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Kirby MetaGame discussion

t!MmY

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Why is it necessary to hold the Attack Button and the C-Stick diagonally to Pivot Walk? I'm going to go try it out, but Doopliss' thread didn't really clarify how it's any different from just tilting back and forth like I normally do while spinning around and walking.
 

Asdioh

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Why is it necessary to hold the Attack Button and the C-Stick diagonally to Pivot Walk? I'm going to go try it out, but Doopliss' thread didn't really clarify how it's any different from just tilting back and forth like I normally do while spinning around and walking.
It's the same as pivot walking, it's just faster and easier to do. Especially if you set one of your L or R trigger buttons (whichever you don't use for shield) to Attack, that way you don't have to change your hand position.

Is it actually useful for Kirby, though? I mean, it's insanely good with Marth, and a few other characters (easy IC desync!) but Kirby gets like no benefit that I can see from it.
 

t!MmY

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Yeah, after trying it out it's the same technique as I've always done, just executed differently. The benefit is that facing front to back is nearly instant so you don't have to spend time tilting from one side of the analog to the other. I'd rather not go through the trouble of holding down Attack and tapping at the C-stick, though. :\
 

fromundaman

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Wel yan just hold down attack during the dash pivot animation, since you can't actually attack during that time, thus no animation indicating what you want to do, but the actual technique isn't all that good for Kirby anyway, so meh...
 

Asdioh

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T!mmy, do you actually use pivoting during real fights? Do you have any videos of it in action?

I don't see a use for it other than making your character look ********(ly awesome)
 

A1lion835

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T!mmy, do you actually use pivoting during real fights? Do you have any videos of it in action?

I don't see a use for it other than making your character look ********(ly awesome)
Or maybe you could mindgame your opponent into an attack. That would be the most awesome thing ever. Sort of like when I just stand still when fighting one of my friends, and then he walks right into my fsmash.

P.S. As I said in the random chat thread, change your avatar back, Asdioh!
 

Dekar173

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The only throw you should be using past 50% (except for kill purposes) is dthrow, it's the highest damaging throw and leaves you open to approaches as they have to land some time :D
 

Pink murder

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Another thing you can do when their damage is high, is simply grab them, pummel them, and let them get free. Once theyre free they should be in range for a Fsmash. It doesnt always work couse its easilly predictable, and easilly dodged, but it should work the first time for a quick k.o (So do it when your sure that a Fsmash will kill them), or if theyre just dumb enough not to get out of the way. Also, some opponents like to dodgeroll to your other side, greet them with the same kick by Fsmashing to the oppisite direction your facing.
Talk about mindgames ^^
 

t!MmY

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T!mmy, do you actually use pivoting during real fights? Do you have any videos of it in action?

I don't see a use for it other than making your character look ********(ly awesome)
I 'Spin Walk' all the time because it looks cute with Kirby. (ROB looks funny doing it). I've been trying to integrate Pivot Jab, Pivot D-tilt, and Pivot U-tilt into my game though. I tend to go for the attack too quickly and do a dash attack, but I'm getting the timing down better.
 

Dexlysic

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Useless and probably well known stuff that I'll mention for the hell of it:
-------------------------------------------------------------------------------------

Downward angled Ftilt out of crouch:
To do it, just hold the analogue stick to the Southwest/Southeast corner and hit A.
Kirby stands up to kick his opponent in the shins, then crouches back down.
This is overshadowed by Dtilt, so it's probably useless.

Dtilt from stand:
Hold the stick between neutral position and South and hit A.
This has no practical use.

Dtilt from walk:
Hold the stick between neutral position and Southwest/Southeast and hit A. The stick has to be in this exact spot or else it won't work.
Like above, but with mobility. This can only be done from a slow very walk, but it's an interesting defensive semi-approach. If you mash A fast enough, Kirby will never stand up, but will slowly inch forward. Could be used to get around laser spam... if your opponent is a complete idiot.

Crouchwalking:
Move the stick from approximately SE/SW to slightly toward the neutral position repeatedly.
Depending on the angle of the stick, you'll move anywhere from a snails pace to slightly slower than a normal walk.
I see people do this all the time online, but nobody ever mentions it.
It's basically the crouching down animation without the standing up animation and can be done from a walk.
Possible uses: duck projectiles while approaching, mindgaemz, annoying your opponent (much faster than crouch spamming and a different noise).

