slikvik
Smash Master
I plan to use sheik and swith to zelda for the KO. Do you have some average killing percents for her
Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
You know, one of my friends actually uses that as a slogan .To risk being overly philosophical... life is a game. There are rules, and you can win and lose. That being said, since we spend our lives mastering the game of life, it's not too much of stretch to think that we sometimes want to detach ourselves by playing a less complicated game.
LOl no there isntby the way, its just a game people, there is more in life.
Yeah, upair rocks now, it comes out faster and kills around 85%.Is it true zeldas Uair *****? What are the kill %'s?
For me im gonna combo with zelda then switch to sheik for the KO...HAH take that conformity!
LOl no there isnt
There's like, an entire other compendium of Zelda information thread that answers most of these people's questions. And I'm almost sure its stickied. That's probably the main reason why there's not that many questions.You know, one of my friends actually uses that as a slogan .
But seriously, am I the only one that thinks that this Q&A threat is too full of comments not conserning Zelda? It seems that evebody just writes here something irrelevant thinking that they are sooo good/funny/clever. Well, neverthless, I´ve got a question: are Zelda´s multihits (up and forward smash, Naury´s love) easier or harder to escape in Brawl than in Melee?
i dont worry about peach players honestly and what the hell does it mean "can take on"- anyone can take on someone else... and if he really wants to play me then he can anytime im really not scared. Also those videos are much older than january we had those forever before we uploaded them so plz know what your talking about, and if i felt like proving a point and uploading vids of me vs, Vidjo, mathos , jiano, joe bushman and the like i would but i dont need to. Also this had little to do with you so your involvement is a mystery to me. Im just telling you guys to get off peoples **** and get better yourself.Topcat:
Stop being egotistical
Slikvik is a very good peach player that can take on Vanz, who is one of the top players in NJ I believe.
Ryoko isn't ranked, but he is also one of the top players in NJ. Look at your own january 2007 vids, then go watch some ryoko vs cape, vanz, mew2king, chudat vids. He's clearly better.
... Please?Luthien, would you mind telling us where you got those numbers? I'd like to see the rest of it.
Well, it was able to be done consistently in Melee, so that's not really a reason to assume it's easier. However, hitlag on her F/Usmash has been increased, therefore it is indeed easier to escape.The answer is yes, with proper DI, both her Fsmash and Usmash are consistently escapable, and punishable. Since it's consistent, I'm assuming that means that its easier.
Sorry, I thought Metroid told you. It's in the link I posted. Here it is again:... Please?
I don't think so. Take a look here: http://smashboards.com/showthread.php?t=149978&page=2
I posted directly below you.Er, how did I miss that? Sorry >.>
Once you hit the ff timing, you will find its actually pretty easy. Some (tall) characters can be hit with a sweetspot almost 100% of the time just by short hopping a fair/bair. Otherwise, it is just about learning where that sweetspot is...none of it is terribly hard if you can become accurate with it . I have landed a d-throw to sweetspot bair to sweetspot bair before (once...and there was a ton of bad DI involved)...just takes practice.At any rate, i've been having some problems hitting a Fair and a Bair becuase you cant fast fall or at least i cant seem to in brawl. Would the best time to throw a kick be close to the start up of a jump or right before u hit the floor. And is it easier to hit a air borne player as opposed to a grounded one?
I agree with you there. Zelda looks like a character that can win anyone with proper tactic and good mindgames. I´ve never actually trusted in tiers, but more like the feeling you get when playing characters. Me playing Fox in Melee, that was just horrible to see... But I think it´s a little early to bring tiers into this conversation, since we´ve got no idea what´s the future tier list gonna be like.Zelda is the character I pick for any difficult matchups that I encounter. So far, I feel like she can pretty much handle anything out there...there hasnt been any matchup that I would deem too impossible anyway. Tiers dont matter if you ask me, Zelda is definitely a solid choice.
Hitting a stationary target on the ground with a good kick isn't too bad (or even a not so stationary target close to the ground), but if we're both way up in the air falling it's harder to nail them with it, not so much because I can't gauge my own movements but I mis-gauge theirs! It's like I'm still on the Melee physics, used to other characters falling in a very particular way.I posted directly below you.
Edit:
Once you hit the ff timing, you will find its actually pretty easy. Some (tall) characters can be hit with a sweetspot almost 100% of the time just by short hopping a fair/bair. Otherwise, it is just about learning where that sweetspot is...none of it is terribly hard if you can become accurate with it . I have landed a d-throw to sweetspot bair to sweetspot bair before (once...and there was a ton of bad DI involved)...just takes practice.
