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.:How to Murder Stuff:. A Guide to the 'Dorf'

SaltyKracka

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Well maybe, but i don't think so. Being defensive doesn't work against very good Falcon that mix their approach with SH Nair, Grab, Jab, etc. I mean it can work, but we are not at an advantage. Don't think that a Falcon will mindlessly approach with Down B / Side B. :s
Dude, the Ganons and CFs just went over this over in their topic. It's about even, maybe a 55:45 (G-dorf advantage) split. Just because it's CF that needs to approach.

Oh, and Ganondorf shuts down a lot of CF's approaches. You just need to learn to predict them in time to react. It's not hard.
 

Ray_Kalm

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Dude, the Ganons and CFs just went over this over in their topic. It's about even, maybe a 55:45 (G-dorf advantage) split. Just because it's CF that needs to approach.

Oh, and Ganondorf shuts down a lot of CF's approaches. You just need to learn to predict them in time to react. It's not hard.
CF doesn't really have to approach.. and CF could shut down our attacks, as we can his.
 

Swoops

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Yeah, 65:35 in our favor? What's Swoops thinking..

I play CFs every now and then, good ones but not the best. Only a idiot won't realize that Captain Falcon has the advantage.
O.o Yea, what was I thinking. I can't believe that idiotic thought went through my head. I must've not thought at all about the match up and just talked about random **** that had no merit. Random paragraphs of information that no one had any good arguments against me.

Well maybe, but i don't think so. Being defensive doesn't work against very good Falcon that mix their approach with SH Nair, Grab, Jab, etc. I mean it can work, but we are not at an advantage. Don't think that a Falcon will mindlessly approach with Down B / Side B. :s
I didn't think a Falcon would mindlessly approach with those either. But even with the approaches, Ganondorf's defense destroys them. DA, f-tilt, u-air, b-air, d-tilt, jab, and even d-air can kill Falcon approaches. Jab isn't an approach it's a back up to Falcon's offense. Jab is pretty good I will admit...but it's the only thing I can think of that's truly good for Falcon. I play Falcon from time to time and I know a lot of his strength's and weaknesses.

CF doesn't really have to approach.. and CF could shut down our attacks, as we can his.
And what makes Ganon have to approach over Falcon? Does Falcon have some crazy projectile I didn't know about? Does he have some crazy range over us that allows him to space much better? We force Falcon to approach, not the other way around.
 

studly

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shield damage

ok swoops i noticed you had nothing on laying down shield pressure and ive been wanting to test some things for a long time

so obviously ganon without a good approach has horrible potential at breaking shields...but using all or his best strategies that we see here you get the occasional situation where your opponent has only about half their shield left

usually you get punished just after you've hit their shield so...what ive been going for lately is breakaways from said punishment into direct shield hits with the dair (they cant shield grab you if their shield explodes)

i know this entire idea is pretty much crap
but think about how awesome ganon would be if we knew exactly what moves could break a shield at any point


im gonna do a but load of research on this...and if i find anything even slightly useful ill post it here for the guide
 

hyperstation

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ok swoops i noticed you had nothing on laying down shield pressure and ive been wanting to test some things for a long time

so obviously ganon without a good approach has horrible potential at breaking shields...but using all or his best strategies that we see here you get the occasional situation where your opponent has only about half their shield left

usually you get punished just after you've hit their shield so...what ive been going for lately is breakaways from said punishment into direct shield hits with the dair (they cant shield grab you if their shield explodes)

i know this entire idea is pretty much crap
but think about how awesome ganon would be if we knew exactly what moves could break a shield at any point


im gonna do a but load of research on this...and if i find anything even slightly useful ill post it here for the guide

Believe it or not, I use Utilt at some point in most matches. I've gotten really good with the timing to make it safe 9/10 times. This by no means suggests that I connect with Utilt very often, but one of three things will happen: It will miss. It will connect. It will cause insane damage to your opponents shield. If their shield isn't 100% fresh, there's a really good chance they'll shield break. Otherwise, you've reduced their shield to almost nothing and you can turn on the heat. Yep, I admit. I kinda like Utilt, if only because it's so satisfying when it connects in any capacity.
 

Ray_Kalm

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Believe it or not, I use Utilt at some point in most matches. I've gotten really good with the timing to make it safe 9/10 times. This by no means suggests that I connect with Utilt very often, but one of three things will happen: It will miss. It will connect. It will cause insane damage to your opponents shield. If their shield isn't 100% fresh, there's a really good chance they'll shield break. Otherwise, you've reduced their shield to almost nothing and you can turn on the heat. Yep, I admit. I kinda like Utilt, if only because it's so satisfying when it connects in any capacity.
I've been using Utilt a lot to recently. Less for edge guarding, and more on the stage. I mostly use it against characters who aren't that heavy in the air, like Pit and Squirtle, for example. I just find it best to use the UTilt then other moves, which you know are bound to fail at times. Because, If we cause a shield break, we basically won the match.
 

studly

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ok i tested alot and most of the moves are useless.....shield grabs **** most of the moves...outside of up tilt i found down b to be way more useul than anticipatedd. i daired my friends shield and then broke it with a short hopped down b

pretty much what hyper said in that the u tilt is the only use for shield breaking altho that down b bit was interesting
 

hyperstation

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I've been using Utilt a lot to recently. Less for edge guarding, and more on the stage. I mostly use it against characters who aren't that heavy in the air, like Pit and Squirtle, for example. I just find it best to use the UTilt then other moves, which you know are bound to fail at times. Because, If we cause a shield break, we basically won the match.
Atta boy, Kalm. DAT'S MY BOY!
 

