UlimateGamer31
Smash Rookie
Just wanna say thank you Ussi. This has really improved my Ike game.
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Hey, I'm going to be working on some updates the upcoming days and will keep you guys informed.
Also, don't click the link above this post, it's German for "me-naked-athome" so either spam or some virus of some sort, I already reported it.
*sits, waits, refreshs page, waits, refreshes page....*
I reported it as well he actually did it on a few other stickys so he'll probably be banned soon.
There was a post above Empy with just a link and nothing else, it has been deleted so if you have not seen the post then Empy and Arturito_Burrito's posts will make no since.what are you guys talking about
sorry for the off Topic post but I do not want a virus
/thread (clicky)...you probably know that Olimar destroys Ike. Those **** Pikmin with their range and speed can combo Ike to hell and keep him in the air for a while. Olimar's ridiculous grab range completely destroys Ike's approach.
I'm afraid I have to stop you there.Nice guide guys. I agree with basically everything here; but I think you've over-rated the Nair a bit. I don't think it's a great approach move in most circumstances, because it just doesnt have enough forward reach. I personally prefer fullhop fastfall Fairs, if you time it right you get virtually no landing lag and it covers a massive area above, in front and below you. I use the Nair generally if i predict someone rolling behind me, but other than that I don't like it much. I'd rate it 6 or 7/10, but thats just my opinion.
I have to agree that Lucas is definitely one of Ike's worst matchups. Lucas is quick in the air, has a good grab range with which to abuse Ike's lagginess, and has annoyingly good ranged edgeguarding. I want to add though, I know a good Jigglypuff, and my Ike destroys him pretty much every time. You just have to abuse the Fair a lot to build up damage, and an Uptilt or Uair will easily kill Puff at 60-80% (without degradation).
lol DK´s aint the only ones who hate Ike, almost everybody does, my friends tell me its the sword its the sword, also texas is scared of ike lolok i've battled a lot of DKs, and good ones too and i'll say this.
DK's HATE Ike. Ike's big disjointed hit box really gives Ike and advantage here. and the fact that DK's recovery is one sided like Ike's means they can gimp each other. Jab is what DK hates about you the most. As it is so fast and they can't do anything about it. Alot of DK's try to shield grab your fair so Make sure you maximize your spacing because DK has a good grab range. And getting grabbed = death for you once you at higher %'s. He can stage spike or just cargo down throw you off the stage.
BUT, If you can land the aether spike on DK, he is NOT coming back at all, he has NO vertical recovery. I've killed many DK's this way. DK will also ledge stall with his Up B till you get too close then he'll ledge attack you, if 100% that is. Also, if he is steaming (fully charged DK punch) then he'll attack you with that off the ledge sometimes. Counter works wonders on that. Forward tilt is great in this match in my opinion. its good for finishing off DK since DK is pretty fast. But when it comes to speed, Ike's jabs are the fastest in this match up.
DK also likes to approach with his Bair which can auto cancel and be done twice in a short hop, yep its that fast. He has the fastest aerial of you two. But, fair has more range so if you exploit that you can knock him out of it. Best to shield than jab when on the ground, but watch out DK can WOP you with it and gimp you with it. You might want to peak aether (Aether when the peak is at the ledge) To not get gimped.
DK also tries to approach with Up B super armor frames. Be careful but jab cancels it out once the SA frames are over, (which when he starts spinning). I normally approach by air though so i end up jumping over it and just fair then out of it. If a DK recovers too high with his Up B, you get a free forward tilt in. yea, Dk has bad post lag when landing.
One 2nd last note, the DK punch is much more stronger than fully charged when its at 7-9 wind ups. (the number of times DK spins his arms around). It does more knock back and kills you by 50%. So be on your guard, but the flaw in this is the the punch does NOT have super armor frames. DK's who don't use SAF though will love this technique and will abuse it. But note it takes longer for them to use it making it very counterable once you get the hang of it.
My final note is that DK and Ike kill each other at the same speed generally. His forward smash kills you by 100% sweetspoted (his hands)... (ok...stage dependable) Your kill move in this match is forward tilt. That kills by 100-110%. (stage dependable) If you land forward smash, (which can hit DK from behind cause of his size, so a roll happy DK is prefect prey for this) it kills DK at 80%. Use fairs and nairs, but i think drop the nairs when DK is near the edge and your at a %'s. You don't want to get shield grabbed and stage spiked, kills you at 45%. jab is DK's worst enemy. Bair is a good finisher and follow up to some moves.
55-60% cause its all on who can kill. But Ike's disjointed hitbox and jab is an edge in getting the damage first.
That right there counters your own argument really. Playing against CPUs isn't really a good way to judge how a character plays: for example, CPUs will spam Smash attacks over and over and over once you get above about 80%, and (good) players don't do that. This gives you more chances to catch out a computer than a player.I'm afraid I have to stop you there.
I was playing online and in a normal FFA Brawl with CPU's...
I agree with this.... Ike's nair is VERY good..... And literally, he said it perfectly... xD ". . . you just don't know how to use it and there for don't know how to use Ike."^not only that quote but the people he describes to be playing sound like they suck. Plus there is the ever amusing hey I can beat my sisters MK with ganon. MK should be bottom tier and ganon god because of me.
