MasterRaichu
Smash Apprentice
I think that since Nintendo's overall goal is to make all games playable to the casual gamer, Sakurai's team probably thought that techniques like L-canceling made the game more difficult (and in our case, competitive), so they found ways to get rid around the code that was already in place to make the game easier. Whether or not it was meant to be in Brawl is a tough question because has it or has it not been determined that Brawl's original code was Melee's? or was it built from scratch? It would be interesting if they built the game from the ground up with all of that stuff implemented, only to take it all out right before release in favor of making it "soccer mom friendly".What's interesting is that a lot of characters retain their old combos from melee and even some combos that were in n64.. like jiggly, mario and fox. kind of makes you wonder how brawl was designed to be initially, that and the fact that L-canceling was in the game prior to its release (reportedly at the american beta tests of the game). brawl was probably supposed to have all of this stuff in the first place but strapped of it at the last minute.
But yeah, combos definitely feel like Melee's. Sometimes I just wish I still had Doc so I could do some nasty D-tilts into B-airs off the ledge... I sooooo miss it.