We've seen Ally's Snake. He has survived past 200%. As for King Dedede, he's got the best vertical survivability. Anyone who isn't surviving high enough are either not DIing and momentum canceling properly, or they're not doing it at the right time.
I've also seen Ally's Snake get gimped by M2K several times. He puts him into a gimpable situation, then aggressively follows with up+b 2-3 times (silly cypher) until Ally died. Transfered into this scenario, it's so much easier to put Link into a gimpable situation than it is to put Snake.
As for D3, Samus is more than capable of pressuring a D3 to recover onto the stage instead of grabbing the ledge, leading to a free hit. If we can pressure D3, what makes you think we can't pressure Link?
Again, I find Samus having a much easier time killing Link than Snake or D3. MUCH easier.
I never mentioned d-tilt or u-smash. Also, knock-back is decreased if you lower the Canon Thrust.
Vertical knockback is decreased. That's exactly what you want. You want him knocked back at an angle less than 45 degrees.
Try this out. Fire a fully charged Charge Shot at Link, and have Link DI up and toward the stage. Not only should you DI, but also momentum cancel. The fastest aerial for Link is his b-air. This reduces the possibility of KOing Link. Brav, a Link main, did this to me, and I thought, "He shouldn't be living this high." After the match, I told him, "Dude, you got to teach me how to momentum cancel!" If you use a Charge Shot or f-smash, Link will beat this with his DI and momentum canceling. If you use d-tilt for attacking, rather than KOing, as you have said to use d-tilt to deal damage, Link won't be getting KOed vertically.
I won't try that out because I know the results already. I don't see why you would try to fire a charge shot anyway though. You're playing the match-up wrong if you expect the charge shot to be our kill move. z-air is a better set-up and kill move than charge shot against Link.
Again, the road to victory here is to ensure Link goes down the road to hell. Gimp, gimp, gimp!
So then, it's not all about recovery.
You mis-interpreted my argument. Olimar's recovery, while not relatively good, isn't exactly horrible either. If Olimar mains don't know how to whistle properly however, you won't see them winning. As long as they DI correctly, their moveset provides the tools to recover. Link's moveset... doesn't, no matter how well he DIs. Link is lucky DI exists, or he'd be extremely bad. I wished they didn't nerf the vertical jump of up+b.
Only if Link is in the middle or below the stage. Again, DI + momentum cancel = going higher up, not in the middle or below the stage. Link's survivability isn't that bad. You'd know this if you brawled with excellent Link mains.
I can't say I've brawled with excellent Link mains. I've brawled with good ones though, and never had a problem pressuring them into where I want them to go. Again, z-air ***** in this match-up. Spacing in this match-up isn't that bad to maintain. And again, refrain from using f-smash unless you're tilting it down or if he's on the side of the stage. F-tilt and z-air are much better options into pressuring him.
Link has this one thing that Samus does not have. It's called the Bomb. Bombs can be thrown in any direction. Samus can only attack horizontally with her special attacks, except for the Screw Attack. Bombs cannot be stopped by Missiles, nor z-air. They can be stopped by Super Missiles or the Charge Shot. Short hop arrow canceling with the Gale Boomerang and Bombs give Samus a very difficult time. The Gale Boomerang can stop Homing Missiles, as can arrows. He applies more pressure on Samus, more than Samus can apply pressure on him.. And while the jab cancels can be escaped, they come out unexpectedly.
Two words: air dodge. Bomb is a projectile that can be caught. Gale can be air dodged and hit through by z-air. Arrow canceling, while annoying, doesn't have long range unless charged (compared to the length of z-air at least.)
Every projectile can be beaten by z-air. And our z-air beats their z-air. If you play smart and gay, you win. Concerning the match-up, we should assume the Samus is playing to win, no matter what it takes.
And yes, jab cancels do come out unexpectedly some times, so have fast reflexes. Link mains need fast reflexes to DI, Samus mains should have them too.
You can't change your play style if you hit your opponent, and they DI and momentum cancel. I knew that was what Brav was doing, but I couldn't do anything about it. My attacks only got weaker, and the worst thing about this is that z-air doesn't even refresh any of your attacks.
You can change what you hit him with. Honestly, stop using f-smash to kill when f-tilt has better purposes in this match-up. If anything, you can stale the f-smash and use it to rack up damage, and simply use f-tilt when he's at higher percentages to put him into a gimpable situation.
And you don't need to use z-air to refresh your moves. You need to use z-air to **** his camp game and set the pace of the match.
I don't know about that. The Gale Boomerang stops Homing Missiles. Bombs stop Homing Missiles, Super Missiles, and Charge Shot. Arrow canceling is annoying as heck, especially when you need to charge your Charge Shot. You can try to outcamp Link, but he's better at doing it than Samus. She's not holding an extra weapon while using z-air and Homing Missile cancel. Also, Link isn't floaty like Samus, so he can arrow cancel faster by doing short hops.
If you realize that all you need to outcamp a Link is z-air and a good sense of timing and spacing, you'll win. You don't need missiles and charge shot to win. Mix it up, but you don't need them,.
She's low-tier, but in this match-up, she has all the tools she needs to win. Link is easier to gimp than almost the entire roster. That was what I was trying to get at.
That's easier said than done. You're ignoring DI + momentum canceling. You can't gimp a character who gets knocked into the air and is higher than you to start gimping with d-air.
You're ignoring what I'm trying to say. Stop playing to his advantages and start playing to yours. Keep him low and keep him horizontal. Samus has the moveset to do it. Use f-smash to rack up damage, f-tilt to set-up the kill. Tilted down f-smash when at the edge. And only use these moves when he's up close and gotten past your z-air. Otherwise, keep your spacing and z-air. If he does pressure you off the stage, which does happen often, use your ledge game. You know it's superior to his edge-guarding.
It's not very hard, especially with an extra weapon in his hand that can be thrown up, down, left, or right. Samus doesn't have a weapon to do that. His Gale Boomerang can be angled as well, and even if it misses you, it's coming back. The Gale Boomerang is the most annoying of all of Link's attacks.
The wind from Gale Boomerang can be air-dodged as well. Which also leads to z-air. Z-AIR IS TOO GOOD.
Or run out of time. 55-45 is more reasonable. 60-40 is ridiculous. This isn't Samus versus Bowser.
60-40 if not 55-45. Definitely not 50-50. We should discuss what to avoid when fighting him close range however. We all know his projectile game, and we all should know that we can beat it. But if you underestimate his close-combat game, you'll lose. If it sucked, it would definitely be 60-40 if not worse.