And you where wrong with Nair. It is probably Ike's best aerial you just don't know how to use it and there for don't know how to use Ike.
xD Ike doesn't know the meaning of the word combo. If you're lucky or the opponent is useless at dodging, you might get a Nair-AA-grab "combo", but thats about it. Also, I do know how to use the Nair; but it's not as good as an approach as Fair because it has less forward priority. Empy said that it's a good move to approach with, and I disagree. SH Bairs are also better IMO. (RAR).Nair is one of Ike's [ONLY] combo starters...
Uh.... If you hit with the nair and it autocancels once you land, you can follow up with the jab combo (at lower %'s, of course).... It's inescapable and one of the "true combos" of Brawl... <_< So I dunno what you're talking about when you say that you can get it off only if you're opponent is useless at dodging...xD Ike doesn't know the meaning of the word combo. If you're lucky or the opponent is useless at dodging, you might get a Nair-AA-grab "combo", but thats about it. Also, I do know how to use the Nair; but it's not as good as an approach as Fair because it has less forward priority. Empy said that it's a good move to approach with, and I disagree. SH Bairs are also better IMO. (RAR).
Also, my general way to get up from a ledge (if the opponent is standing on the edge) is drop down and Aether. If the opponent dodges, you can just grab the ledge again, and if they don't, the last hit of Aether will knock them away. Ike's ledge attacks leave him open after he swings his sword and aren't that hard to see coming, so I prefer not to use them often.
Well, it was just a 1v1 once, but then again, nobody I have on my Friend List is as good as/better than me anyway so...That right there counters your own argument really. Playing against CPUs isn't really a good way to judge how a character plays: for example, CPUs will spam Smash attacks over and over and over once you get above about 80%, and (good) players don't do that. This gives you more chances to catch out a computer than a player.
Also, in FFA matches, players have more than one opponent to concentrate on, so they have a harder time dodging attacks (such as Ike's side Smash, which is regularly spammed in online matches). Another thing is that online matches tend to have a half-second delay or so before each command is carried out, and characters who are already laggy have an easier time adjusting to the lag.
Not trying to be harsh here buddybut try playing a good Lucas in a 1vs1 match with no items and see how you get on.
Empy, good idea with the Pokemon Trainer thing. My friend who plays Jigglypuff is a bit of a Pokemaniac, and I have some 1vs1 experience against his PT too. From my experience, Ike has most trouble with Ivysaur (Ivysaur's Bair and Neutral B can really cause Ike problems), and least trouble with Squirtle (he is very easily KO'd/ edgehogged).
All you have to do is airdodge before or after Ike's Nair hits you, and then DI backwards... it's definitely not inescapable, even at 0%.It's inescapable and one of the "true combos" of Brawl...
Nair -> Jab works pretty reliablyIf you're lucky or the opponent is useless at dodging, you might get a Nair-AA-grab "combo", but thats about it.
...what?Also, I do know how to use the Nair; but it's not as good as an approach as Fair because it has less forward priority.
But this won't put you back on stage, so...huh?Also, my general way to get up from a ledge (if the opponent is standing on the edge) is drop down and Aether.
Ike's ledge attack under 100% is pretty good, but the one when over that precent is horrid.Ike's ledge attacks leave him open after he swings his sword and aren't that hard to see coming, so I prefer not to use them often.
Uh if you air dodged, meaning you DIDN'T get hit, what would you be DIing exactly?All you have to do is airdodge before or after Ike's Nair hits you, and then DI backwards...
UMM.... Well yeah it's not going to work if you airdodge the nair... ._. That should be obvious... Second, they shouldn't even be able to airdodge when they are standing on the ground... <_< And if they're at a low %, I don't even think it's possible to airdodge after the nair to dodge the jab combo..... Can someone confirm/debunk this?All you have to do is airdodge before or after Ike's Nair hits you, and then DI backwards... it's definitely not inescapable, even at 0%.
Also, I never said it was useless to approach with, but I just find Fairs much more useful. You don't have to get in close at all to connect with a Fair, whereas with the Nair Ike swings his sword much closer to his body.
Anyway, we should stop arguing about this or everyone will lose track of the guidemaybe I'll just keep my Nair opinions to myself in future.
Ok 1st off learn the definitions of the actual vocabulary used in smash before you start making up your own. Moving your control stick from left to right is not DIing. jumping up and then moving your controller from left to right is not DIing. Aethering up then move your controller from left to right is not DIing.Forward priority: the area of effect an attack has in front of the character who is using it. Maybe I should have just said "the Fair hits further away." Sorry for bad wording <_<
About the whole Aether thing; if you tap away from the edge while Ike is holding on to it and immediately use Aether, he will throw his sword through the edge and hit anyone standing on it. If you hit your opponent with this sword throw, you should then DI forwards, which will land you on the stage and knock your opponent away. If the sword does not hit, you should slightly DI backwards and sweetspot the edge as Ike comes down. It's pretty hard to stop this, as Ike has very few frames where he can actually be hit. If you don't know what I mean, try it against a computer or someone else and just see how it works, it honestly is very helpful. If I had a decent way of recording, I'd post a video and show you how simple and effective it is, but I don't atm =/
And on edge attacks; as soon as a character holding onto an edge starts moving, a quick opponent reacts by dodging or jumping and then counterattacking; with most characters I generally avoid using their edge attacks because of this (not just Ike).