Platform cancelled Dair:
C-stick down after the peak of a jump or a short hop.
Kirby says "Hump!" and fastfalls into the ground before a hitbox comes out and has no lag.
This can be done onto the ground or any platform.
It works just like a platform cancelled hammer, except with an auto fastfall and no lag or momentum loss.
If you do this repeatedly, it feels like Kirby kind of glides across the ground a bit.
Try it out on Battlefield.
Can be used for mindgames or annoyance.

All of these can be done by any character except platform cancelled Dairs.
 

Asdioh

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Crouchwalking:
Move the stick from approximately SE/SW to slightly toward the neutral position repeatedly.
Depending on the angle of the stick, you'll move anywhere from a snails pace to slightly slower than a normal walk.
I see people do this all the time online, but nobody ever mentions it.
It's basically the crouching down animation without the standing up animation and can be done from a walk.
Possible uses: duck projectiles while approaching, mindgaemz, annoying your opponent (much faster than crouch spamming and a different noise).

Platform cancelled Dair:
C-stick down after the peak of a jump or a short hop.
Kirby says "Hump!" and fastfalls into the ground before a hitbox comes out and has no lag.
This can be done onto the ground or any platform.
It works just like a platform cancelled hammer, except with an auto fastfall and no lag or momentum loss.
If you do this repeatedly, it feels like Kirby kind of glides across the ground a bit.
Try it out on Battlefield.
Can be used for mindgames or annoyance.
Yes! I do these all the time (at least, when I remember to...I know the wifi sandbag has fallen victim to these techniques many times.

The crouchwalking thing I like to call "the half-squish" since it only makes the "crouch" noise but not the "stand up" noise. And it's lots of fun to do.

I pronouced that sound "Hup!" but I suppose "Hump!" is cooler XD
It's also fun to do..just jump around making noise without doing any animation.



I'd also like to add something possibly more useful: I find my neutral A jab (when you just hit A once and hold it down) clashing with Snake's ftilt a lot, when he is behind me.

It's pretty nice. Let's say I'm facing right, he is also, but he's on my left. If I'm holding A down, his ftilt clashes with me, even though I'm punching in the opposite direction.

I wonder what frames Kirby's A/up tilt come out on and Snake's Ftilt comes out on? Because even if they do clash, he seems to get the next hit in anyway
because Snake's broken
 

fromundaman

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So hey, I was playing my friend's Diddy yesterday, and I thought I might suggest some tips for dealing with bananas (It's kind of funny that he was actually going almost even with me until he pulled out the bananas (We were doing 5 stocks, and he forgot them for the first 3), then as soon as he did he got destroyed, and I ended up two stocking him.):

-Nair is a great way to pick up bananas. Pretty much jump at the banana, and when your right on top of it, Nair. It'll AC and you'll be holding a banana. On top of that, the Diddy player will probably think (at least the first few times) that you're about to trip and run in close, at which point you throw your banana in their face.

-Jump right above a banana and do FC (providing, of course, that they aren't in range to shield and punish), then, as you come down, DI so that you land right behind the banana. The diddy player will probably think you're about to trip, and run in to grab/attack, then get hit by the shockwave. On top of that, you end up within grab range of a banana. Oh, and if offline, it helps to yell something like "OH ****!" or something when you do this, so that they think you just ****ed up and accidentally used FC above a banana.

Meh, those are the few miscellaneous tips I had.
 

A1lion835

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So hey, I was playing my friend's Diddy yesterday, and I thought I might suggest some tips for dealing with bananas (It's kind of funny that he was actually going almost even with me until he pulled out the bananas (We were doing 5 stocks, and he forgot them for the first 3), then as soon as he did he got destroyed, and I ended up two stocking him.):

-Nair is a great way to pick up bananas. Pretty much jump at the banana, and when your right on top of it, Nair. It'll AC and you'll be holding a banana. On top of that, the Diddy player will probably think (at least the first few times) that you're about to trip and run in close, at which point you throw your banana in their face.

