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and popo just need to dash in with powershield to get a grab, if Nana is at low % she will probably be able to run in for altgrabs...hang on wait, how do we beat marth? i seriously dont think it makes any sense. his fair comes out faster than nana's shield.
if you can powershield and grab, then the marth is not spacing properly. the range on fair is huge and it is lagless; cant be punished with a grab unless hes a ******.and popo just need to dash in with powershield to get a grab, if Nana is at low % she will probably be able to run in for altgrabs...
Btw dtilt to quick edgehog is too good against marth too, even at low% sometimes...
easy way to get damage on them fast and keep the grab is to Buffer a Dthrow a few times to five you enough time to start your alt throws. I do that against real players who can mash out instantly and lvl9 cpu'sif you can powershield and grab, then the marth is not spacing properly. the range on fair is huge and it is lagless; cant be punished with a grab unless hes a ******.
and if nana is at low %, then he probably is too, and should be able to bash out of the grab easily. unless, once again, he is a ******.
Your wrong.Wai- you guys are sneaky devils
I agree that IC is hilarious for lucario, I love dair, iirc it outranges uair (it certainly is faster) and like 90% of the time separates ICs (one flies one way, the other to, well, the other).
AS will only be used when edgeguarding in this MU though, blocks are too icky (although little known fact is that at high percents, lucario's AS charge when turned around will repel blocks, although not entirely helpful).
lingering hitboxes are also very nice (nana will get hit over and over again if you don't shield early, plus make lots of moves decently safe on block unless PS'd), plus low end lag/IASA on moves.
Really good gimping tools, fair -> fair (and after double jump -> fair -> fair)/dair is just too good. fair -> Nair will also be really good for continuing damage + pressure after getting an opening from approaching, and retreating nair will prevent nearly every retaliatory grab or rush-in. B-reversal ASC can also help make fair a less commited approach, but doing it too often could get you grabbed if read properly.
I do really think lucario will need to learn to DI/SDI some moves to maximize on opportunity (esp. with dair), but Lucario will want to use tilts, jabs, and aerials to his fullest extent, practically all lucario specials are nullified in this MU though lol. If lucario is going to make a grab ever in this MU, he's probably going to do fthrow, which is really, really fast, and will allow followups. IC's imo don't have all that great of killers for this MU. Imo this is 45:55 lucario's favor at absolute BEST for ICs, I think it's more in the 60:40 range, maaaaaybe 65:35, but I'm positive in 60:40.
Lucario's recovery breeds a bad misconception that it's completely garbage, and is false, especially if against a character who won't actively go offstage to gimp it with aerials. Arguably really good tools to get back (combine lingering, disjointed warding aerials, projectile that can kill and beats out AD, dair stall and a good second jump, and lucario won't need to use ES very much, especially if he DI's correctly). The biggest weakness in it is wallcling can be killed by FF bair/uair by most chars if fast enough, and startup lag, which if he's recovering from above, shouldn't be a big problem against ICs. The only issue I can see happening is if ICs get on the ball fast enough to get a grab on lucario after he goes onstage to recover, but that's if they can both get there fast enough from ledgehop.
Edit: acually, there is an opportunity for lucario to use AS, to punish occasional moves like blizzard (won't happen very often though) and obviously for killing/gimping. Lucario will use fair -> AS as a mixup for offstage.
Not in IC's favour.Your wrong.
Its either even or in ice climbers favor.
can u tell us how to do it?Hes easier than metaknight is at the highest level of play.
55:45 in ice climbers favour imo at worst.
fight him regularly from 0-50%. Then only focus on grabbing at that percentage using blizzard/ice block setups and pray u dont mess up cging him.... Lucario is the ultimate test on ice climber skill imo because he can either be one of the easier or harder match-ups for ic. It all comes down to landing an infinite and not fuking up. Lucario at low percents should never kill you until ur 150%. This match up is all about paying attention to percentages and using his aura boost to your advantage and not against you (cg him at low percents).
I know its predictable to wait for grabs against lucario, but its the only solution. Most of his aerials can be shield or pivot grabbed if timed correctly (yea i always say pivot grab everything, but it really is THAT effective.)
Imo u should practice cging 3 chars in brawl which are mk/snake/lucario. It gives u a range from light, heavy, and mid. Lucario is one of those characters YOU HAVE TO practice cging otherwise ur making it harder for urself for this specific match up.
I may have lost to azen's lucario last time we played, but its only because i messed up cging which many ic mains will feel if they lose to lucario mains. If he ever enters a tourney again im not losing to it. >_>
60:40 ic if your prepared for the match up.
40:60 ic if your unprepared for the match up.
100x thisIf you mess up at 130% than u can kinda kiss that stock good bye (u wont ever grab him again and hes gonna kill you in 3 hits),.