If falco did 1 damage to himself everytime he used his blaster, people would still use it almost as much as they do now im sure. The fact is, Pichu is just not good enough to balance out how light he is and such.
what do you consider to be his weaknesses? I think his weaknesses are:
-He is crazy light
-He has the worst tech roll EVER
-has little range
Why not increase his weight slightly, imporve his tech roll a little, and increase his speed.
combined with increasing the damage return on attacks that damage yourself, I feel this would make Pichu pretty decent, whiel still keeping his feel of being a light little *****.
We could give him slightly larger grab range too, as grab range combined with run speed, combined with good throws, would make Pichu VERY decent in my opinion. Most high tiers would be nothing without their grabs.
EDIT: Honestly, his techroll being ****ty sometimes throws people off lol, maybe we should just make it end quicker lol.
EDIT2:
So I played some Pichu today for a couple hours straight, and I dont think Pichu needs any more range. It is difficult vs marth and some other characters when they are trying to out space you, but I feel that with more run speed (which matches with Pichu's Im quick but light flavour) Pichu wouldnt have much trouble at all. His forward smash is already really powerful, but it has little range and can be smash DI'd out of. For this reason, rather than increasing its strength, I would suggest that that move be increased in size, simply because its already strong, and that would make it a little harder to smash DI out of. Therefore, here are my revised suggestions.
-increase damage on all attacks that have recoil.
-Increase run speed to a little slower than fox
-Increase his weight to about a .60 from.55
-Increase hitbox size of forward smash
-Increase the speed at which Forward-b charges up
-Modify his tech roll somehow to make it a little less bad
-Maybe increase the knockback of d-smash
EDIT3: My Opinion on damage increases
Old Down-b
4 hits @ 4 damage each = 15 damage (Stale moves)
strong hit near Pichu @ 11 damage
Pichu takes 3 damage
New Down-b
3 hits @ 4 damage each + 1 hit @ 8 damage (+increase in knockback) = 19-20 dmg
strong hit near Pichu @ 15 damage
Pichu takes 2 recoil damage
Old Forward Air
4 hits @ 2 damage each = 7 damage (Stale moves)
Pichu takes 4 hits @ 1 damage each = 4 recoil
New Forward Air
4 hits @ 4 damage each = 14-15 damage (stale moves)
Pichu takes 4 hits @ 1 damage each = 4 recoil
Old B move
In Air
1 hit @ 10 damage
Pichu takes 1 recoil damage
Grounded
1 hit @ 7 damage
Pichu takes 1 recoil damage
New B move
In air
1 hit @ 12 damage
Pichu takes 1 recoil damage
Grounded
1 hit @ 10 damage
Pichu takes 1 recoil damage
Old Forward Smash
5 hits @ 2 damage each + 1 hit @ 5 damage = 14 damage (stale moves)
Pichu takes 2 recoil damage
New Forward Smash
5 hits @ 9 damage total + 1hit @ 6 damage = 15 damage
Pichu takes 1 recoil damage
Increase hit boxes slightly
Old Up-b
1st part
Pichu takes 1 recoil damage
2nd part
Pichu takes 3 recoil damage
New up-b
1st part
Pichu takes 1 recoil damage
2nd part
Pichu takes 1 recoil damage
Old Forward-b
1 hit @ 7 damage (uncharged)
1 hit @ 39 damage(fully charged)
Pichu takes 1 recoil damage
New Forward-b
1 hit @ 10 damage (uncharged)
1 hit @ 42 damage(fully charged)
Pichu takes 1 recoil damage
Charges up quicker
Old Down Air
1 hit @ 12 damage
1 hit @ 4 damage (landing animation) (ends up being 3 damage if you hit with 1st hit)
Pichu takes 1 recoil damage
New Down Air
1 hit @ 15 damage
1 hit @ 5 damage (landing animation)
Pichu takes 1 recoil damage
Old Grab attack
1 hit @ 3 damage
Pichu takes 1 recoil damage
New Grab attack
1 hit @ 5 damage
Pichu takes 1 recoil damage
Old Forward throw
5 hits @ 2 damage each = 9 damage (stale moves)
Pichu takes 1 recoil damage
New forward throw
4 hits @ 2 damage each + 1 hit at 5 damage = about 12 with stale moves
Pichu takes 1 recoil damage