ADHD
Smash Hero
Del this **** is ridiculously hard on wifi, I tried it lol
It's more of an offline tech, sorry
It's more of an offline tech, sorry
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no uIts the new waveshine.
I had my brother handle the DIing, and it's inescapable if you're really fast with it.I have yes. As well as my roommate. I even DI'ed with my feet to absolutly make sure.
LOL, you're such a bratty little kid sometimes. Wait, a lot of the time.You guys, before you look at hylian's vid and go OOOOHHH just read this first.
teching to up-b'ing means nothingI think I'll be able to do it. It's a timing thing, and not a reaction thing, so the main problem would be if the lag starts fluxing, and even then... I just need to learn it like Marth's side b online.
unfortunately, marth's side b is hard online LOL
I can do it offline, but I'll practice online too. that's all I'm saying lol.
I mean if I can do this http://www.youtube.com/watch?v=jWvI4JQoQgY
online, this Diddy stuff should be cake ;o
LOL, glad you said it first. I've exhausted my jerk mode for the day in the span of three posts already.teching to up-b'ing means nothing
nair autocancels on the first 10 frames, if uair works, nair works.Yeah what Chrome said.
And I doubt anyone besides Diddy could do it.
The only ones that might be able would be maybe MK and other characters with fast falling speed and ones with aerials that autocancel (and I don't mean the normal autocancel, I mean an immediate cancel).
DK could never do it with nair, but maybe with uair because it doesn't has any lag if you land during the first few frames.
that wouldn't be an infinite, it would end when mk runs out of jumps.Edit:
Okay, with Shiek I was able do it two times on a Diddy who was set to walk.
I guess that means Shiek could do it...
I also tested MK and I think he could infinite Diddy it with Z drop + uair... >_>
It's really really hard to do though. I think it would be only possible if you're frame perfect (aka perfect control) so I doubt anyone could really do it.
And in the end it's not worth it because if you're doing it right the Z dropped banana will only do 1 damage (it can do 3-1 but I think you can only follow up if it does 2 or 1 %).
doing it to diddy does matter a lot, it could make a real impact on the matchup. if dk could do it, diddy would get boned, nana lock to the edge, glide throw headbutt. any big characters that could do this could be a big problemFirst of all.
Other characters doing this to Diddy doesn't matter.
It's so situational for them anyway; Diddy has the fast dash attack to pick them up and the general controlling glidetoss which allows him to get this off very easily off of a techchase naner or even just out of shield, since Diddy holds naners a lot.
Second; this is really really easy. Nowhere near Melee precision imo.
Jump, cstick down, cstick down. You don't do cstick down immediately when you jump, but you do it before you reach the top of your jump.
Back to setups for this waveshine/off tha heezy/1bananalocklol
-techchase off stuff
-out of shield
uh lol
followups:
-forward glidetoss with the one you still have to fsmash/dsmash/anything really
-situational spike offstage (I've done it like twice in 20 minutes, it's pretty easy but situational)
everyone seems to ignore my posts though so whatev lol
will try to do this on wifi. I do stuff on wifi >.>
But I'm a sophmore in high schoolI had my brother handle the DIing, and it's inescapable if you're really fast with it.
LOL, you're such a bratty little kid sometimes. Wait, a lot of the time.
nair autocancels on the first 10 frames, if uair works, nair works.
I would not doubt anyone besides diddy can do it, all you need is auto canceling aerials with decent startup time and falling speed. I wouldn't doubt if wolf could do it
that wouldn't be an infinite, it would end when mk runs out of jumps.
doing it to diddy does matter a lot, it could make a real impact on the matchup. if dk could do it, diddy would get boned, nana lock to the edge, glide throw headbutt. any big characters that could do this could be a big problem
ohsnp.teching to up-b'ing means nothing
Yeah of course it is.Yeah its much harder to do when they're walking.
Because you fast fall after the peak of the jump and the dair autocancels.So basically, if I understand right, if you press down on the C-stick immediately, this technique will not work, but if you wait until the peak of the jump, it will.
Does anyone know why?
In training mode with the cpu on "run"?I practiced the single nana lock for about an hour and I can do it pretty consistently now. I haven't figured out the infinite though. Anyone mind explaining?
lol, so it's not an infinite. It's a single banana edge-finite lock. How lame...In training mode with the cpu on "run"?
To infinite someone you have to do it on a wall.
Maybe it works if you throw the banana down on your enemy a little in front of him so that he is hit backwards and then you can follow up again in the other direction, but I don't know if that works.
Oh...so I guess 0-deathing someone by locking them with one banana to a spike at the end of the stage is lame.lol, so it's not an infinite. It's a single banana edge-finite lock. How lame...
I tried doing a true infinite where I'd SH->throw naner down->dair->fastfall->land->RAR to the backside of opponent->throw down->dair. I couldn't land on his backside with the banana though. If I could keep the naner, I'd have a true infinite.
At low percentages, I DID manage to single naner lock in one direction and then SH over cpu->throw naner down-> and bair him into the naner. I then picked up the naner and started the single nana lock in the opposite direction.
Death combo at ANY percent with the single naner lock: One of the bonuses of this AT is that you can get a free spike, on any member of the cast through the single naner lock. If their trip animation goes offstage with correct spacing, you get a free spike.
I was able to turn MK around a couple times as well. I didn't react to it quick enough to keep the lock going though.Oh...so I guess 0-deathing someone by locking them with one banana to a spike at the end of the stage is lame.
I think this can be an infinite, I was practicing the nana lock to spike on jiggly and messed the DI up and hit him backwards and I quickly to to reverse it for the infinite and succeeded but the computer was on the "stand" mode but I did it farily quickly and LOOKED like they couldn't escape even on "walk." I don't think you can do this on talled characters though because I think it would take to long to DI to the other side of them but I may be wrong
Because you can't fast-fall before you reach the apex of the short hop. You can only activate the fast-fall after you've gotten over the crest of the jump. If you double-C-stick before the apex, it's up to you to make the on-the-fly adjustment to manually activate fast-fall on the directional stick.So basically, if I understand right, if you press down on the C-stick immediately, this technique will not work, but if you wait until the peak of the jump, it will.
Does anyone know why?