-Jump right above a banana and do FC (providing, of course, that they aren't in range to shield and punish), then, as you come down, DI so that you land right behind the banana. The diddy player will probably think you're about to trip, and run in to grab/attack, then get hit by the shockwave. On top of that, you end up within grab range of a banana. Oh, and if offline, it helps to yell something like "OH ****!" or something when you do this, so that they think you just ****ed up and accidentally used FC above a banana.

Meh, those are the few miscellaneous tips I had.
Also, if you dash attack right in front of a banana, you'll pick it up. If you time it wrong, you'll just trip on those, though.
 

Asdioh

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fromundaman, go to allisbrawl and play a Diddy main named ADHD (I think he's Chromepirate on here) and then tell me how to beat Diddy Kong.

Or do you not/can't play wifi? Then @ other Kirbys: I challenge you to do this. I can't beat him.

He owned me on Brinstar. He had "banana barrier" (bananas bouncing on that breakable part) and he spammed peanuts from the other side. His overall playstyle is just campy and as gay as possible, and I can't do anything about it.

And Dair doesn't seem to work on his Up B, unless I'm failing at the timing.
 

fromundaman

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I don't have Wifi at the moment, but I'll try it later this week when I should.

I wasn't saying these were foolproof methods. I was just giving general advice for how to deal with them (as DA can be punished, and I personally find Kirby's DA kind of bad for picking up bananas) in a less predictable manner.

Heh, I brought my friend to Brinistar and destroyed him, but that's mainly because he doesn't know much about the stage. Realistically, I should have brought him to RC or Japes.

Dair does work on his UpB, you just have to be very precise (Have to hit Diddy at a certain angle. It's easiest to do if he has to recover straight up. If he does, hit his head. If he's coming diagonally, try to hit his feet, though even then that's not guaranteed. His UpB is annoying...).
 

Dexlysic

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Dtilt lock?

Blah blah, possible useful technique, but it requires the use of a useless technique.

I mentioned the Dtilt from walk before, but this is a much better way to do it that lets you cover more ground.
The tricky part is to get the analogue stick in the right position.
You want it halfway between forward and diagonally downward.
If right is 0° and down is -90°, then you would want to have the stick in the to -23° to -44° range, with -23° being the optimal position.
That's probably even more confusing, so I'll make a diagram if people don't understand.

One way to get a feel for it is to first move the stick to diagonally downward position.
Kirby should crouch, and if you press the C-stick down, he'll do a Dtilt.
Now move the analogue stick slightly forward so he starts walking, and C-stick down should still do a Dtilt.
Keep moving the analogue stick forward more until pressing C-stick down does a Dsmash, then back it up a bit.
You should be in the optimal position.

Anyways, if you do it right, you'll be walking forward at a (nearly?) full speed walk.
If you press the C-stick down while continuing to hold the stick in this position, you will do a Dtilt and immediately return to your walk.
This can be done repeatedly.
If you mash the C-stick, Kirby will stay crouched while slowly advancing with Dtilts, like Marth or MK.
If you press the C-stick at more sporadic intervals, Kirby advances a bit, Dtilts, and repeats.
This lets him cover more ground faster at the expense of losing the defensive advantage of the crouch.
The latter is what you need to do for this technique.

Anyways, that's pretty much all you need to know.
If your opponent hits the ground without teching, use this just like a jab lock.

In practice mode, I set the CPU to control, and fully charged an Usmash so they fell without standing back up.
Then I used the technique like the jab lock to chase them across the stage without them standing back up.
It looks like from 0%, they can get out at about 80% (with no move decay) or the length of the stage.

Obviously, an idle controller in training mode isn't the best tester, so could someone try this out on a human?

Note: Occasionally, when I do this, Kirby does a dash attack even though I'm fairly sure I have not moved the analogue stick. I have no idea why.
Also, if this works, it might be possible without this walking Dtilt technique, but it makes it much easier.
 

