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How do I do a Barrel Roll? ~ Fox Q&A (Check the OP)

C.R.Z

Smash Lord
Joined
Oct 11, 2008
Messages
1,251
Location
London
IIRC, you have to grab Wario after he's double jumped in the air to force a grab release.
really? didnt know that, i know that if he mashes out when your not pummeling it forces a grab release but this is new. thats really good to know since foxs boost pivot grab can grab wario while hes air camping :)
 

AvaricePanda

Smash Lord
Joined
Jan 30, 2009
Messages
1,664
Location
Indianapolis, Indiana
I thought that normally, the release that happens is dependent on if they press jump or not when they're mashing. There was a thread recently in Tactical discussion that, if I remember correctly, proved that pummeling or not pummeling didn't have to do with how the opponent releases, or not in the way most people think.

I might be wrong, but I know from experience that if you just grab Wario normally when he's on the ground and don't pummel he can still ground release.
 

Ryos4

Smash Lord
Joined
May 10, 2008
Messages
1,404
Location
Hawaii
Hello Fox players, I would like to invite you all to the Link boards to discuss the Fox + Link Team.

Link: http://www.smashboards.com/showthread.php?p=10265586#post10265586

Discussion Points
Roles (Carry, Stock Tank, DPS, Punish, and Support)
Stage Picks
Team Work Strategies
General Tips
Ranking
Special Notes

As always, offering to relay the info back to the Fox Boards if wanted. And thx in advance to all those who post.
 

JNB328522

Smash Apprentice
Joined
Jan 18, 2009
Messages
127
Location
Bakersfield, CA
Hello Fox players, I would like to invite you all to the Link boards to discuss the Fox + Link Team.

Link: http://www.smashboards.com/showthread.php?p=10265586#post10265586

Discussion Points
Roles (Carry, Stock Tank, DPS, Punish, and Support)
Stage Picks
Team Work Strategies
General Tips
Ranking
Special Notes

As always, offering to relay the info back to the Fox Boards if wanted. And thx in advance to all those who post.


this should go to fox GD
 

Ryos4

Smash Lord
Joined
May 10, 2008
Messages
1,404
Location
Hawaii
oh sry i had no idea what GD stood for. It was kinda confusing with the title of the thread.

Brawl on monday - Fox GD

Anyway ill move it.
 

Player-3

Smash Hero
Joined
Nov 11, 2008
Messages
8,992
Location
Georgia
1- what's the easiest way to AC uair? i can do it consistently with just my thumb and x>c stick but it's kind of annoying to do

2-how do you fight small characters that aren't named snake... he's the only char i've figured out the MU for lmao

3- diddy is a really gay matchup, don't play it

4- is dair good? i've been using it to punish people who AD into the ground and spotdodges primarily but i haven't figured any other uses to it

5- is it good that someone told me i need to learn how to approach with fox, because i never did
 

crifer

Smash Lord
Joined
Jan 17, 2008
Messages
1,078
Location
Germany, Koblenz
1- what's the easiest way to AC uair? i can do it consistently with just my thumb and x>c stick but it's kind of annoying to do

2-how do you fight small characters that aren't named snake... he's the only char i've figured out the MU for lmao

3- diddy is a really gay matchup, don't play it

4- is dair good? i've been using it to punish people who AD into the ground and spotdodges primarily but i haven't figured any other uses to it

5- is it good that someone told me i need to learn how to approach with fox, because i never did
1 - idk. you can tap jump and use the cstick or slide your thumb from the jump button (x) to A. (that´s how I do it)

2 - that´s not a question you could answer in general. usually camp smart and punish the approaches while figuring out their habits.

3. I don´t know the MU at all.

4. dair is good, when used sparingly. It punishes spot dodges, air dodges and is the best setup for u smash @ high %. behind the shield it´s pretty safe, directly in front it´s not at all.

5. even though you should not approach often, you should know what is safe and what is not. only against few characters like diddy, maybe falco you need to approach directly.
 

luke_atyeo

Smash Hero
Joined
May 10, 2008
Messages
7,215
for approaching I always found alot of pesudo agressive play works best, that is your approaching them heaps, but most of your approaches are just fakeouts where you backoff before reaching them, or go past/around them, so your constantly weaveing in and out, but only doing a true approach and attack every now and then, and usually your firing lasers the whole time.

can really help to throw people off with your speed and unpredictibily, not only that but if you force reactions, fox is fast enough to punish them.
 

