Kinzer
Mammy
That's all I wanted man, you don't even have to add a tidbit at the OP, just keep this moving.
I love this board, I won't let it die.
I love this board, I won't let it die.
Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
Pillars block projectiles...and it gives you room to move around the stage...I.E. you have a figure 8 path to move around to either approach or escape. Naturally it can work in your opponents favor as well, but it sure as **** is better than a stage where there is nothing in the way to stop anything.Kirk, doesn't that kind of... not work when it comeas to projectiles?
Sure you can hide behind the pillars... but how long would that work before one of you gets bored and approaches the other? Let me see if I can make this a bit more clear... oh yeah, maybe Power Suit Samus? it just seems like some characters' campnig abiltiy gets too buffed up here at Weegee's
He still can, but he has less vertical space to work with. Still a plus there. Same goes for others who like to approach from above/get behind you or w/e.Oey, I forgot about Fox! No Dair shenanigans for him here!
Yes. Dthrow over Uthrow in this situation.Can't U-throw get the same result as a D-Throw here or not? Perhaps not because I think D-Throw has less ending lag for faster reaction time maybe.
This stage is not bad for Ike, but others benefit from it so much better than Ike.I still don't like it though, Ike is so freakishly slow that the opponent has to be braindead not to see which way Ike would approach...
It's like the stage has the annoying traists of both Final Destination, and Battlefield put together...
However I'm just ranting here, and I suppose if you have any resourcefulness in you, you would know which opponents would be better to leave the mansion up, or destroy it to make it a Final Destination with more distant blastzones.
Projectile camping isn't even that big of a deal really, just that God-forsaken bandwagon that people say "LOL Ike has no projectile and we do therefore we have a 65:35 matchup kthxbai!1eleven1!one."
Not the reliable CP stage, but you can make it work into your field of play, and defenitely the most anti-Pikachu stage you'll find anywhere in the selection screen.
heh.. I should have just said Zelda, but no one uses Zelda against Ike. Its usually go pure sheik on Ike. So yea thats null and void.Actually, I wouldn't bring Sheik here. Wouldn't the floors help her ftilt lock last longer because you get popped upwards most of the time? And her chain would be more deadly here as well. Can't exactly jump over it with a floor in the way.
Good luck approaching an Olimar that is camping under that center platform.^Even then, Olimar fairs better then Ike does attacking wise on this stage. It's the solo fact that we somehow manage to have a better recovery then him here that makes it plausible....
Wtf? You're worried about 75m?Off-topic: Yo Guil, even though they don't ban stages down there, don't they have some kind of ruleset that makes stages un-selectable?
Dear lord, don't tell me 75m is a legal counterpick...*shudder*
I'm more worried about Skyworld.Wtf? You're worried about 75m?
......I'm worried about MARIO BROS.
Guh... That stage literally gives me headaches....
Thats because neither of them would leave the platform they spawned on out of fear of death.Also Ike and Sonic would probably go neutral here, no lie.
♪ Yea, Jungle Japes is a great stage for Ike because he has to worry little about recovery problems, and he's basicly hard to kill in this stage because it's so wide. But the only problem is the projectile spammers like Pit or Falco will be a pain, but as long as it's not lagfi then it shouldn't be too much of a problem. ♪