:034:

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What about Full Jump Double Dair? It only hits a couple of characters, but I think it's the best shieldbreak move we have.
 

Blad01

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The guide is not complete yet... Nevermind, i'll finish the read another day :p

I think i'm gonna take Ganon in some 2009 tournaments. ^^
 

Dragmire

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wow went to a tourney full of wolf, GaW, Falco, and lucario and I want to tell everyone it's not too hard just thunderstorm a lot and be ganon and you can win random post with some knowledge

shield grabs work nicely, thunderstorm shield repeat works against spmmy projies, and gerudo reverse elbow kills like a mother ****er
 

fromundaman

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Yeah sorry Blad. Didn't get time to type it up before school ended and no I don't have easy access to a comp till the 15th at the soonest. I'll get it copied as soon as I can though... (I know, I've been saying that for a while now, but I've been swamped with schoolwork.)
 

Blad01

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You have already done a great job fromundaman :) Maybe could you scan the rest of the guide and send it to Swoops ? This way, you won't have to type it ^^

----

Swoops, here are some suggestions about the guide :
  • Add a more visible techhasing section. It concerns Gerudo, Stomp / DA sometimes, FTilt and Fthrow in some situations. Also, this section could talk about Platform chasing game, which is really good : Chasing with Uair/USmash after a Gerudo as you said, but also forcing the opponent to fall off the platform with an USmash on block by example. If they miss the tech, it's an easy USmash, or fllow-up. If they tech, you techchase. (They can also jump, and you can punish it, but that's not really techchasing anymore).
  • A section on keeping your opponent on the ledge. Basically what options do we have when an opponent is grabbing the ledge.
  • In Recovering section something about Ledge Drop > Dark Dive, that is ******* good against shields.
  • Maybe something about punishing dodges... (Reversed DSmash can be useful here to cover a roll and a Spotdodge)
  • Ganon Super Jump yeah ! :p
  • Something on Grab releases. MK gets grab released into Down B by example.

And that's all ^^" I can help you if you want ;)
 

Swoops

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Yea you've definitely helped out a lot fromunda, if you can scan some of the pages I need, I can just type it up when I get a chance...some of us sacrifice our schoolwork for our fellow board members.

You have already done a great job fromundaman :) Maybe could you scan the rest of the guide and send it to Swoops ? This way, you won't have to type it ^^

----

Swoops, here are some suggestions about the guide :
  • Add a more visible techhasing section. It concerns Gerudo, Stomp / DA sometimes, FTilt and Fthrow in some situations. Also, this section could talk about Platform chasing game, which is really good : Chasing with Uair/USmash after a Gerudo as you said, but also forcing the opponent to fall off the platform with an USmash on block by example. If they miss the tech, it's an easy USmash, or fllow-up. If they tech, you techchase. (They can also jump, and you can punish it, but that's not really techchasing anymore).
  • A section on keeping your opponent on the ledge. Basically what options do we have when an opponent is grabbing the ledge.
  • In Recovering section something about Ledge Drop > Dark Dive, that is ******* good against shields.
  • Maybe something about punishing dodges... (Reversed DSmash can be useful here to cover a roll and a Spotdodge)
  • Ganon Super Jump yeah ! :p
  • Something on Grab releases. MK gets grab released into Down B by example.

And that's all ^^" I can help you if you want ;)
Taken into consideration and immediately rejected :p.

Thanks man, I'll definitely see what I can do to add some more of this. I have been busy as hell lately, but I'll try to get more info up when I can. If you can remember the old days, I had a gerudo tech chasing section...actually that might of been incorporating it into his game well. I'll add it too then. Platform chasing I could include a little bit...I might start something called "Controlling the Stage." I don't think I'll mention d-smash anywhere else in my guide other than the move set >.>. I was definitely meaning to mention grab release stuff, but I never got around to it because of gleams thread. Thought it was sufficient for the time.

good title good guide u get a cookie XD (: :)
o.O *takes cookie...munches*
 

fromundaman

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That's not a bad idea, but I won't have a scanner on hand until the 15th (hell, I barely even have comp access atm.).
 

Gleam

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speaking of Grab releases, after a bit of testing it seems that not only do we have a Ground Release-->Jab on Lucas, but we also have a Ground Release--> F-tilt on him. This seems to work best with C-stick set to attack since you don't have the game thinking you want to move forward and then F-tilt.

Anyways it pretty much says early KO on Lucas. However, be best to make sure this truly possible, although I'm 95% sure it is.
 

