momochuu
Smash Legend
- Joined
- May 8, 2008
- Messages
- 12,868
- NNID
- Momochuu
- 3DS FC
- 2380-3247-9039
Okaayyyy, I'll be productive. Well, those thingies on Brinstar make hitboxes last longer. Much longer. A lot of Snake mainers know this and use FSmash on the part that splits the stage in two parts. It makes FSmash's hitbox last much longer than someone would expect, resulting in a kill...I should know...it cost me a tourney match. <__<;YEAH THAT'S PRODUCTIVE.
Anyway, I just had something funky happen on Brinstar. I don't know quite how to explain it (I'm not too sure what happened) and I don't have a replay, but it went something like this:
I ran (I think) left to right, and did a grounded Hammer right as I stepped onto that weird ... thingy on the bottom of the stage with the breakable cylindrical thingies. What happened next kind of looked like when you run offstage, but hammer right before you fall offstage, so you pull out your hammer and make the sound, but you never swing it because it cancels. But what happened next was like I did an extended hammer attack. I moved quite a bit and hammered...I don't know how to explain it >_<
It was pretty cool though, I'll try to repeat it tomorrow. You guys should help meh >_>
Brinstar has some funky funky stuff though. Like I noticed that some attacks are super laggy if you hit those strings that attach the platforms to the stage. For example, Sonic did his Upsmash on the left string, and I normally wouldn't have been able to punish it in time, but the multi-hit attack lasted FOREVER while attacking the string so I got a hit in on him.
hay u guyz diddy kong is broken
Any character can do it, but some just have better attacks. I don't think Kirby has many long lasting attacks, so whether we can use Brinstar's strangness is unknown yet. =)