But it kills Jiggs at 80%!!
It was quite useful in my tourney matches actually even though Dsmash is a little better choice
Say NO to unnecessary SHFFLing
I have an observation that I want to point out. SHFFLing is not always the best option and I see people doing it for no reason out of habit. A major culprit is the empty SHFFLed fair that misses. I hope ppl realize that by SHFFLing the Fair as soon as possible you are reducing the effectiveness of the move by almost half. This is because you are interrupting tons of active hitboxes
as well as the "broken" full range of the move. You should be waiting until his fist is at his side before doing the FF.
You will be amazed at how long the hitbox and range is actually active for when you don't cancel it so soon and can catch a lot of unsuspected ppl with it. Here is a simple comparison.
Ganon Fair : 6 Frames
Doc Fair : 5 Frames
Idk about you, but it seems to me whenever I play that Doc's fair is a slower punch that stays active longer and that Ganon's fair is just a really short lasting fast punch. But Ganon's fair actually lasts longer than Docs. So the fair looks like its faster and over with than it really is.
Another comparison:
Ganon Bair: 6 Frames
We all know how long the bair stays out and that its longer than it seems, well up until now (I just looked these frames up) I thought that bair lasted longer than Fair but its actually not the case.
Because it takes a while to get in the air to do the move, plus the long startup time and long SHFFLed lag, its important that you make the most out the move when you use it. Remember, just because you missed the first hitbox that comes out doesn't mean you missed the move. Likewise, just because you missed altogether doesn't mean you failed either. Sometimes putting that ranged wall of hitboxes out there is a great keep away option that allows you to control the space.
A side note about the Fair. I noticed that you can cover a LOT more range and area if you instantly SHFFL with a full hop instead of a SH. Its a great way to advance/get around projectiles and stuff because the fair will still hit if FFed from a full hop. Once again, you will be surprised just how long the hitboxes are actually active.
This not only applies for SHFFLs from the ground but falling Fairs that start close to the ground.
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Here is another thing about SHFFLing and why its not always the best. Lets say you are a couple frames away from an AC. Its much better to actually NOT FF to SHFFL just because something in our minds tells us we must do it all the time (I have it too and its a bad habit I need to break) and just slowly float down to the ground. This is because waiting the 2 frames it takes to AC it on the ground (4-6 total with natural landing lag) is faster than FFing and waiting up to 15 frames for the fair to l cancel.
Save the SHFFing for when you actually land the move or know that the move will connect. We aren't foxes, you know, who can get away with it.
Some food for thought