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Halo series - Crimson Map Pack out now!

The Real Gamer

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So basically based off of watching a bunch of vids these are the main concerns?

-Pistol is better than the AR now
-Double melee is too good
-Grenades are too good
-Plasma Launcher is way too good
-DMR feels inferior to the BR
-Assassinations are awesome
 

RuNNing Riot

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So basically based off of watching a bunch of vids these are the main concerns?

-Pistol is better than the AR now
-Double melee is too good
-Grenades are too good
-Plasma Launcher is way too good
-DMR feels inferior to the BR
-Assassinations are awesome
Eh. I think the first one is sort of even (you'll still be beaten by any decent AR user at medium to short range), agree with the second and third, can't say anything about the fourth, and agree with the second last. Though the DMR does have a better name and sounds cooler. :)

And hells yeah to the last.

EDIT: Hmm. I'm one away from my four-hundredth post. What should I spend it on?
 

Charizard92

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-Pistol is better than the AR now
Arguable
-Double melee is too good
?
-Grenades are too good
Not really, I haven't really gotten any kills with them
-Plasma Launcher is way too good
True
-DMR feels inferior to the BR
No it doesn't
-Assassinations are awesome
If not rare to come by
Thoughts are second.

I really like the DMR this time around, it actually feels more powerful since 1 shot = 1 BR burst.

But then again you do have to space out your shots, which make it a bit tougher to nail someone at long range.
 

Pluvia

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More detailed review, I'm pretty sure I'm going to get half these names wrong though so don't concentrate on that too much:

Armour Abilities:

Jetpack: This is probably the most balanced one. You can get around levels incredibly well and can drop into battles/shoot unsuspecting enemies from above, but it's balanced by the fact that you're just one big flying target with nowhere to hide.
Scout: My favourite one. You can really abuse this one with the broken beat downs, especially in the levels with the corriders. Plus you can double melee them before they can activate Guard. The amount of killing sprees I've had by doing that. Plus you can sprint to places in that outdoor level which helps if you need to stop the flag carrier. It's countered by the fact that technically all it does is make you run fast and you can't run with flags.
Guard: Annoying. Don't get close to people using Guard, they'll win. This is good for supporting your team mates though, the bigger the battle the better.
Cloak: No redeeming qualities. Muffles your sound, scrambles your radar, alerts everyone to your presence from half a mile away, doesn't make you go completely invisible even if you're standing still (and if it does they can still find you thanks to the radar), and it makes you visible if you get shot or shoot. Completely useless.
Barrel Roll (Elites only): Good for getting away from danger or getting close but everyone can just roll away too. Not much to say about this, everyone seems to forget about it half way through the match anyway.

Weapons:

Grenades are way too powerful.
BR needs to be better because the pistol does the same job from medium to close range but with a faster fire rate.
Sticky bazooka has stupidly good homing but I've not had anyone use this against me and I've played over 30 matches. It seems to run out of ammo quickly too. It'll still get nerfed though.
Needler is tempromental on whether or not it wants to make them explode.
Shotgun has a slower fire rate, which is good.

On one last note, I think I witnessed someone doing a glitch with Guard where they slid along the ground everytime they punched it.

Edit: Also how could I forget these two. Melee's are incredibly broken, especially if you abuse it with Scout like I did tonight.

And assasinations are amazing.
 
S

smash brawl player 99021

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Good. Overall it just feels much better than the previous Halo's I think. Definately going to buy it.
Yeah, I'll probably pick it up as well. Whens the release date? And are the maps better than Halo 3's? :mad:
 

The Real Gamer

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I think they've only played 2 (3?) maps so far, so they definitely can't make a call on that yet.

Good stuff Pluvia. It seems like we are all on the same page concerning things we would like to see improved/nerfed.

I have one question though; how exactly does the new health bar work? I know the top part regenerates like it does in Halo 3 but what's the bottom one for? And how do health packs work exactly?
 

F8AL

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So are these good reports or bad?
Good.

Yeah, I'll probably pick it up as well. Whens the release date? And are the maps better than Halo 3's? :mad:
Fall 2010. No opinion right now on the maps, I'll reserve my judgement/opinion when the product is finished and released.

I think they've only played 2 (3?) maps so far, so they definitely can't make a call on that yet.

Good stuff Pluvia. It seems like we are all on the same page concerning things we would like to see improved/nerfed.

I have one question though; how exactly does the new health bar work? I know the top part regenerates like it does in Halo 3 but what's the bottom one for? And how do health packs work exactly?
That's your health. They restore all your lost health. Once your shields are depleted, you will begin to lose health permanently.
 

