Nidtendofreak
Smash Hero
So? Let's flood the BBR with Ike influence. Next tier list, Ike will be high tier with all of the hype we can make back there. ![Wink ;) ;)](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
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Where he and his fellow BRers will discuss stuff like this:Inui's on AiB, making his own BBR.
ROB > MK guys. Srs bsns.You were unable to compete with me in combat, and it's not your character; ROB's tilts are bigger than MK's, his sidestep is better, and his d-smash is faster.
It depends on the opponent, how well you space it, wether or not you fast-fall and use it so that the hitbox comes out right before landing, thus reducing the amount of time you are vulnerable (or doing a full-hop Fair to auto-cancel it, although this won't work against shorter opponents).Quick question, how safe a spacing move is Fair against a grounded opponent. It seems too easy to drop shield, then dash attack punish Ike everytime with it.
VERY safe.Quick question, how safe a spacing move is Fair against a grounded opponent. It seems too easy to drop shield, then dash attack punish Ike everytime with it.
Don't worry, I've got the Nova Scotia rep under control.I was thinking about applying... I wouldn't have a very good chance at actually getting in since, really the only new thing I can offer to bring to the BBR table is a better understanding of Ike than anyone currently in there. I can guarantee you that being a moderator doesn't give me any kind of an edge, I'd be on the same playing field as everyone else.
I'd rather see Mr. Doom, San, Niddo or any combination of those guys in there than me. Still, I might apply and see what happens.
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You get 22 + air time to punish Ike's fair. Dashing in is very strict because I punish dashes in with a jab pretty much all the time unless i didn't FF my fair.Quick question, how safe a spacing move is Fair against a grounded opponent. It seems too easy to drop shield, then dash attack punish Ike everytime with it.
You forgot that shield stun means it's 17 + air time.You get 22 + air time to punish Ike's fair. Dashing in is very strict because I punish dashes in with a jab pretty much all the time unless i didn't FF my fair.
Never played DMC, but that reminded me of this: http://www.youtube.com/watch?v=LISmPmdUhYAMan, anyone remember this scene from DMC? Possibly one of the best moments ever in the game's history.
http://www.youtube.com/watch?v=H8qG4AlK1qk
I like to think that the way they laugh reflects how tense the atmosphere is.Let's not forget this beautiful scene from FFX. I'm sure this is how Brett spends a romantic afternoon with his gf.
http://www.youtube.com/watch?v=-5FTJxfV3pc
I strongly disagree with you sir.. I honestly gotta say I think Fair is better than Nair, its the best move for spacing really, most of my playstyle is based off of Fair spacing like i know what good Fair spacing and bad Fair spacing is. I like Nair but i don't use it much =\ idk its just getting up too close for me and yeah i gotta try using Nair more but i can tell you Fair is REALLY GOOD! My snake is really good at punishing bad spacing with fair and nair XD lol.It depends on the opponent, how well you space it, wether or not you fast-fall and use it so that the hitbox comes out right before landing, thus reducing the amount of time you are vulnerable (or doing a full-hop Fair to auto-cancel it, although this won't work against shorter opponents).
Character like Sonic, Falcon, MK, etc... are not worth trying to space an Fair against if they are grounded and ready for you, because they will be able to easily punish it, especially if they get a PS. However, for slower characters (and particularly characters with large grab range) like DDD, spacing Fair and retreating it a bit before you land is a great option and unless they have a very fast projectile, it is more or less unpunishable.
It is often more beneficial and safer to space/approach with Nair, but Fair can definitely be a better option than Nair in some MUs and in some situations. If you have any specific scenarios you'd like to mention, please do, because your question was pretty general, lol.
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Gah, use quotes properly so I can quote you more easily, lol.I strongly disagree with you sir.. I honestly gotta say I think Fair is better than Nair, its the best move for spacing really, most of my playstyle is based off of Fair spacing like i know what good Fair spacing and bad Fair spacing is. I like Nair but i don't use it much =\ idk its just getting up too close for me and yeah i gotta try using Nair more but i can tell you Fair is REALLY GOOD! My snake is really good at punishing bad spacing with fair and nair XD lol.
