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Halo series - Crimson Map Pack out now!

RuNNing Riot

Smash Lord
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Bump. Not a single word about Invasion yet?! 0_o

I personally just love it, right now. While it might just be convenient player matchups, the games I've played so far have all been fairly balanced, with both teams winning and losing in equal measure. Not to mention to brilliant loadouts in the last phase. Operator and Grenadier are just awesome.

I do find it rather annoying once a random Elite's lucky enough to get the core outside, though, because once that place's reached there's practically no chance of being able to reset the core again and you just have to grind it, and hope they can't touch the core instead. And I've gotten cases before of a few Spartans just camping right at the Phantom and stopping everyone from getting there, because of squad spawn. Ticks me off, quite frankly.
 

The Real Gamer

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I played the Reach Beta for about 2 hours last night at a friends house! I had a blast wih it!

Guard, Scout, and Airborne are all useful clasess in their own unique ways, but the Invis one (can't think of the name) is kinda meh IMO. The DMR is going to take a lot of getting used to. I had some trouble using it. Heck, I was using the pistol the most out of any other weapon! The sticky launcher wins my vote for the cheapest weapon I've ever used in Halo. Makes the Rocket Launcher look like crap.

When it comes to the maps, they're not bad. I like Sword Base more than Powerhouse simply because of the faster-paced combat, and jetpacks are a must on that map, which makes it fun. Powerhouse is a little too... hilly for my personal tastes. Seems like the team with the high ground will always have the advantage. But, when compared to High Ground from Halo 3, I like Powerhouse a lot more.

The only real major complaint I had was the melee system. It's too good when combined with spriting. If I had my scout class, I was easily sprinting up to my opponents before they could react and beating them down. I even got a couple double kills doing this! Plus I never had to shoot my gun once. The way the melee system is set up, it's almost pointless to try shooting at close ranges.
 

darksamus77

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I hate invasion mode. I've never seen the elites win and the spawn system sucks.
This. I've seen 2 cores retrieved in like...400 matches. It's ridiculous how easy the Spartans can win every time. And when they get a Scorp...forget it
 

JustKindaBoredUKno

Smash Lord
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Dec 19, 2007
Messages
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Southeast Michigan
I don't care for invasion right now either. Boneyards just weird. I also don't like how theres a giant back part of the map thats totally useless.

Invasion isn't balanced. DMR starts? Seriously? Poor aliens.

90% of the time it splits up guests too, which is really, REALLY annoying. My guests aren't all that great at halo, but it really shows how much better you can play invasion when you can coordinate strategies. Its too bad no one talks, or has brains enough to actually pull something like that (rather then some 7 year old screaming OMG AWESUM! every 2 seconds)
 

Maniclysane

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Sep 23, 2008
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stadium transformation
REACH IS SO GOOD.

I'm going to cry when the beta ends. This is all I have been playing since I got my xbox back. The invisible class is easily my favorite and I do way better with it than any of the others.

Also the Shotgun and DMR are easily my two favorites. The only gun that needs to be buffed / changed is the grenade launcher. I can see huge opportunities for it in custom games, but in match making I don't really bother.
 

Pluvia

Hates Semicolons<br>;
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Mass Effect Thread
Whoever thinks the Elites are worse than the Spartans is talking off their nut.

Anyway I got betrayed 3 times in a match, forgave everytime, then got kicked after the 3rd forgive for betraying someone when I was nowhere near teamates and hadn't betrayed anyone.

Apparently if you don't kick people for betraying, the game kicks you.

Also why do 'teamates' insist on stealing my flags in that flag hoarde mode? They need to stop teamates from being able to do that.
 

F8AL

Banned via Warnings
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Messages
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Whoever thinks the Elites are worse than the Spartans is talking off their nut.

Anyway I got betrayed 3 times in a match, forgave everytime, then got kicked after the 3rd forgive for betraying someone when I was nowhere near teamates and hadn't betrayed anyone.

Apparently if you don't kick people for betraying, the game kicks you.

Also why do 'teamates' insist on stealing my flags in that flag hoarde mode? They need to stop teamates from being able to do that.
They want the points themselves.