ShockisBack

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If your opponent likes to airdodge everytime he gets knocked away, i find that a dthrow to jump (or SH) bair is perfect (at between 40 and 70%-- Good for after a gonzo combo). right after he finishes dodging, the bair comes out. you can use nair too if you don't want to stale your bair. if your opponent DOESN'T like to airdodge, you can SH FF and then utilt, although that only works on a few characters.
 

Sucumbio

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Against Lucario... Kirby can try to be cute but it's put down fast so gimping is tough against him. Just relentless attacks, and that little tap A jab is just right to mix up into a woah wait, too late! you're I dunno, grabbed, smashed, hoodwinked. I don't even try to eat him, he's too gristly. >.> Love your tap As and save the THUMP A for rolling back recoverers who marry that defense because it's, easy? or something. More "confusing" but they'll think twice and move on to parry then it's a battle of who can out parry-position themselves which is mind numbing.
 

Gnes

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fromundaman, go to allisbrawl and play a Diddy main named ADHD (I think he's Chromepirate on here) and then tell me how to beat Diddy Kong.

Or do you not/can't play wifi? Then @ other Kirbys: I challenge you to do this. I can't beat him.

He owned me on Brinstar. He had "banana barrier" (bananas bouncing on that breakable part) and he spammed peanuts from the other side. His overall playstyle is just campy and as gay as possible, and I can't do anything about it.

And Dair doesn't seem to work on his Up B, unless I'm failing at the timing.

Zair the bananas so u dont have lag...bair beats out all his moves except for his F-tilt and maybe F-air but there both pretty huge problems. Dair should work...maybe u are timing it wrong...though when i play my friend who plays diddy in hardly in position to spike him

Diddy on wifi is hax...
 

CaliburChamp

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Against Lucario... Kirby can try to be cute but it's put down fast so gimping is tough against him. Just relentless attacks, and that little tap A jab is just right to mix up into a woah wait, too late! you're I dunno, grabbed, smashed, hoodwinked. I don't even try to eat him, he's too gristly. >.> Love your tap As and save the THUMP A for rolling back recoverers who marry that defense because it's, easy? or something. More "confusing" but they'll think twice and move on to parry then it's a battle of who can out parry-position themselves which is mind numbing.
Seriously, that doesn't make any sense!

I thought of a possible way to gimp Snake, maybe... with Kirby's up-B. I'm still testing it out. It would spike Snake, and it wouldn't be too hard to connect with, and Kirby would still be able to recover afterwards.
 

Asdioh

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Zair the bananas so u dont have lag...bair beats out all his moves except for his F-tilt and maybe F-air but there both pretty huge problems. Dair should work...maybe u are timing it wrong...though when i play my friend who plays diddy in hardly in position to spike him

Diddy on wifi is hax...
Zair? o_o that move is strange with Kirby, it sometimes causes me to airdodge, and sometimes Nair. >_>

Seriously, that doesn't make any sense!

I thought of a possible way to gimp Snake, maybe... with Kirby's up-B. I'm still testing it out. It would spike Snake, and it wouldn't be too hard to connect with, and Kirby would still be able to recover afterwards.
Speaking of Final Cutter, has anyone else noticed that some (maybe all, I haven't tested it) characters can airdodge after the initial (upwards) hit and before the second (downwards) strike, essentially turning a 3-hit laggy move into a 1-hit laggy move?

Brawl is so stupid.
 

A1lion835

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Speaking of Final Cutter, has anyone else noticed that some (maybe all, I haven't tested it) characters can airdodge after the initial (upwards) hit and before the second (downwards) strike, essentially turning a 3-hit laggy move into a 1-hit laggy move?

Brawl is so stupid.
Yea, I've noticed that when I play cpu's because there's no one online. I can't exactly remember who did it, but yea, it's possible. Speaking of FC, I have this one replay of a match where I used FC's projectile to stop Falco's recovery, then jumped off and daired him. Twas fun:laugh:.
 

fromundaman

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Speaking of Final Cutter, has anyone else noticed that some (maybe all, I haven't tested it) characters can airdodge after the initial (upwards) hit and before the second (downwards) strike, essentially turning a 3-hit laggy move into a 1-hit laggy move?
Yeah, it's because of the flip at the top of the jump where there's no hitbox. It's probably like that (along with the shockwave that comes out the instant you hit the ground) to ensure you won't do the ridiculous cutter spikes you could pull out in 64, or to avoid 18% OoS cutter ****.
 