I have vision that you lack.
Anyone who disagrees with my judgements, will squander in their games.
My advice is greater than all others.
And most importantly, my Zelda style is also greater than all others.
If you have a question, I likely have the answer.
/ego tripping
So go ahead and ask.
*cough* *cough*Here's my comment, where were you in Melee, last time I checked I had the best Zelda Title in the East Coast. I'm up for a ditto in Melee or Brawl and I know you'll lose either way. Prove it!!!!
i find it funny...SHUT UP, putting the exact same characters against eachother where nothing is different but the commands the players input and how they play is exactly how you prove who is better. Not by one person getting matched up against a sheik in a tournament and one getting a falco. PWND and also..yea Mow is supposed to be the best in the east. I own midwest..and ryoko owns his threads...lolI find it funny that people consider doing a ditto being the event that proves the best.
Different body types folks. Want to prove to be the best? Then start kicking *** at tournaments, yeesh.
I have been lurking in smash boards for about two weeks now, soaking up information about brawl and you are the reason I'm finally going to make a post.well if you dont know who i am then you sir are a n0body when it comes to melee there is a zero percent chance his zelda is better than mine and i never said he wasn't good just get off his nuts because he hasn't done anything yet
>buzzer sound here<i find it funny...SHUT UP, putting the exact same characters against eachother where nothing is different but the commands the players input and how they play is exactly how you prove who is better. Not by one person getting matched up against a sheik in a tournament and one getting a falco. PWND and also..yea Mow is supposed to be the best in the east. I own midwest..and ryoko owns his threads...lol
Although your ego trip was kind of weird to read, I still do have a question and would like it if others commented as well.
Din's Fire-Use or abuse? I've heard different things from different people. Some say to abuse it like ridiculous and KO people simply by the ridiculous air-comboing if you can keep your opponent from air dodging or if they're just stupid, but now that Zelda is becoming my secondary character, I've asked a friend how I'm doing while using her (I won the matches I used her in that night, and pretty well too, so I was assuming not too badly). He said, "Well, I think you need to use more moves of hers." Keep in mind he's not a really advanced player; when we used to play Melee, he didn't even attempt at learning wavedashing, et cetera; out of our group of three, he was more of the casual player. But the reason he said this, mostly I assume, was because Din's Fire annoyed him like crazy when I would air combo him and make it nigh impossible to recover. So I have to ask, is Din's Fire a move to use or abuse? Or do I only abuse it on opponents who (having no projectiles that can punish me well from afar) retreat, punishing them with air combos, or do I only use it when they are recovering, or what? I know a lot of this is my own play style, but I also need to know what actually works when it comes to competitive gaming. If you need a video to answer my question, let me know and I'll see if I can figure out how to get one online.
Look here: http://smashboards.com/showthread.php?t=155351Back on topic - Is there a trick to getting Zelda to stick to the ledge when you use her UpB. What I am trying to say is that I want to have teleport right up against the ledge and grab on. Lets say this is because there is a Marth hanging out there trying to smash me if I go a little too high or land on the platform. Is it easiest to do this from any specific angle? (IE: Directly horizontal to the stage) Does the angle of the stage matter at all?
well what is new to to Zelda's d tilt is that it always has a chance to trip your opponent and since the more damage the opponent has the more chance's their they have to trip. Zelda's d tilt also has a small amount of hit stun, so at low percent you can use d tilt and once you connect you can spam it for a couple of times ( however it can be easily DI-ed out of) and the more you use it the more likely you will trip you opponent. you can d-smash after hit stun of the d-tilt or if your opponent tripped as well as you can use f-smash (however this move has tighter time to connect.Hey, I was wondering if you could help me out a bit with the mechanics of the dtilt? Mainly the randomness of whether they're stunned for a split second or if they do their falling over thing and are stunned for a lot longer. I don't currently have access to a copy of Brawl so I can't test it now, but my theory is that it has something to do with your opponents damage, since I've noticed that it normally works for me at 0% and then stops after that until it's used about 3-4 more times and then they do their little falling over thing again.
Also, at what percent does Dtilt make your opponent rise in the air (which can lead to usmash/utilt/ftilt/fsmash/etc)
gg XD......I have been lurking in smash boards for about two weeks now,