Pikaville

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I think they need to make the beat down affect your shield and health differently.

Like say 2 beat downs to take down full shield.

1 to take down health.

It doesn't make sense that someone with a fraction of a shield can run up to you and take all yours away,when you only take what little they have left.

The pistol is the best all round weapon in my opinion.It beats the crap out of the AR even close range.

I'm 100% sure I haven't lost a close range battle when I've had the pistol and I'm being AR'd.

It's weak as ****.
 

F8AL

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Sucks how 1 melee will lower your shields no matter how much is left. Like if you beat down a guy with a sliver of shields left and he beats you down, you'll both be on an even playing field.

I'd rather have the old way where it damages your health if your shields are low enough.

And no custom games in the beta? Was there custom games in the Halo 3 beta?
 

darksamus77

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Amen, F8AL. I like the original's mulitplayer the best, because it's most accurate. Myabe just personal opinion, but it is accurate for meleeing. Firefight is still my favorite mode, though, throughout the series...
 

RuNNing Riot

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Sucks how 1 melee will lower your shields no matter how much is left. Like if you beat down a guy with a sliver of shields left and he beats you down, you'll both be on an even playing field.

I'd rather have the old way where it damages your health if your shields are low enough.
Eh. I don't know. Considering that meleeing will kill you anyway if you have no shields, it'd be rather pointless since you'd still kill each other on the next synchronized melée. You'd still draw.

And no custom games in the beta? Was there custom games in the Halo 3 beta?
There was, but it wasn't accessible. Using hacking some people managed to get into and host custom games, but it was never meant for official perusal.

I'm personally more hyped for Forge than CG, anyway.
 

F8AL

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I had my first trash talking game today! We beat these guys and they called us some unsavorary words in the post game lobby. :p
 

Pikaville

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I'm completely done with Reach.

I hated it>liked it>now hating it again.

Everything about it makes me mad.

1)Enemies spawning right behind me ALL THE TIME
2)Grenade spam/radius/power
3)Sticky Launcher
4)The melee shield issue
5)The Guard armor is broken as hell.
6)Hitboxes are ****ed
7)Sword getting deflected by melee
8)The going near someone who has missed a melee kills you bull****.

Overall the game feels very forced.It just seems too noob friendly.It's like the brawl of the Halo world.
 

ThunderSt0rm

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What I've noticed so far:

-AR needs a bit more power
-Grenades need to be nerfed a bit
-Melee attack has too much power
-Armor lock is broken

:/

EDIT: what pikaville said about the spawns
 

F8AL

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Everything about it makes me mad.

1)Enemies spawning right behind me ALL THE TIME
6)Hitboxes are ****ed

Overall the game feels very forced.It just seems too noob friendly.It's like the brawl of the Halo world.
You mean just like MW2? It's very noob friendly.
 

Pikaville

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You mean just like MW2? It's very noob friendly.
It is in a way.But MW2 is pretty **** balanced and a better player usually doesn't lose his one on one battles.Whereas in Reach I've shot a guy 5 times in the back when he is 1 shot,only to have him turn around and nade me to death.It needs fixing.

MW2 is only noob friendly because of weapons like the noob tube and the thumper.Noobs get owned by AR's like constantly.Reach has a bunch of gay *** weapons that a cat could kill someone with by brushing the trigger.

At least the entire enemy team wont spawn RIGHT BEHIND ME in MW2.

Wait MW2 hitboxes are ****ed?

All this being said,it's only the beta.Ill let someone else buy it when it comes out and see what it's like.
 

RuNNing Riot

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But MW2 is pretty **** balanced and a better player usually doesn't lose his one on one battles.
Ha, balanced. Good one.

Two guys meet each other in a narrow corrodor. Noob has shotgun. Veteran has ACR. Noob wins.

Whereas in Reach I've shot a guy 5 times in the back when he is 1 shot,only to have him turn around and nade me to death. It needs fixing.
I think you've just been playing MW2 for too long. You're too used to people having much lower health and no shields.

MW2 is only noob friendly because of weapons like the noob tube and the thumper.
Hardly. It's the experienced players that ***** the noob tube like hell, not the noobs.

Reach has a bunch of gay *** weapns that a cat could kill with by brushing the trigger.
And MW2 doesn't, I suppose.

They're called power weapons for a reason. You don't want the enemy getting them? Then for god's sake use the Scout and get it yourself.