I was playing Invasion 2 days ago and I accidentally betrayed a teammate while driving a scorpion defending the core and they kicked me. -.-
 
S

smash brawl player 99021

Guest
Anyway I got betrayed 3 times in a match, forgave everytime, then got kicked after the 3rd forgive for betraying someone when I was nowhere near teamates and hadn't betrayed anyone..
That's probably because if you're playing with friends and screwing around (betraying each other), you might not want to kick them. That's the only idea I have...
 

JustKindaBoredUKno

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Its a strat not to keep the flags in the circle, so people won't rush your goal last second to throw them all out (which is SO lame.)

Its the same thing as headhunters. theres really no point in racking up skulls bit by bit, when no matter what one guys gunna win it by bringing in 10 at once.

IMO, a lot of the guns need to be nerfed, the grenades need to be nerfed, and armor lock needs to be nerfed. I actually don't think anything needs to be buffed.
 

ResidentWaffle

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Jan 22, 2006
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UCLA
I dunno if this is the right thread. I'm looking to get good at halo. Anyone willing to point me in the right direction? (i.e. threads/fourms)
 

JustKindaBoredUKno

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If I were you I'd just wait until Reach comes out, the transition between 2 and 3 wasn't nearly as much as 3 to reach, and it was hard to maintain staying good then. But with halo 3 there's not much to it. Know where weapons spawn. Use your BR. And for the love of god learn how to bank grenades. It seems like thats the #1 most missed thing with up and coming halo players. Know when your beat, know when to wait. Running away is one of the most useful things you can learn how to do in 1 v 2+ situations.

If you're considering teams, talk, talk, talk. Even the best of players can be shut down with the right strategy. And never give up when you're with the team. Keep shooting, never duck away. It may be too late for you, but that extra shot or two could very well keep your teammate alive.
 

darksamus77

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Wanna get good at Halo? Know how to use grenades effectively and get good with the basic weapons (AR, BR, Needler). That'll help you a lot in Reach right now. Activate stealth and RUN when you're outnumbered, it gives you an advantage, believe it or not. Grenade traps are VERY handy
 

Charizard92

Smash Champion
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May 13, 2008
Messages
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Same as above^

Anyway, towards Invaison, Yes, it is inbalanced, as Elites have a general advantage in slayer (where their increased agility, weapons, & banshees come into greater effect) while spartans have the advantage in normal (since being on defense with a DMR is always possible).

It is not, however, to win as an elite in normal or a spartan on slayer, just rather hard (although yesterday as an elite my team outright went through the defense [general strategy, go right & constantly alternate, then go inside (which is less well defended), then bum rush until the core is delivered] & defeated the other team in a few minutes) (also, today, I played as a spartan on invaison slayer, we were losing & half our team quit. One of my team mates recomended to use the guard/shotgun class so one can guard, the other shoots, and we alternate, we barely won, & got over 1500 in EXP).
 

Master Xanthan

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Does anyone know exactly how many headshots you need to kill someone with the DMR and the Needler Rifle? I thought it was 8 one time because this one kid wasn't playing in a match so I took my time headshotting him to see how many I needed. I'm pretty sure it was 8 but that seems underpowered so maybe I wasn't aiming correctly.
 

Charizard92

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My guess is 3 shots anywhere and then a headshot to kill. Halo doesn't function like other games when it comes to headshots. In other games, aiming for the head gains a multipler adding to the damage done (this also ensures that sniper rifles are OHKs to the head and not elsewhere [outside CoD]). In Halo, if a shot from a weapon that can headshot depletes an enemy's shield with a shot to the head will kill.

It ain't easy to explain with words

So far, the known weapons that can headshot are the magnum, needle rifle, DMR, and sniper rifle (no Idea on the focus rifle, I don't aim for the head with that thing)
 

The Real Gamer

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I think it's going to be interesting how Bungie decides to nerf the sticky launcher. Even if it only shot one sticky it would still latch onto your opponent and easily kill him/her.
 