I am pretty sure Snake can Ftilt ike out of a non perfect shielded perfectly spaced Nair... I don't know but I'm still going to stick by Fair being ike's best aerial. But I do agree Nair is good for stringing together attacks at low/mid %s. Yeah and fast characters i know can get past Fair easily but also Nair isn't much better vs sonic IMO just lack of landing lag makes it better but i don't see what you can follow up a Nair with vs. sonic if it doesn't hit since any of sonics charged spinny moves will clash with jab...Gah, use quotes properly so I can quote you more easily, lol.
I never said Fair isn't good, I wrote up Ike's moveset analysis for the guide (which Ineed to stop procrastinating on) so I definitely am aware of it's many uses. I think though, that many other Ike mains would agree with me when I say that Nair is just a much more well-rounded and overall more practical move than Fair. Less landing lag; not as much range, sure, but it still outranges the majority of other moves in the game.we
They're both very good aerial attacks, but you really should try and use them more equally. Nair is by far the best aerial we have for stringing together attacks at low percents and approaching safely. Fair really can't be used as a safe approach on a lot of characters, it has to be used defensively unless you make a good read.
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Just don't approach Snake with an aerial when he's standing there ready to shield. Avoid/throw back his nades and wait for an opportunity to get some Jabs in or something. Also, Nair has a very small auto-cancel window near the very end of the animation; it just has very little landing lag so it may kind of seem like it's auto-canceling sometimes.Against Snake's Ftilt, wouldn't you just go Nair -> autocancel -> Shield?
Yeah dude that sure sounds nice, but its not easy to do. You make stuff like that sound so much simpler then it really is to do.. When you give advice including the phrase "or something" it really makes me want to take your advice. It makes yourself sound unsure and negates any advice you gave.Just don't approach Snake with an aerial when he's standing there ready to shield. Avoid/throw back his nades and wait for an opportunity to get some Jabs in or something.
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That's essentially how all advice works. What are you proposing I say instead?Yeah dude that sure sounds nice, but its not easy to do. You make stuff like that sound so much simpler then it really is to do..
How does that make me sound unsure? I'm leaving room for creativity on how to punish the Snake in question's mistake. Jabs are probably your best punishing option in a lot of cases, so I mention them, but I'm not going to list off every possible way that Snake can mis-space a move or make a mistake and every possible way that you can punish said mistakes.When you give advice including the phrase "or something" it really makes me want to take your advice. It makes yourself sound unsure and negates any advice you gave.
I actually lol'd at this."Start the match by remembering that you are at a disadvantage to Snake and that you are probably not as good a player as your opponent anyways. Try to throw back grenades at Snake and bait an approach in doing so. If several grenades blow up in your face or if Snake approaches with a DACUS and you don't see it coming, don't worry about it, just remind yourself once again that it's okay to lose to a superior player/character.
It's not really worth using any kind of approach on Snake because his tilts outrange your Jab and can be used to easily punish any of your aerial approaches. Unless you can make hard reads or your opponent is a scrub, you basically stand no chance, so use your anger and rush in after going down a stock. If your nerdrage-induced attempt at an approach gets read and punished, try it again, it may work this time."
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I don't like to get into semantics in a debate, but by definition the word 'advice' only implies guidance or a recommendation, not a direct command. I'm not telling you to throw back grenades and Jab his mistakes, I'm suggesting it as an option.well preferably i would like an example to show how something can work, i don't really like being told to do something that has nothing to back it up...
By definition it is advice. It's better in a game like this to give newer players a basic understanding of situations in a MU and let them figure out for themselves how best to deal with those situations, given several possible options. Trying to model yourself perfectly after another player just doesn't work, you have to play in a way that you feel comfortable with; so improvisation is encouraged (to an extent... which is where the advice comes in).Like I will try stuff depending on what i think will work, if giving advice don't tell someone to improvise cause that's practically no advice whatsoever.
What other options do you have then? You can try to approach the Snake with SHAD, run-up shield and Jabs, run-up grab, Nair, Fair, Bair, DA, QD... you get the idea... or you can just avoid his projectiles entirely instead of trying to throw them back, which accomplishes nothing.Whenever i give advice i usually try and say something you can typically find in playing the matchup and ways to avoid it. You presented to me that the snake will camp, and your suggested response is to camp him back until he ****s up? that's not going to work at all, it makes no sense whatsoever.