Rhyme
Smash Lord
I've played PRiDE both in tourny (singles and doubles) and in friendlies (singles only). This was a few months ago before he quit, but he was a fairly respectable Yoshi (in my opinion).His approach i ALWAYS bair to tilt or bair to jab. Some time they will jump in and airdodge to some thing else. UP+B wrecks ALL of his approaches.
Olimar vs Samus is a ****ing joke. IF PLAYED even slightly campy, we CANNOT WIN. ALL pikmin beat missles and CS. Zair is stopped by purples. His grabs are better than our AND they kill. He kills us earlier than we do him and hi has LOTS AND LOTS of good levels, some of which turn samus levels into bad ones.
I agree that Zair punishes Yoshi and his approaching hard. I tend to mix in other options so that I don't have to leave the ground. My biggest problem is the eggs. Yoshi has too many angles to throw them at. He can throw them low out of a SH (which makes them difficult to punish), or high (which forces you to shield). After a few egg mix-ups, I can expect either a running grab or a Bair. Yes, either is punishable. But, statistically speaking, Yoshi will deal more damage to me than I will to him over time, and Yoshi's kill percents are even with Samus' (if not lower).
Is there something else that I should be looking for? The way I have always won this matchup is by closing distance and boxing Yoshi. It would be really nice if I could just camp him instead. =/
Olimar: I've MMed and friendlied PyronicStar. At Apex, I played BlackWaltz in about five friendlies, then beat him 2-0 in a livestream MM the following day (Samus/Olimar, Waltz placed 9th in singles).
I used to main Olimar, so my Samus game is geared toward preventing what I would want to do as the Olimar player.
For one, throw homing missiles. If the missile isn't there, Olimar can close distance. He can come in for a grab, a Fsmash/Usmash, or an aerial. He can pressure you in general. His good options when there is a missile in his face are to either shield or throw pikmin, neither of which is particularly detrimental to you.
Second, Ftilt for spacing. At max range, Ftilt->SH will keep you from being punished by just about every option that Olimar has. The SH is also great utility, because you could either retreat->Zair or approach->Uair/Fair. Retreating Zair is rather obvious. Uair can work if you consider that Olimar has no grab armor. Uair/Fair->jab is a relatively safe option vs Olimar's shield for this reason. If his shield is strong, mixing up after landing will be more important. If his shield is low (see below...bad planning skillz x.x) then Dsmash can poke and set him up for additional damage.
Third, bombs as a mixup for retreat. Olimar's ground movement is slow. If you play your bombs right (and have port priority), then you will have a relatively safe retreat. Also, if you're within Olimar's grab range (which, let's face it, you don't want to be), bomb becomes very punishable, so be careful.
Fourth, Zair his shield. Every Olimar that I play, I nearly break his shield about twice per match. If you're camping long enough, Olimar's shield will eventually become useless. Which reminds me: you don't need to shield, and you don't need to worry about the damage from pikmin. Except for the occasional Nair/Uair to get them off, I like to take the damage. If I don't take the time to get the pikmin off me then I get to pressure Olimar's shield more, and I think that is more valuable in this matchup. (Of course, if you're on Battlefield and have five pikmin latched onto you, there's nothing wrong with upBing so that Olimar can't use them for five or six seconds).
That's a basic summary of how to work with Olimar's camping game. I'll get deeper into the matchup if/when some one presents a more specific concern.
I can't seem to get spacing down vs Mario. Whenever I do Utilt/Ftilt/jab, I seem to get hit by one of Mario's aerials. I just see his Uair/Bair as very difficult to work around. Fireballs are a different story, I just Zair them no problem, but the aerials are weird. =/Our physical combat here is on par if not better than marios, they use Bair and fireballs as their main moves, which you can powersheild/sheild and fireballs you can jab those (depends on how far away he is, if he's close I prefer jabbing them as they cancel out and samus buffers another jab if you mash a after hitting the fireball). his defensive tactics are silly as you can spam homing missiles, sure he can cape them but they go so SLOW that they most likely won't even reach you if your spaced properly.
Z air shuts down all of his aerials and he CANNOT cape us if we already have z air out I do believe, some mroe testing might be in order but I don't think the cape will flip us around once z air is out at maximum length.
the only way this MU gets tough is if mario gets in your face and applies constant pressure, find ways of dealing with this and your set.
Mario can Cape the Zair hitbox to turn it around until the Zair hitbox disappears.
I have trouble keeping Mario out of my face. He is somewhat quick on his feet, quick in the air, and has a great grab game. I get mindgamed into stuff in my shield, and have a hard time picking an option that will get me out of my shield without being punished. Do you have some kind of recommendation?
Occasionally, if you're smart about trapping Olimar, you are able to go on the offensive. I think this works because Olimar doesn't like it when people get up in his face, and because his means of getting you out of his face are quite telegraphed (and thus sometimes possible to work around)....Olimar stuff...
Overall, pace yourself(never run straight at him unless they aren't expecting it), be smart with your projectiles(always mirite) and watch for his quick responses.
I've played Pierce, Kirinblaze, and Cj in the Mario matchup. All three of them are great at pacing, and I find it difficult to keep the match at a speed that is less advantageous to Mario. What kind of pace do you guys attempt to set for the Mario matchup?
I have had some luck with sweetspotting Zair to trade hits as Yoshi tries to regrab the ledge. Yoshi's ledge camping eggs aren't that bad, but the ones on the stage still mindgame me. -_-when Yoshis do ledge cancelled eggs, we can just charge up a nice CS and fire a few homing missles since the eggs just will not hit.
I also find that bombs hurt his bair real hard
I would really like to discuss Diddy Kong, simply because he's put me out of tournys to many times ;.;
I will have to give bombs a try vs Yoshi..
I've played ADHD in several friendies and in two MMs (most recent of which was at Gauntlet 5). I don't have time to go over that entire matchup now (I have HW to do) but I will think about it and write something up tonight. If you get a chance, leave me with some points--the more specific the better--that you would like me to touch on and I'll do my best.