F8AL

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I think it's going to be interesting how Bungie decides to nerf the sticky launcher. Even if it only shot one sticky it would still latch onto your opponent and easily kill him/her.
Ugh, that weapon. Takes FOREVER to charge up. I once got that on swordbase and fired a few shots.
 

ThunderSt0rm

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@TRG: Not always, it depends on the angle they're at compared to your position. Plus the shots fired always seem to attemp to chase the person through walls if they duck the slightest bit into cover.
 

The Real Gamer

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@TRG: Not always, it depends on the angle they're at compared to your position. Plus the shots fired always seem to attemp to chase the person through walls if they duck the slightest bit into cover.
Right but you have no way to defend against it if you don't see it coming.
 

F8AL

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What's a good way to avoid grendades in reach? I always get ***** by them cause they have soo much range.
Stay far away from the enemy. People love to commit martydrom when they die in the Halo: Reach beta. Heck, most of my deaths are because of grenades or melee attacks!

They'll be nerfed in the final game. I HOPE.

EDIT: YES THEY WILL BE FIXED!!!

http://ca.kotaku.com/5535866/these-halo-reach-problems-are-being-fixed

Things like FLAG TAKEN...FLAG DROPPED...FLAG TAKEN...etc etc. It's annoying as hell, but has "already been fixed for fall". So too has a loophole on the Stockpile map that allows people to deliberately ruin games by messing with their own flag collections, along with isolated cases of graphical corruption .

Even some things that were design choices, and not glitches, are being re-tooled, like the game's reticules - which people think are to transparent - along with the amount of damage a frag grenade dishes out and an improved method for detecting where you're taking fire from.
 

RuNNing Riot

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By 'messing with their own flag collections', I presume it means that a player can no longer just pick up their own flags and drop them again to score points?

Perfect. Jesus, one of my friends did that once in a public game and got the hell flamed out of him by everyone on the team. Including me.

Sticky launcher I actually did get to use one time for a decent while, but I actually found it underpowered. I was camping on one of the far end bridges and never managed to kill anyone with it except for a lone guy running along the floor for the sniper. Does just one grenade kill?
 

Stormcrow2

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Apr 5, 2009
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Northern IL, USA
My friend brought over his ODST disc last night and I was able to test out the beta.

To the post above, one grenade will kill, as long as it sticks them pretty sure. I don't know why it can shoot multiple shots if you charge it up... maybe for making a line of stickies to trap your opponents or something, not really sure. But yeah, I don't find it overpowered either. It takes a while to charge up and is only useful in really open spaces.

Pros:
-The DMR and needle rifle seem pretty cool, although the DMR is much different than the BR and will take a long time getting used to.
-Pistol is pretty good; not quite the halo 1 pistol pwnage, but the scope back again makes it better than the halo 3 pistol.
-You can basically vote for which game type you want to play while in matchmaking, before the game starts.
-The warthog drives pretty smoothly

Cons:
-Nades are just too powerful, and the animation when throwing them is kinda weird.
-Beat downs are too easy with scout class
-I'm worried that the classes will take away from some of the competitive style gameplay like halo 3 gives us... you have to worry about people with jetpacks coming up behind you, scout classes running and beating you down, and invis class. Maybe they'll make some type of hardcore or mlg playlist that doesn't have classes or something.

That's about all I've got to say.. I know a lot of it is repeating what others have said, but I only played it for an hour and a half or so.
 

RuNNing Riot

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Suffers much of the same problems as the Needler in that case. In the time it takes for the grenades to reach the person and detonate, especially at longer ranges, they're more than welcome to fill you full of holes in the meantime.

And thrown plasma grenades do not home in on people, F8AL.
 

RuNNing Riot

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I wasn't just talking about the charge time. You have to charge the shots, wait for them to home in on the enemy, then wait perhaps a second for them to blow up.

Mind you, the gun's also absurdly loud. I just gtfo of the main room if I hear the noise of it.
 

F8AL

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I hate it how when you melee someone when they sword you, it can deflect it. Makes a whole lot of sense.
 

Charizard92

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Interesting new discovery, in Reach, you have to deplete the shields BEFORE you do real damage.

Meleeing will only deplete the shields this time around. A melee will not go into someone's health UNLESS their shields are gone.

