Noobicidal
Smash Master
- Joined
- Dec 27, 2008
- Messages
- 3,551
Mostly due to their incredible range, great killing power, camping abilities; I could go on.Why those?
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Mostly due to their incredible range, great killing power, camping abilities; I could go on.Why those?
I'm not aware of it's existence, but I can still help.Could anyone link me to the "Jigglypuff changes from Melee to Brawl" thread if there is one? Thanks. I've gotten really frustrated searching for it.
Why not?...her offstage WoP's and gimps suffer, Rising Pound can no longer stall, and...
I'm not sure if you can rest them while asleep, but I think you're forced to stand straight up after your character wakes up, so it should be a good Rest opportunity either way if you get them in the right wave of Sing I guess.So can you or can't you rest an opponent sleeping? Veril's thread Sing -> Rest but it didn't clarify exactly how.
Because you lose altitude. He meant in the banworthy-stalling sense.Why not?
You can rest things/people that are sleeping. It's way easy with characters like Bowser, and I'm sure you can just run into most smaller characters until you can get it done.I'm not sure if you can rest them while asleep, but I think you're forced to stand straight up after your character wakes up, so it should be a good Rest opportunity either way if you get them in the right wave of Sing I guess.
I'm pretty sure the Lucarion vs Jigglypuff match-up is not that bad. The only tip I have though is that you need to learn how to punish roll spammers.then I lost to Lucario(Roll Spam and Aura Spam)
My one question how do you beat Lucario with Jiggs?
I knew the Jiggs vs Lucario match up is horrible but **** that Aura.
I feel that Lucario vs Jiggs Match up is 90:10 in Lucarios favor.
Any tips?
I'd recommend Ness. I generally don't have problems with Sheik or Squirtle, but I use Ness versus Wolf and Luigi (When I'm not using Snake. . . which in this case doesn't apply)Ok, so I'm running a bottom tier list tourney which means only characters from the bottom half of the tier list are allowed for selection. http://www.smashboards.com/showthread.php?t=230071 Basically it's pit and downward. My goal is to surprise people with my jiggz. I'm a little worried about a few matchups (Luigi, Wolf, Shiek, and Squirtle [in that order]). I've read up on them in the guides, but would like to know what some of the top jiggly players last minute advice and tips would be that I might have not noticed or that you could think of off the top of your heads. Also I would like to know who you think would be a good secondary that would BEST compliment jiggz style within that available char set?
She does behave differently, I'll give you that. As far as how to practice, aside from obvious basic tech stuff like jumping backwards versus turnaround jumping, to more intermediate stuff like perfect rests, maximizing her aerial control, and spacing, the only other way to practice her is play against real people and observe what's going on. Grab them and toss them forward, watch how the react. Learn what they do in what situations, and work around it.How does one truly practice Jigglypuff?
You must admit, Jigglypuff behaves differently from other characters. It is in a pool with at least Peach on this.
See, the thing about the guide here is, it gives lots of advice and data and 'strategies' of a sort... but it still somehow feels like it is assumed I will 'get' how the whole "floating. baiting, punishing' thing works.
Getting how that works is precisely what I want the guide for.
I want to use Jigglypuff a little bit in competition - and the staleness of these boards is just. . . *shiver* Man. . .
Stay in the air, pound through whatever he tries, DI like mad if he hits you, play safe, and try and catch his nanners and use them against him.Any good strategies for versing Diddy Kong? He's one of my suckier match-ups, and it takes most of my focus to avoid his attacks and nanner ****.
I used to main Diddy, before I switched to Falcon because he's too good. So I don't really know what to do as Jiggs here, but I can say what to avoid. Bananas make people trip on the ground. They don't make people trip in the air, which is already a good place for Jiggs, and why the matchup vs. a high tier character is considered close to even. When I would face Jiggs with him, instead of trying to combo/**** with bananas, I had to use them defensively and camp, mainly to break up rollout attempts or just to rack up damage and try to make an opening for an aerial. Diddy's aerial game is good, but not as good as his ground game with bananas, so if you can remove those options, that is a very good thing. On the ground, Diddy has three KO options- dsmash, fsmash, and utilt. You can mostly avoid these by staying in the air, once again, but with fsmash, you can SDI out after the first hit and survive, or at least DI behind Diddy. Dsmash is his best kill move, so just watch out for that one, it can kill around 110% (Diddy has problems killing, but Jigglypuff makes it easier).Any good strategies for versing Diddy Kong? He's one of my suckier match-ups, and it takes most of my focus to avoid his attacks and nanner ****.
When playing other characters similar to jigglypuff it becomes easier to pick them up since their general method of play is similar. Kirby is a great example since he has very different moves, but his floaty-ness, or play style is extremely similar, so he's quick to learn.I have a question concerning jigglypuff + other characters. For any jigglypuff player who plays with another floaty character or mainly aerial character, how easy would you think it would be to transition to those play styles from jigglypuff?
oh how we wishIt's 55-45 MK. Yes, it's seriously that close.
I wonder what the Meta Knight boards would say if they saw that.It's 55-45 MK. Yes, it's seriously that close.
It does not take much to kill meteknight with our godly rollout and godly Fair <_<. Meteknight can not gimp us as well as meteknight can to other characters.lol then tell them how to stop rollout 100% of the time and u get ***** again.
but honestly, f-tilt nado and up b are all u need to beat jiggz
Wrong. This is complete BS.lol then tell them how to stop rollout 100% of the time and u get ***** again.
but honestly, f-tilt nado and up b are all u need to beat jiggz
By the way.. are all of jigglypuff's aerials safe on collision with MK's glide attack? I've had fair (and maybe Bair) clash the last time I played against an MK with jigglypuff.Wrong. This is complete BS.
A) Rollout doesn't matter at all anyway, every character should know how to beat it anyway.
B) Ftilt can be beaten by pound or grab.
C) Shuttle loop can be beaten by not being stupid. Shield it, dair it from above, whatever. I've even rested through it before.
Approach. Don't let him camp.how do you beat a grenade spamming snake on FD ive been playing stabbedbyahippie alot and hes always abit ahead of me since of his grenade spamming and its actually prtty hard to gimp a snake if he knows how to recover =(