At least the entire enemy team wont spawn RIGHT BEHIND ME in MW2.
I've never had the spawning problem before in Reach, but this comment is totally wrong. They do, and with gusto.
 

F8AL

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It is in a way.But MW2 is pretty **** balanced
HAHAHAHHAHAHAHAHAHHA...wait you were being serious when you said that? :laugh:

and a better player usually doesn't lose his one on one battles.Whereas in Reach I've shot a guy 5 times in the back when he is 1 shot,only to have him turn around and nade me to death.It needs fixing.
You're joking right? I've lost to noobs a lot of times because they simply halo sword lunge commando me or they have pain killer on. So what? Same thing happens in MW2. I shoot a guy with 40 bullets and he doesn't die because the hit detection in MW2 is mutilating.

MW2 is only noob friendly because of weapons like the noob tube and the thumper.Noobs get owned by AR's like constantly.Reach has a bunch of gay *** weapons that a cat could kill someone with by brushing the trigger.
Commando
Pain killer
OMA + DC + noob tubes
Shotguns as "secondaries"
Akimbo
Thermal

Etc.

MW2 has a bunch of weapons that a cat could kill someone with by brushing the trigger as well. (i.e. M16, FAMAS, ACR etc.)

At least the entire enemy team wont spawn RIGHT BEHIND ME in MW2.
No, I've had several instances where the enemy team spawns behind me. In fact, I was playing Wasteland in MW2 last week and I spawned in back of 2 enemies. Awesome spawning system that MW2 has, eh?

Wait MW2 hitboxes are ****ed?

All this being said,it's only the beta.Ill let someone else buy it when it comes out and see what it's like.
Yes. You can empty 2 whole clips into a guy and he won't die. MW2 has the worst hit detection and spawn system which I've ever seen in a video game.

Anyways...moving back on topic...I love powerhouse over sword base because I like to rush the rockets in powerhouse. Most people camp with the shotgun/energy sword in sword base. I also find that most people use the airborne class. I don't like the DMR that much. Still prefer the BR over it. And grenades need to be nerfed, badly.
 

Pikaville

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Ha, balanced. Good one.

Two guys meet each other in a narrow corrodor. Noob has shotgun. Veteran has ACR. Noob wins.
If your using an AR then why are you running down corridors looking for kills like that?A shotgun is obviously going to win most of the time in that situation.The point is that each weapon is specialised for specific ranges,but with skill can be utilised at nearly any range(with obvious exceptions in both games)In Reach there are many weapons that are pretty much unbeatable at their specific range no matter what.

I think you've just been playing MW2 for too long. You're too used to people having much lower health and no shields.
I've played a LOT of every Halo game.Especially 1 and 3.Im well used to how the games work and Reach is just silly.Someone can get lucky with the spread of their DMR and get a headshot.Same goes for a few other weapons.Plus Ive just been mainly running around using double melee and pistol and going seriously +.It's just wrong.

Hardly. It's the experienced players that ***** the noob tube like hell, not the noobs.
Really?Id challenge this point as anyone I know who plays this game a lot NEVER uses the noob tube,unless the other team are abusing it.


They're called power weapons for a reason. You don't want the enemy getting them? Then for god's sake use the Scout and get it yourself.
I have being doing that and this is part of the problem.You can't be touched if your team gets even one of them.I got the Gravity hammer and Rockets last night with scout on Powerhouse and got a killing frenzy by camping the areas with health packs.I did pretty much the same with the sword/shotgun on Sword base at the top of the lifts and got a killing spree or 2.


I've never had the spawning problem before in Reach, but this comment is totally wrong. They do, and with gusto.
This is just weird because I very rarely get spawned behind in MW2.Unless I'm being stupid around an enemy Domination point or something.

HAHAHAHHAHAHAHAHAHHA...wait you were being serious when you said that? :laugh:



You're joking right? I've lost to noobs a lot of times because they simply halo sword lunge commando me or they have pain killer on. So what? Same thing happens in MW2. I shoot a guy with 40 bullets and he doesn't die because the hit detection in MW2 is mutilating.

Commando
Pain killer
OMA + DC + noob tubes
Shotguns as &quot;secondaries&quot;
This pretty much correct yes,but at least in CoD you have a chance to beat them even if they are using these "rigged" classes.In Reach you will almost never win a battle you shouldn't.Unless the guy is an idiot or a team mate helps you.

MW2 has a bunch of weapons that a cat could kill someone with by brushing the trigger as well. (i.e. M16, FAMAS, ACR etc.)
This is 100% true.