Oh, and with the headshot thing, the same thing applies, remove shield then headshot in order to kill somebody (for both Magnum & DMR [same power] this means that 4 shots anywhere followed by 1 shot to the head kills.) This sounds like the DMR is weaker than the BR, until you realize that the DMR is a hitscan weapon, so if you point & fire at someone, it will hit.

On that note, the manner on how Human weapons work also changed. The Auto aim is lower now (In Halo 3, missing by an inch will cost you, now it's mere fractions). Conversely, since there is no longer any bullet lag, the only excuse for not hitting somebody is not aiming the thing you're using at them. It makes precison harder, but run & gun easier.
 

Stormcrow2

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On a non-reach note...

Anyone working on getting all the mythic achievements for halo 3?

I've gotten up to 74 achievements for halo 3 and it's exciting that I only have 5 left to get. One particular one I've been having a lot of trouble with is the 2 death from the grave medals on orbital achievement. Anyone have a good strategy for this? Every time I kill someone with a nade after I die, it doesn't count it as a kill from the grave (I guess because it's too soon after I die?). I've even tried shooting a rocket down the long hallway, then committing suicide right after in hopes for the rocket to hit someone. It also doesn't help much that even on the team mythic playlist, orbital is rarely picked. It picks citadel and heretic WAY too often. I've gotten all the other mythic achievements besides the perfection on mythic map achievement. That one's pretty difficult to get as well, as the majority of the games in team mythic are flag or bomb games, and mythic maps are not picked all that often in other playlists.
 

RuNNing Riot

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On a non-reach note...

Anyone working on getting all the mythic achievements for halo 3?

I've gotten up to 74 achievements for halo 3 and it's exciting that I only have 5 left to get. One particular one I've been having a lot of trouble with is the 2 death from the grave medals on orbital achievement. Anyone have a good strategy for this? Every time I kill someone with a nade after I die, it doesn't count it as a kill from the grave (I guess because it's too soon after I die?). I've even tried shooting a rocket down the long hallway, then committing suicide right after in hopes for the rocket to hit someone. It also doesn't help much that even on the team mythic playlist, orbital is rarely picked. It picks citadel and heretic WAY too often. I've gotten all the other mythic achievements besides the perfection on mythic map achievement. That one's pretty difficult to get as well, as the majority of the games in team mythic are flag or bomb games, and mythic maps are not picked all that often in other playlists.
Heh. My brother's actually got all the achievements for every single Halo game except for Running the Show (Halo Wars) and Two for One (Halo 3). God, he was screaming at the monitor like a banshee trying to get the latter. He still didn't succeed. :dizzy:

IIRC, he boosted to get the Perfection achievement. Just get a reasonably sized party that will fill up every slot in the game. Make sure you're coordinated so you don't start shooting the guy who's going for the Perfection though.

For the Death from the Grave one, easy as hell, just stick someone at close range and let them melee you to death. We did help a friend boost for that too, though, so if you lack patience...
 

Stormcrow2

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Thanks for the tip, but I don't want to boost. They don't feel like "achievements" when I get them then... all of mine are legit :)

But yeah, the 2 death from the grave on Orbital is not nearly as easy as it sounds. I've played the map at least 5 times trying only to get the achievement for the entire game, and I've gotten 1 medal half the time and none the other games. The problem is you have to get lucky, and attempt to know when your opponent is going to punch you for the beat down. You have to judge their skill level to know when, because if you throw it too soon, you'll die first, but not get the kill from the grave medal. Happens to me almost every time. There's only like a milisecond frame where you have to throw the sticky nade so that you die (if you are melee killed right away), and then your opponent dies so much time later. I don't know why the delay for getting the medal is so long. It's probably at least 1 full second later that your opponent must die, in order to get the medal. To me, this seems like the hardest mythic map achievement, maybe even moreso than the perfection on a mythic map achievement. For those, you can at least camp on any of the maps to get it, although they are mostly pretty small maps, so it's not that easy. Orbital and longshore are rarely picked in the playlist, and I'm not sure why. It picks either Citadel or Heretic 75% of the time or so it seems.
 
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