Kirin

Smash Journeyman
Joined
Feb 10, 2008
Messages
495
Location
Houston, TX
Just started up Brawl again and am trying out Fox. I've been watching TKD's videos, and I notice that he seems to use primarily SHL, rather than SHDL or SHTL. What are the advantages to SHL over the latter two?
 

crifer

Smash Lord
Joined
Jan 17, 2008
Messages
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Location
Germany, Koblenz
Just started up Brawl again and am trying out Fox. I've been watching TKD's videos, and I notice that he seems to use primarily SHL, rather than SHDL or SHTL. What are the advantages to SHL over the latter two?
mobility and much more safer.
If you´re doing shdl or shtl, your motoric senses usually can not adapt or stop the second or third laser fast enough.
 

Kirin

Smash Journeyman
Joined
Feb 10, 2008
Messages
495
Location
Houston, TX
Another question from me.

I've been doing a lot of browsing around Smashboards, and have noticed a large amount of people prefer Y to jump. I've always used X to jump, so I was skeptical at first. I went in to Training mode today and tried out using Y to jump. It took some getting used to, but the versatility it allows is amazing! This is probably obvious to many, but your thumb is on Y, A, and B all at the same time, which increases my ability to string moves together greatly!

However, I'm now having trouble short-hopping with Y. I watched this video of TKD's, showing exactly how he has his thumb placed while playing, but cannot seem to get off a short-hop at all like this. When I press the corner of the Y button, it always seems to perform a full-hop, no matter how lightly I tap the button.

Any suggestions on getting a short-hop to come out? I know this is rather newbie-ish, but switching to Y jumping seems to provide a large hurdle, along with it's great advantages.
 

AvaricePanda

Smash Lord
Joined
Jan 30, 2009
Messages
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Location
Indianapolis, Indiana
It's not pressing Y lightly, it's pressing Y and letting go as fast as possible.

With practice you'll be able to do it more consistently. Just focus on letting go of Y as fast as possible after you press it.
 

Kirin

Smash Journeyman
Joined
Feb 10, 2008
Messages
495
Location
Houston, TX
So instead of pressing Y lightly, I should be pressing Y very quickly? Hm, I knew there was something I didn't know about short-hops!

Thanks Panda, I've been playing since Melee and never knew.

------

Also, does anyone have tips on how to get the timing down on the SHL, SHDL, and SHTL? I know with SHL I should be hitting Kirby. With SHDL, who is the shortest character I should be hitting with both lasers? Anything that helped you figure it out when you were learning them.
 

M@v

Subarashii!
Joined
Oct 13, 2007
Messages
10,678
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Pittsburgh, PA
Fox does well vs snake. Its argued to be even to slight advantage snake or slight advantage fox.

He beats D3

those are his absolute 2 best ones.

Diddy, Lucario, are probably even as well.

I'd say wario is even to slight advantage wario. Falco is probably 55:45 Falco's favor, but its still a good mu for fox.


He loses to marth, mk, Pikachu(derp), and ice climbers.
 

luke_atyeo

Smash Hero
Joined
May 10, 2008
Messages
7,215
depending on the stage, mk isnt too bad though.
also ***** rob too I think. (is rob even still high tier lol?)
 

Asce

Smash Apprentice
Joined
Nov 16, 2009
Messages
89
Location
Uniondale, NY (Nassau, Long Island)
Hey everyone,

Lately I have been working on my Fox Techs and such, and I have been having trouble with the Drill>JJC>Shine>USmash "combo(?)" and I was wondering if someone could make a video of them doing it or at least explain what to do. Ive been going at it and i know i can do these things separately, just not the whole string together. At this point I'm just doing a BDacus after the shine to connect but in Uzi's thread it didn't say there was a need for it.

Thank You! :]
 

.AC.

Smash Lord
Joined
Oct 31, 2008
Messages
1,122
its easier to just do usmash after dair.

btw fox beats dk horribly, at least 7:3 imo
 

Cherry64

Smash Master
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Do any foxes play wi-fi? I do not learn stuff as well from reading as I do from physically doing them, AND since I cannot read your guide for fox, does he have any AT's I can learn?
 

