added my first round of edits, extending so far to the GR section. I'll progressively add/re-do more as the week goes on.
-Did a lot of editing in the CG section because I felt the writing quality was sub-par, I'll probably re-do it again once I finish with everything else.
-Re-wrote a bunch of the move summaries. A lot of them had my old *** 2008 opinions that really have no place in today's metagame. I tried to be as accurate as possible without being too lengthy, as the real writing should be reserved for strategies/offense/defense/ATs. If you think something should be changed here, let me know.
-The GR section is currently incomplete, I'll be finishing that today. Things yet to add: Ledge GR options with full-hop.
-I'll be fixing the ground break section so that it makes clear you have to be pummeling in order for them to ground break.
-Section 8 will probably be deleted. (gr guide)
-I feel like offstage play should include above stage juggling. Thoughts?
-I also feel having offense/defense sections are too generic, and want to fix them. On that note...
I will be completely replacing guest write-ups with ones done by current players. Volunteers will be very much appreciated, however I will also be contacting/drafting people myself. Please volunteer/nominate people freely, and I'll get onto it!
proposed sections:
edgeguarding
aerial pressure (when opponent is in air, so reading airdodges, baiting in air, etc)
approach game
aerial maneuvering
EGGLAY
Ledge Tricks