No, I've had several instances where the enemy team spawns behind me. In fact, I was playing Wasteland in MW2 last week and I spawned in back of 2 enemies. Awesome spawning system that MW2 has, eh?
See what I said to RuNNing Riot.

In reach I've found it to be happening to me on average 3-5 times a match.

Yes. You can empty 2 whole clips into a guy and he won't die. MW2 has the worst hit detection and spawn system which I've ever seen in a video game.
I think at most I've had to use 6 shots when yellow/orange bar.2 Clips is madness.(I take it your exagerating though)

I'm being pretty harsh considering It's a beta.But the issues still need to be addressed.As it stand there are a good few game breaking flaws.I don't want to play a game where I come up against an enemy knowing I can't take him out no matter what because he has X,Y,Z weapon/armor.Thats pretty much why Im giving up on the beta.Plus when the actual game comes out I assume it will be pretty different so Ill just have to learn whats changed.Ive got the core gameplay down now so.....

I'm gonna stop comparing the 2 before it turns into Halo thread vs Aidan.

I don't wanna piss anyone off.
 

RuNNing Riot

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Seems we agree on a lot of stuff, F8AL. :meh:

Sword Base just ****es me off, quite frankly. Much too enclosed for my liking, and your motion tracker's bloody well useless because of the multiple floors. It's like the Construct of Reach. It's just so difficult to keep an eye out for any possible attacks from every direction, so I see loads of players camping in some foreign corner with the Shotgun or Sniper Rifle. Grenade spamming is everywhere.

Powerhouse is really kind of meh for me, but right now it's just better than Sword Base. We'll see if I change my mind when Invasion comes along tomorrow and we get to play Boneyard.
 

RuNNing Riot

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Double post, I know, but pikaville ninja'd me.

The point is that each weapon is specialised for specific ranges,but with skill can be utilised at nearly any range(with obvious exceptions in both games)In Reach there are many weapons that are pretty much unbeatable at their specific range no matter what.
Again, I defer to saying that there are things in MW2 which are th exact same. Steady Aim SPAS-12. Stupid long range for one hit killing. Quick scoping. Turns snipers into plausible close range weapons. And you can choose to spawn with both, if you want. And there's far more than that.

And it's not like those guys who use them in Reach just took them from a shelf next to their spawn point. They earned it by running there and grabbing it. If you find it too difficult to just run or jetpack there yourself and challenge them for it, then that's too bad. That's Halo. It's happened in previous games before, Reach is no different. Just look at the chaos that happens during those Team Slayer matches on The Pit - the opening firefights in the rocket corridor or sword room.

Really? Id challenge this point as anyone I know who plays this game a lot NEVER uses the noob tube,unless the other team are abusing it.
OMA/Scavenger noob tubing. Do you see newbies using that with such skill? It's bad enough when you meet someone in those odd one-on-ones, but when the person in question knows exactly where you will spawn on every map it just gets ridiculous.

I have being doing that and this is part of the problem.You can't be touched if your team gets even one of them.I got the Gravity hammer and Rockets last night with scout on Powerhouse and got a killing frenzy by camping the areas with health packs.I did pretty much the same with the sword/shotgun on Sword base at the top of the lifts and got a killing spree or 2.
I do agree with you here, actually. Close range weapons and Sprint are incredibly good. Practically too good.

Really, I don't think that any of Reach's problems are truly game-breaking.
 

Pikaville

Pikaville returns 10 years later.
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Double post, I know, but pikaville ninja'd me.
I did kind didn't I. :laugh:



Again, I defer to saying that there are things in MW2 which are th exact same. Steady Aim SPAS-12. Stupid long range for one hit killing. Quick scoping. Turns snipers into plausible close range weapons. And you can choose to spawn with both, if you want. And there's far more than that.

And it's not like those guys who use them in Reach just took them from a shelf next to their spawn point. They earned it by running there and grabbing it. If you find it too difficult to just run or jetpack there yourself and challenge them for it, then that's too bad. That's Halo. It's happened in previous games before, Reach is no different. Just look at the chaos that happens during those Team Slayer matches on The Pit - the opening firefights in the rocket corridor or sword room.
Ok yeah I gotta agree with you here mostly.But since everyone can use any weapons in MW2 it's not as annoying.(At least for me)Halo is usually(not all the time)who ever controls the power weapons is going to win.(Sniper Rockets,Camo,Over shield etc)Unless you manage to take them back It's near impossible.Plus in team slayer if the other team got most of the BR's it was usually game over.Which is why I stuck with MLG most of the time.I had a 40,45,46 and 46 in MLG,Doubles,Team Slayer and FFA respectively.