Lord Viper

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Does anyone try Using Up-Air before hitting the ground? It has good range from the back, front, top and below. It can be used as a chain combo, like B-Air > U-Air > U-Tilt > repeat. It's great to use when your foe shields a lot.
 

CaliburChamp

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I tried the FC on Snake's recovery, it doesn't spike him down, it just hits him up. the first part of FC does 8% damage and hits snake out of cypher, and thats the only part that would hit him out of cypher. Too bad they didn't make the spike part the strongest part of the final cutter. :(

Viper: I do Up-air to Uptilt. It combos in nice together, Up-air is great. I use it alot.
 

Asdioh

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Yeah, it's because of the flip at the top of the jump where there's no hitbox. It's probably like that (along with the shockwave that comes out the instant you hit the ground) to ensure you won't do the ridiculous cutter spikes you could pull out in 64, or to avoid 18% OoS cutter ****.
Well, depending on Kirby's DI and the opponent's DI, it won't hit on all 3 regardless.

As for 18% out of shield ****...Snake can do 21% inescapable out of shield ****. Don't try to make logic out of Brawl's "balance" because this game isn't balanced :laugh:

Not to mention that FC has way more startup lag than ftilt, lolz.

Does anyone try Using Up-Air before hitting the ground? It has good range from the back, front, top and below. It can be used as a chain combo, like B-Air > U-Air > U-Tilt > repeat. It's great to use when your foe shields a lot.
Yes, I use upair all the freaking time. It's good. Bair->uair is a combo I've been doing since forever...it's awesome.

And yeah upair either autocancels, or has very little landing lag, so I combo it into uptilt all the time too.


Guys, Kirby sucks so much *** on wifi. *sigh*

I just got back from not playing on wifi (or brawl) for over a week, and I went 0-2 against players that are good but not THAT good on the new allisbrawl ladder. I could have definitely won offline.

I think I'm just going to give up on wifi because it's so horrible.

However, I'll be moving into my college dorm (for the first time! *scared*) pretty soon, and I might find Brawlers in college. Then I'll get offline practice... :) FINALLY

Oh yeah, Viper, my college is IPFW in Fort Wayne...it was on the way for when I went to Ann Arbor. So if there are more tourneys in Ann Arbor or that area, I'll try to come to them, especially since living in Fort Wayne cuts off 45 minutes from my drive.
 

8BitRevolver

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does any1 know how to spike with the fc while kirby is still on ground like in 64, ive done it a few times but cant get when to hit them
 

fromundaman

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Well, depending on Kirby's DI and the opponent's DI, it won't hit on all 3 regardless.

As for 18% out of shield ****...Snake can do 21% inescapable out of shield ****. Don't try to make logic out of Brawl's "balance" because this game isn't balanced :laugh:

Not to mention that FC has way more startup lag than ftilt, lolz.

Yes, I use upair all the freaking time. It's good. Bair->uair is a combo I've been doing since forever...it's awesome.

And yeah upair either autocancels, or has very little landing lag, so I combo it into uptilt all the time too.


Guys, Kirby sucks so much *** on wifi. *sigh*

I just got back from not playing on wifi (or brawl) for over a week, and I went 0-2 against players that are good but not THAT good on the new allisbrawl ladder. I could have definitely won offline.

I think I'm just going to give up on wifi because it's so horrible.

However, I'll be moving into my college dorm (for the first time! *scared*) pretty soon, and I might find Brawlers in college. Then I'll get offline practice... :) FINALLY

Oh yeah, Viper, my college is IPFW in Fort Wayne...it was on the way for when I went to Ann Arbor. So if there are more tourneys in Ann Arbor or that area, I'll try to come to them, especially since living in Fort Wayne cuts off 45 minutes from my drive.
Yeah, but I meant the flip thingy gives them the ability to DI out I think. Meh, I'm probably wrong though.

Well, yeah, but that's Snake.

