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lol i remember meeting david for the first time at AN07 iirc...Hey guys, any casual/tournies happening from dec 23rd to Jan 10th? I'll be back in town and it would be fun to play all you guys again like old times.
Oh, and a big congratulations to Dragon_Hawk =D!
lol, it's probably still vacantkurtis, james, tristan, bernard...i guess i must be forgetting someone.
yeah, armada seems pretty campy to me =P that annoying guy who kept yelling stuff at apex was right...he really does spend a lot of time floating, waiting, fairing, until he gets in on someone.
Golden Sun 3 coming out in a 2 days, anyone hyped or going to get it?
i just hope it's still in stock on tuesday...JESUS ****
GOLDEN SUN 3 COMES OUT IN 3 DAYS!!
THAT SURE SNUCK THE HELL UP ON ME caps
what's interesting is that, while i agree you with you that he's pretty campy, what you described is more like "approaching only sometimes."It's coming out for NDS. And camping is JMan *laser, laser, laser, run across the stage with sh bair/nair & repeat"
lol that reminds me about that time i struck us to dl64 fox vs. puff and i started laser camping, just to try it out since i suck at camping LOLi think about it a fair bit because i'm conscious of the fact that most people find my character annoying, and i want to continue playing her without making the game unenjoyable for others =/ i imagine i should probably think about it less, but meh. it's in my nature to try not to bother people.
You're still waiting for them to come into your space, though. And not actively seeking them out.hmmm...
things like...spacing moves just outside someone's range. you're not approaching, but you're also not exactly waiting for them to COME to you, since you're right beside them...i'm imaging marth spacing retreating fairs, as close as he can get without it being unsafe.
it's a bit different from, say, getting to a high up spot and sniping everyone. you're kind of right in their face, yet not approaching.
That's a big statement. Almost every competitive fighting game favours defense. Its no secret that setting up offense requires the player to partake in a game of chance. At the very least, attacking opens yourself up to risks and decisions you otherwise wouldn't encounter while on defense.Competitive games should reward taking the offensive initiative, if only by a little bit.
Any game that defense is better than offense has a problem IMO.
Way to glide over an opportunity to smash guys. With the lack of events this year I would have thought people would jump at a smashfest invitation.Anybody want to come by tomorrow for casuals? 8 person cap
I don't know about other people, but I've spent my whole weekend working on my operating system project with my group members in Waterloo. It's been many a long nights and we're finally almost doneWay to glide over an opportunity to smash guys. With the lack of events this year I would have thought people would jump at a smashfest invitation.
You are referring to the inherent characteristics of reactionary play though. By basis of reacting, you are the one who responds, and doesn't take initiative.That's a big statement. Almost every competitive fighting game favours defense. Its no secret that setting up offense requires the player to partake in a game of chance. At the very least, attacking opens yourself up to risks and decisions you otherwise wouldn't encounter while on defense.
To say games that favour defense have problems, implies that almost every SF and Arcsystem gave has problems. Defense has always been a better strategy. Its never been a problem.