Scinn

The Fluffiest
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Do any foxes play wi-fi? I do not learn stuff as well from reading as I do from physically doing them, AND since I cannot read your guide for fox, does he have any AT's I can learn?
I play wi-fi don't use fox on it much though.
and I was told Lightning93 does as well. (dunno bout anyone else)

srry no clue wth AT is someone else can answer that part.
(don't read or know about anything like that)
 

Cherry64

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ah, it's Advanced techs, I read up on them, so now I want to get a feel for how fox's mindgames go, and what makes fox be fox, Manoeuvrability, but I want to see how, I don't feel I use his moveset to it's fullest capacity, not even close. So I am hoping someone can show me the ropes, or that I will eventually learn it myself
 

Scinn

The Fluffiest
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oh I know what you mean now (for the most part), srry but if I try to explain I'll probably sound rly stupid.
 

DarkAura

Smash Lord
Joined
Apr 24, 2009
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The Cold
lol, i wish i didn't throw away that in depth guide idea now... T_T


Mindgames aren't exactly character specific... it's more what affects the person, anything can be a mindgame, all it is is an action to confuse you're opponent into making the wrong move, it can be as simple a dashdancing.

you just have to experiment and see what works and what doesn't. the only straight up mind game i can give you is illusioning across platforms in stages like battlefield, PS1 and delfino. once your opponent realizes what you're doing, stop illusioning and punish.

anyways thats my "tutorial" on mindgames... just mix it up.


oh and i play WiFi, but i don't have a working wii at this point so not really worth mentioning.



EDIT: answering your other question regarding ATs

Learn and master SHDL and SHTL moving backwards and forwards with the second laser being silent or very close to it.

Learn to auto cancel aerials (Fair, Uair, Bair)

Reverse jump-canceled Upsmash (dash forward, hit back on the control stick and all at the same time jump, hit A, and push up on the control stick)

Jump Shine (Jump and immediately shine, the timing is stupidly strict, Two reflectors will appear if you performed it correctly.

JJC (Jab-Jab-Cancel) this takes a fair bit of time to get down pact. Jab Twice very quickly (Do NOT hold A for more than like 3 frames) then push down on the control stick and it should cancel, if not keep on trying (and when you're practicing it only works if your fist makes contact with your enemy)

thats all i can think of for now... have fun.
 

Cherry64

Smash Master
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Yeah, Fox seems relatively simple, the double laser is easy, but the triple is so tough!

I figured out how to turn around and Usmash by accident, turns out it's an AT, instead of how you do it I just run and turn around (and start sliding) then hit Up + Z and you should slide backwards while charging an Usmash. The jab cancelling is tough, I think I'll try it with holding down A instead of hitting a,z ridiculously quickly, sounds way easier cause I can throw timing out the window and just have a need to tap down on the control stick
 

crifer

Smash Lord
Joined
Jan 17, 2008
Messages
1,078
Location
Germany, Koblenz
SHTL is only a matter of motoric nerves.
Practice and it will work.
Now, I can SHTL with stick jump pretty good, only problem is if a firefox comes out instead of a laser :D
 

gunterrsmash01

Smash Champion
Joined
Mar 25, 2007
Messages
2,533
1.What are Fox's moves for momentum cancelling? I'll take a guess and say upair for horizontal DI, and downair for vertical DI.

2. Are there any specifics as to when to use SHTL or single laser? I know against Mk its essential to SHTL so it reaches him, but at the same time I think its better to use single laser against characters like Lucario and Marth who can close in very quick on Fox. I would just like peoples opinions on SHTL and Single laser.

3. Are there any real uses for the invincibility on fox's shine? Right now I only use shine it for stalling and mixing up my recovery, but since shine has some invincibility I can see it having some situational uses. (I've heard about DJC shine but I'm not sure of its uses)

4. I find my followups after dair to be more successful when all hits of dair land. Does the number of hits affect the hitstun on the opponent afterwards? (I'm quite sure it does, just need clarification)

5. What is the best grounded move to beat tornado?
 

Xyro77

Unity Ruleset Committee Member
Joined
Aug 25, 2003
Messages
18,130
Location
Houston,Tx
Also, can u explain port priority with fox? What port makes fox's u-tilt "clank" with moves? Higher port or lower?
 
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