As for the dorm, yeah, you might be too drunk to ever get smashing practice XD
 

Lord Viper

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Oh yeah, Viper, my college is IPFW in Fort Wayne...it was on the way for when I went to Ann Arbor. So if there are more tourneys in Ann Arbor or that area, I'll try to come to them, especially since living in Fort Wayne cuts off 45 minutes from my drive.
You know there is only can be one godly Kirby main in MI right? Theres no way I can have two in the same state, that would make Kirby top tier. XD

I think theres a tourney that starts on the 11th this month that's in Ann Arbor, but I think that tourney is more focused on Melee though, so it might not be a lot of Brawlers.

 

Gnes

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I beat sethlon at tomball monthly...its official...kirby over falco :)

Also...cancelled hammer to edgehog is amazing(mindgames)

*scurries away*
 

Asdioh

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does any1 know how to spike with the fc while kirby is still on ground like in 64, ive done it a few times but cant get when to hit them
Not really, I never even bother trying though. There's usually a better option.

As for the dorm, yeah, you might be too drunk to ever get smashing practice XD
nah I don't drink

You know there is only can be one godly Kirby main in MI right? Theres no way I can have two in the same state, that would make Kirby top tier. XD
well...I will still live in IN, I just might come to more MI tourneys.

And if you're afraid of my Kirby being too good, I'll just play Captain Falcon >___>?

:( But... who will show me the way? I don't know any Kirby players who I know are better than me who play wifi... I guess I could always brawl fromundaman...*sigh* Kidding, kidding fromundaman! Please don't kill me!
Well, I boosted my ego by going on a 10 game win streak on allisbrawl I intentionally played noobs shh so I'm not too mad at wifi anymore now that I've gotten used to how crappy it is again. But once I move I probably won't be able to play...unless my roommate has a wii and brawl (I looked one of my roommates up on facebook, in the picture he had pink slippers on and Wii boxers, it was pretty weird ...if that's even really him)


So yeah. What should we talk about for the metagame now?

I say we talk a little about mindgames. (thanks for the idea gnes :D)

The most important thing to know about mindgames is that they depend mostly upon you, and upon your opponent. It's all about reading your opponent's patterns and being hard to read yourself.

That aside, there are surely some basic things Kirby can do to trick opponents reliably, right?

The most obvious example I can think of: Kirby has 5 jumps. When approaching from the air, act like you're going straight down to attack, causing them to counterattack or shield. Then jump. Vary the amount of jumps you use every time you approach and wah-la (lol?) you have an easy way of tricking your opponent.

Something I've noticed myself doing lately is pretty simple: let's say your opponent's on your right. You jump, and act like you're going to go down on their left or from right above. What you do instead is go all the way over then and do an aerial hammer to your left. It works on wifi at least XD I almost always aim for the second swing of the hammer and it either hits, or gets shielded, and if it's spaced well it's hard to punish because of its reach.

Another simple thing: Final Cutter ledgestalling. It's best not to abuse, but if your opponent is really pressuring you near the edge, do a few Final Cutters and grab the edge again; it has a long disjointed hitbox so you can hit them and give yourself time to get on stage usually. This is really risky against some characters though, so be careful.

Can anyone else think of basic stuff? I'll add more later.



You know what I hate? A lot of my wifi deaths come from landing on the stage with Final Cutter when I meant to grab the ledge. *FACEPALM FOR SURE*

Final Cutter's landing lag is ridiculous
 

fromundaman

Henshin a go-go Baby!
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Fromundaman
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Haha, yeah, you don't ledgestall with FC on Mario unless he's really far away and doesn't have his water gun charged.

Actually, one thing I like to do sometimes is ledgestall with FC when my opponent is staying away, wait until he comes to intercept it when I drop from the ledge, then Uair through the stage (or Fair onto the stage, but Uair tends to work better). In fact, another cool thing is to drop from the ledge, and if they were waiting for you (say charging a smash or preparing to punish or something) onstage, then do a reversed Uair>rising Bair.

Also, running shieldgrabs are amazing, but eventually your opponent will see them coming. Mix it up with dash attacks, aerial hammers, retreating FCs (by which I mean run towards them, then do FC and DI backwards, but don't do this too often, because it's ridiculously easy to punish if they see it coming.), Bairs, or even inhale (I love just running towards someone and hitting B. Works best against compulsive spot dodgers.).

