Ike's priority list.
If you don't know what exactly priority does, read the first part, if you already know, skip that
and go to the next part.
INTERESTING DISCOVERY: after partly testing ike's D-smash , it seems that ike's d-smash is not affected by priority, this seems like it's the case because you never see the distinct blue circle/shockwave that signals that two attacks have clashed when you use it.
It always penetrates the other character's attacks, and harms them, unless they have a disjointed hitbox.
Because of this, i will not put the d-smash into the list.
(If this is already known, or upon further testing is discovered that the attack actually can clash with other attacks, please tell me so that i delete this part)
This is how priority behaves:
When ike's attack outprioritizes one of the opponent's attack, it means ike's attack doesn't stop when it clashes against that attack, and if the attack is a projectile, ike is completely unhindered.
When one of ike's attacks is outprioritized, it's the other way round, and if the attack is a projectile, it hits ike.
When they have equal priority, that means they do the 'clank' sound, and both attacks are stopped, and if the opponent's attack is a projectile, the projectile is destroyed, leaving ike with a slight stun.
Now to the list.
Mario:
ike's neutral A attack:
ike's A attack has equal priority to mario's: A, AA, AAA, f-tilt, u-tilt, d-tilt, up-B, fludd's water, fireballs.
ike's A attack is outprioritized by mario's: f-smash, u-smash, d-smash
ike's neutral AA attack:
ike's AA attack has equal priority to mario's: A, AA, AAA, f-tilt, u-tilt, d-tilt, up-B, fludd's water, fireballs.
ike's AA attack is outprioritized by mario's: f-smash, u-smash, d-smash
ike's neutral AAA attack:
ike's AAA attack has equal priority to mario's: A, AA, AAA, f-tilt, u-tilt, d-tilt, up-B, fludd's water, fireballs, f-smash, u-smash and d-smash
ike's f-tilt:
ike's f-tilt outprioritizes mario's: A, AA, AAA, d-tilt, up-B, fludd's water, fireballs.
ike's f-tilt has equal priority to mario's: f-tilt, u-tilt, f-smash, u-smash, d-smash
ike's u-tilt:
ike's u-tilt outprioritizes mario's: A, AA, fludd's water.
ike's u-tilt has equal priority to mario's: AAA, f-tilt, u-tilt,d-tilt, f-smash, u-smash, d-smash, fireballs, up-B.
ike's d-tilt:
ike's d-tilt outprioritizes mario's: A, AA, AAA, d-tilt, up-B, fludd's water, fireballs.
ike's d-tilt has equal priority to mario's: f-tilt, u-tilt, u-smash, d-smash, f-smash.
ike's f-smash:
ike's f-smash outprioritizes mario's:A, AA, AAA, d-tilt, u-tilt, f-tilt, up-B, fludd's water, fireballs.
ike's f-smash has equal priority to mario's: f-smash, d- smash, u-smash.