Yeah I still get quite a few kills with it. Even if it isn't guaranteed its an option we shouldn't forget about should the situation come upIt's not guaranteed but a lot of people still fall for it
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Yeah I still get quite a few kills with it. Even if it isn't guaranteed its an option we shouldn't forget about should the situation come upIt's not guaranteed but a lot of people still fall for it
U can also rise faster, if you are using UAirs between your jumps.Something I don't see used enough with MK and I net a lot of kills with marth using it is ledge JUMP bair. Ledge hopping doesn't have the same vertical acceleration that ledge jumping does if they recover high. Nair dair and uair are also usefull with ledge jumping. For snake when he dj > cyper if we ledge jump sl we get similar acceleration and we may be able to hit him off before he can airdodge. Ledge jump tornado/dair camp/glide are options we could try when getting back onstage vs mk and marth. Tornado will be high enough where we can space it to autocancel which could be a good bait.
It's not guaranteed at all. 100% DI-able.Bair to Dsmash is guaranteed, what are you talking about?
^^^^thisI think reliable is guaranteed enough in Brawl.
Nothing has changed.I think we also need to redo the Pika MU:
http://www.smashboards.com/showthread.php?t=288334
:s
+ M2K vs. Esam
You want to tell me that a zero to death option for Pikachu doesn´t affect the MU?Nothing has changed.
Yeah I just tought about it a little after you but its better that you presented it since you have more credLol you know I knew about it a month or so in advance before even posting a thread on it right?
If you perform it correctly, Nair will hit them when you begin your ascent. You'll also rise with the weak-Nair hit box. It can put you in a bad position, but being as high as you will be, most of the cast can't reach you before can be gliding and none of the cast can reach you before you are on the top platform of Battlefield unless you're at the edge of the stage. The best stages for this will have a relatively high platform that you can reach before your opponent can interact with you such as Battlefield, Brinstar, etc.maybe I'm doing it wrong but I don't see the use of footstool > nair because then you're above them when you nair? I footstool > dair sometimes though
Not at that percentage. Has to be higher. At that percentage the opponent hits the ground too early. At a higher percentage the opponent remains in the air longer and right after hitstun ends they get landing lag (and if they remain in the air, air dodges are also pretty laggy). And it also depends on whether or not you hit with the stronger outer hitbox, or the inner, weaker hitbox of dair.Btw table, sh dair to fair1 is not a true combo.
This. SHFFAC nair is so much **** because of the weak hit following up into everything even if they airdodge.Also, weak-hit-Nair is extremely underused. When it's auto-canceled properly, it has soft pressure on most blocking opponents and is -2 on block. Basically, you can hit every member of the cast directly in front of them and then Ftilt/Dtilt/have invincibility on Up-B before any character can grab you, and you can also Dsmash before most of the cast can grab you.
U can just react to what they are doing and land some much better moves, which put them back offstage or into a bad position.Dair>Bair is an excellent frame trap on most of the cast. You can time it so that you'll Dair someone hanging on the ledge and then Bair. It will cover all of their options except for roll, which you can still cover with tilts after the ACBair. Get-up/get-up attack is Bair>Grab, too.
At low percents (mid percent for heavies), they can't DI far enough to escape the grab on Bair. They can SDI it though. If you're spacing it the way that I am talking about, Fair wouldn't hit you. I didn't say to use this at all against MK (why would you go above MK when he's on the ledge?) Jump could be covered on reaction, as I said. It's not the end-all-be-all and rolling onto the stage would allow them to return (the others would still send them back off-stage), but it still works fairly well and is something else that you can do.U can just react to what they are doing and land some much better moves, which put them back offstage or into a bad position.
They are also able to DI the bair, so that the grab afterwards won´t hit.
If you go that close to the ledge (doing that dair) some chars can also jump up and hit you.
For example MK can just FAir you from the ledge.
>_> then give me an "appealing" title, don't just whine about it and leave it at thatJust discovered the marvels of a retreating Fsmash.
It is my new favourite MK move. <3
btw... Title should be a little more appealing... =/
IDC really, I just tried it with many characters, and MK's da bess =Pare you tearbear
That's pretty hard, but most of the other Character Boards has cool funny names for Socials, QA and MU threads....>_> then give me an "appealing" title, don't just whine about it and leave it at that
Careful; it may not seem like it but it is in fact punishable if misused. But yeah I ****ing love Fsmash.Just discovered the marvels of a retreating Fsmash.
It is my new favourite MK move. <3
btw... Title should be a little more appealing... =/
haha, allready knew about that ****, but just did it to see if Ramin reacts to itit has lag... its just safe on block. and everyone shields it XDDDDDDDD
pro tip (staco learned the hard way LOLOLPOLOLOLOLOL) dont do this vs marth
haha, allready knew about that ****, but just did it to see if Ramin reacts to itit has lag... its just safe on block. and everyone shields it XDDDDDDDD
pro tip (staco learned the hard way LOLOLPOLOLOLOLOL) dont do this vs marth