:( But... who will show me the way? I don't know any Kirby players who I know are better than me who play wifi... I guess I could always brawl fromundaman...*sigh* Kidding, kidding fromundaman! Please don't kill me!
You seem SOOO eager...
Though actually I'm back in Dayton and currently don't have an internet connection (****it, I'll get one someday...). However, you could try playing Aero_Zephyr. He isn't bad (and while I can john about it all day, he still buttraped me last time we did Kirby dittos).

Edit: I didn't even see that last part until I quoted it XD

nah I don't drink
That's what everyone says when they move into a dorm. Then you start drinking socially due to peer pressure, and within a few weeks, you've renounced your nerdliness and you're partying with frat boys. Don't let it happen to you!
 

Gnes

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mindgames for kirby....hmmm...

The most basic ones has to include empty shorthopping...

And zairing is using the Z button. Itll allow u pick up nanerz without using attack. A diddy trick that u can utilize (forgot the name) is if in a full run press Z and down at the same time while over the item.

Ull pick it up and be ready for anything :)
 

Asdioh

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mindgames for kirby....hmmm...

The most basic ones has to include empty shorthopping...

And zairing is using the Z button. Itll allow u pick up nanerz without using attack. A diddy trick that u can utilize (forgot the name) is if in a full run press Z and down at the same time while over the item.

Ull pick it up and be ready for anything :)
Now empty shorthopping is something I don't really do. I blame wifi, shorthopping is difficult >_>

As for Zair catching without doing any attack or airdodge: that explains a lot.

that reminds me, there's a way you can ... do something with items. I forgot exactly what it was. I THINK it goes like this:

you're running up to a banana laying on the ground. You pick it up by short hop airdodging. The instant you airdodge, you press A to throw it. It cancels the airdodge.

At least, I think that's what happens :/ there was some video not too long ago talking about that stuff...I was practicing it with Copied Snake Grenades on training mode a few weeks ago, I remember that.
 

feardragon64

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that reminds me, there's a way you can ... do something with items. I forgot exactly what it was. I THINK it goes like this:

you're running up to a banana laying on the ground. You pick it up by short hop airdodging. The instant you airdodge, you press A to throw it. It cancels the airdodge.

At least, I think that's what happens :/ there was some video not too long ago talking about that stuff...I was practicing it with Copied Snake Grenades on training mode a few weeks ago, I remember that.
That's....interesting....
How certain are you of this? I'll check it out in like half an hour but that doesn't sound right. You can buffer something from an airdodge but I don't think you can cancel it....
 

-Cross-

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Now empty shorthopping is something I don't really do. I blame wifi, shorthopping is difficult >_>

As for Zair catching without doing any attack or airdodge: that explains a lot.

that reminds me, there's a way you can ... do something with items. I forgot exactly what it was. I THINK it goes like this:

you're running up to a banana laying on the ground. You pick it up by short hop airdodging. The instant you airdodge, you press A to throw it. It cancels the airdodge.

At least, I think that's what happens :/ there was some video not too long ago talking about that stuff...I was practicing it with Copied Snake Grenades on training mode a few weeks ago, I remember that.
Yeah you air dodge and then immediately c-stick a direction (or A but c-stick is easier) which will cancel the air dodge animation and replace it with a throw animation. It's useful for Diddy however not so much for Kirby on a regular basis but nonetheless it's a nice trick to know if you are playing Diddy though.

Well I'm new here as you all can tell so I haven't finished checking all of this huge thread so I hope this stuff hasn't been mentioned already.

b-throw combos on certain characters at certain %'s. Not really important just something I found interesting that contradicts the fact that a lot of people feel b-throw is a useless throw.

The goodness of AC SH fair, this is the most amazing thing vs everybody except short people. Nice shield pressure and no landing lag upon landing so if they try to shield grab you can spot dodge roll etc and that's if you don't space fully (if you space it there's no way they could possibly get you). And it combos really well. AC SH fair > dtilt is amazing, at low %'s it's guaranteed and sets up for so much more **** especially if it trips them.

I hope you took something from that.
 
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