instead of side b, though so will try that instead. As for Samus, she is kind of crazy, but a lot easier now since I just started running away from her. No matter how it looks, she can't send missiles in a straight line fast enough over diddy's projectile game. So I lame her out until she approaches me. Not ashamed to win by time out lolAre you footstooling the side b to link into a jab? And if we're looking at comboing spacies, couldn't you go for the chop out of the side-b and start linking nairs/uairs?
And I'm honestly surprised that people don't complain more about Samus, I think she's hella good in this game. I think she zones as well as Link while being way harder to kill, and DIing any of her projectiles poorly can easily cost you stocks at mid-high percents.
It's not that I don't want to use JC grabs, it's that my fingers never seem to be in the mood for it.I noticed many of you go for Dash grab over JC grab in most every instance
I like the running room on lylat, but I come from brawl and still see the stage as tilting even when it isn't. Plus those annoying curved edges messes up my chain throws and power shielding. May do GHz, but the small blast zones are pretty dangerous, though the ceiling is nice. Does ghz sufficate your zoning when you play there? I usually get kills with up b or peanut so could see it working.GHZ is good too if you like flat stages. Lylat is good, everything is good
Stick with Lucario. Not that I've ever seen your Diddy, but you're cooler in my eyes if you do.-Snip-