OMA/Scavenger noob tubing. Do you see newbies using that with such skill? It's bad enough when you meet someone in those odd one-on-ones, but when the person in question knows exactly where you will spawn on every map it just gets ridiculous.
Yeah this is super gay when It happens.Javelin on S&D can be seriously annoying sometimes too.Whenever I hear that sound I'm always like "Please don't hit meeeeee!"


Really, I don't think that any of Reach's problems are truly game-breaking.
Not even the beat down shield issue?
Or the power of frags?
Or the fact that if someone on your teams quits you really have no chance of winning unlike other Halos.
 

The Real Gamer

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Guys, guys lets calm down. Both games have their ups and downs, but if we're simply talking about which one is more "noob-friendly," that title belongs to Modern Warfare by far.

The skill gap in Halo 3 is crazy. Anyone who has played a team of scrubs one game, followed by a team of 50's the next would agree with me.
 

:mad:

Bird Law Aficionado
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Hey guys I don't see Call of Duty: Modern Warfare 2 in the title on this thread. I guess that means we should be talking about the Halo Reach beta instead.
 

F8AL

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So I had a funny game today while playing the Halo: Reach beta. I was playing team slayer on powerhouse and we beat the other team. Some guy on the other team proceeded to send me 2 voice messages:

Voice message 1: "I know you used a lag switch! I'm going to file complaints on your account for "lacking skill" and "cheating".

Me (via message): lol k

Voice message 2: "You were lag switching me. I'm going to get Bungie to kick you out of the beta."

Me (via 2nd message): You're just bad. ;)

Him (message): Just because you're gay doesn't give you the right to be an ***.

Please refer to this video: http://www.youtube.com/watch?v=39HbOL312Do

They were right in the video when the guy says "Well if they're better than you, they're probably cheating. Or gay."

So apparently, just because I beat him and his team means that I was using a lag switch, I'm "gay' and "cheated".

:laugh:
 

Pikaville

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Lag switch.....what an idiot.

Ok I'm done now anyway.

I'm just kinda raging over the fact I don't like it and I though it was going to be awesome.
 

Charizard92

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^Again, not every game plays the same. Halo is rather well known for "non-dying", as in it takes some energy to kill someone with most weapons (In contrast to other games out there, Call of duty is the most obvious, due to the simple fact that it takes almost no energy to kill someone [I blame stopping power, but I digress]). This allows for the person being shot to retaliate, thus making weapon choice & skill greater factors than "who shot first". Due to the second coming of Health in Reach, the increased power of the weaponry, & new tools to slay someone (namely the use of the double melee & others) means that there is more "dying" in Reach than in the trilogy proper, yet less so than games based in the modern era (not pointing fingers). This allows for newer players to pick up Halo easier, since the system is arguably more fair (since there is now a chance of retaliation), but allows for some room for expertise to enter (ex the high skill required to wield some weapons like the Pro pipe, DMR, and sniper rifle). Obviously there are bound to be flaws in there somewhere, it's a beta of a new step for Halo, but Bungie is willing to let us test it out instead of winging it & rely on their video game prowess. (This is more towards Activision in general than at specific branches)

WHY BUNGIE DID YOU SELL YOUR SOUL TO ACTIVISION?!
 

S l o X

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I really wish I could play Beta right about now.

Just recently getting into Halo and Reach looks amazing. (I don't like a few things but nonetheless, it looks amazing)
 

JustKindaBoredUKno

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Keep in mind, this is a beta. Reach pisses me off more then any game ever has, ever. But I have hope that they realize what they've done wrong and fix it.

There's only two maps right now. Swordbase and Powerhouse.

The pistol is, by far, better then the AR.

They really shouldn't buff the DMR. Two reasons:
A. The **** thing is so ****ing inaccurate if you shoot fast. I sware, I've unloaded a full clip into someones head, and it just misses. Sure, blooming stops spamming. But its not freaking spamming if I'm hitting the mark every time.

B. It needs to stay on par with the needle rifle. The way I see it: DMR = BR. NR = Carb. And god forbid they make these weapons any better then they already are, the Beta is nothing but an exploding death trap as is.


I swear, everything kills you. I just looked all over, couldn't find the video... but if you take a frag grenade at 0 health and 0 shields... you die. No, not from the explosion. The **** thing hitting you does damage.

The plasma launcher is 982038209x better then the grenade launcher.

BTW: word to the wise. Find health pack locations. use them. They save your life. No one seems to grasp this concept yet.
 
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