Swoops

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F-tilt o.O? Nice, I just found out about off the stage air release into f-air on Lucha.

Oh, and something I would love would be if someone could get some smexy complete frame data. The stuff I got is really just some simple numbers to help give people an idea. But if someone could gather the time and resources to do advantage and nice frame data like the Marth and Falco boards have, I will make love to you...be very grateful.
 

Gleam

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I want to bring up another grab release incident involving fox. No we do not have any attacks after a grab release, but I think it may be possible to easily gimp/edge guard him from a grab releae. Fox has a hellish fall speed and recovery time after being grab released off the stage.

He litterally falls more than half way down the FD level. So, think this perhaps means we can correlate are down right murdering edgeguarding and tipman gimps and stuff?
 

Blad01

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F-tilt o.O? Nice, I just found out about off the stage air release into f-air on Lucha.

Oh, and something I would love would be if someone could get some smexy complete frame data. The stuff I got is really just some simple numbers to help give people an idea. But if someone could gather the time and resources to do advantage and nice frame data like the Marth and Falco boards have, I will make love to you...be very grateful.
You should maybe ask to 3GOD about the frame data ;)

Also, i'm beginning to write some sections i've suggested if you don't mind ;)
 

Shadow Nataku

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Something I wanted to suggest though is about that Gerudo tech chasing mentioned earlier. Would it be possible to instead get data on how long other characters rolls last and how much distance they cover?

This is actually important data since there are some characters who can do absolutely nothing after being thrown onto the ground since no matter what they do they'll always be in range of a followup Gerudo. Even if you take a step away instead of shielding the getup attack.
 

mariofanpm12

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You should maybe update the Warlock Punch info with how much admage it does in the air. Not that it makes much of a difference (kills at 7%, though).
 

Swoops

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Well hey thar blad. You better, because I want to add it. Had to refrain from putting it in there early.

Happy Christmas and a Merry New Year everybody >.>.
Sorry I haven't been around much, but I hope that a somewhat new update makes up for it.

...bump
 

hyperstation

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Well hey thar blad. You better, because I want to add it. Had to refrain from putting it in there early.

Happy Christmas and a Merry New Year everybody >.>.
Sorry I haven't been around much, but I hope that a somewhat new update makes up for it.

...bump
Atta boy, Swoops. Atta boy.
 

ZodiacT42

Smash Rookie
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Dec 13, 2008
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Wow great guide. I've always loved the Legend of Zelda games and have been playing them ever since the first one. Ganon is so bad-*** I wanted to make him my main ever since Melee. I just started taking Brawl seriously and thought of going into local tourneys and this guide helped me whole hell of a lot. Thanks a lot man, good work.
 

Swoops

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Another update folks. You'll probably see a little less write up from me and more just adding stuff into the guide due to time constraints. But I promise I'll try to help churn out some crazy stuff. Luckily DAD is helping by kicking ***.
 

hyperstation

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Another update folks. You'll probably see a little less write up from me and more just adding stuff into the guide due to time constraints. But I promise I'll try to help churn out some crazy stuff. Luckily DAD is helping by kicking ***.
Much obliged, friend. As luck (or in my case a lack thereof) would have it, I haven't gone back to Brooklyn after coming home to PA for the holidaze. I'm stuck here because I have some crazy health **** going on which we're still kind of figuring out. Anyway, the reason I mention this is because it's this unfortunate turn which has allowed me to finally work on some of these things I've been posting about. Swoops, you've paid your dues and wrote the definitive guide which can get Ganon players standing on their own two feet. I'd like to think that DSL, while more than a brainstorming session and less than a guide, is the logical continuation of the Ganon community's work, not least of all your own. I'll try to keep picking up the slack while you're away. We know you'll be back. :lick:
 

Swoops

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Much obliged, friend. As luck (or in my case a lack thereof) would have it, I haven't gone back to Brooklyn after coming home to PA for the holidaze. I'm stuck here because I have some crazy health **** going on which we're still kind of figuring out. Anyway, the reason I mention this is because it's this unfortunate turn which has allowed me to finally work on some of these things I've been posting about. Swoops, you've paid your dues and wrote the definitive guide which can get Ganon players standing on their own two feet. I'd like to think that DSL, while more than a brainstorming session and less than a guide, is the logical continuation of the Ganon community's work, not least of all your own. I'll try to keep picking up the slack while you're away. We know you'll be back. :lick:
Oh, I definitely think DSL is where the Ganon community needs to be headed. I've always thought of my guide as a central hub for all things Ganon and not really a thread for people to discuss Ganon strategies. This thread is really just here for the guide and for people to talk about what needs to be in the guide.

Brainstorm sessions are great, and I'm pretty sure we'll see some good stuff come out of it. I think way too many people gave up on Brawl's potential and a bunch of characters potential and whined about the game not being like melee. But I'm glad to see something like DSL come out and make some progress. Keep up the **** good work DAD, and I'll be back to help out soon enough.
 

Doopliss_Swe

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I do it most of the time, if you ask me, it seems that it's only in training mode that it does 22%... weird...
 
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