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Grand Old Thread: League of Legends!

Sinz

The only true DR vet.
Premium
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8,189
 /l、
(゚、 。 7
 l、 ~ヽ
 じしf_, )ノ
 

voorhese

Smash Master
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Dec 22, 2007
Messages
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Decatur, IN
I played support alistar, and i liked it a lot =) i am sure now that when people say that nidalee can be support they are wrong.
 

M3D

In the Game of Thrones, You Morph or You Die
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dangit... free Fizz week. So many people gonna be taking him in normal games. :(
 

fkacyan

Smash Hero
Joined
Mar 15, 2008
Messages
6,226
Get back on topic, guys.
Stop it.

Forums are a place for people to relax and enjoy themselves, especially in a general thread.

I don't know who taught you that forum moderation was about being a nazi in regards to enforcing rules, but they were wrong. Relax.
 

Wave⁂

Smash Legend
Joined
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Messages
11,870
I will never understand why people insist on arguing with people who can erase their accounts from existence.

Also, buy Skarner, y/n
 

JTB

Live for the applause
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implying smashboards is life and we couldn't live without an account
 

M3D

In the Game of Thrones, You Morph or You Die
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Every time I see espy's pony avatar I die a little bit more inside. Almost nothing more sad than a bronie.
 

bassem6

Smash Lord
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Dec 6, 2006
Messages
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oklahoma
Skarner is sooooo much fun and he is really good too. I highly recommend buying. I would buy right now if I had enough IP. Waiting for dat dodge rune refund :\
 

DMG

Smash Legend
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Slippi.gg
DMG#931
no

stop that

Heimer got nerfed with the debuff changes to dragon and baron. Poor little guy :(

Sivir at first glance looks kinda nerfed. Late game she definitely looks like she is. Especially if her AD ratio is bonus AD instead of total AD on Ricochet. Either way, she can't leave on Ricochet and mindlessly push/attack.

Her passive looks like a weaker version of Vayne imo.
 

Shaya

   「chase you」 
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Patch notes out!

New Skins in the Store
  • Thunder Lord Volibear
  • Northern Storm Volibear
  • Silverfang Akali
  • Imperial Lux

League of Legends v1.0.0.130
Volibear, the Thunder’s Roar
  • Rolling Thunder: Volibear drops to all fours and runs faster if chasing an enemy champion. The first enemy he attacks is knocked into the air and flung behind Volibear.
  • Frenzy: Volibear's repeated attacks grant him additional attack speed. Once Volibear has repeatedly attacked three times, he can perform a vicious bite on his target.
  • Majestic Roar: Volibear lets out a powerful roar that damages and slows enemies. Minions and monsters are feared as well.
  • Thunder Claws: Volibear channels the power of the storm causing his attacks to blast his targets with lightning that bounces to other nearby enemies.
  • Chosen of the Storm (passive): Volibear heals rapidly for a few seconds when his health drops to a critical level.

Fizz
  • Urchin Strike's targeting updating to hit targets slightly earlier
  • Urchin Strike's attack component can no longer be dodged

Jarvan IV
  • Martial Cadence (Passive)
    • Damage changed to physical from magic
    • Damage changed to 6/8/10% (at levels 1/7/13) of the target's current health from 8%
    • No longer procs spell effects such as Rylai's or Spell Vamp
  • Increased the hitbox size of Demacian Standard when targeted by Dragon Strike

Karthus
  • Wall of Pain
    • Wall duration reduced to 5 seconds from 7
    • Now only affects a target once (instead of reapplying every pass through)
  • Fixed a bug where Leona's passive and the Dominion center Sigil could cause an immediate double kill against Karthus

Kassadin
  • Fixed a bug which caused Force Pulse to cast backwards after performing Rift Walk

Katarina
  • Shunpo now always moves Katarina behind the target regardless if Killer Instincts is active

Kog'maw
  • Fixed a bug where where if you killed an enemy that exploded using Icathian Surprise, the enemy was awarded an extra kill (Shaco Hallucinate clone, Maokai)
  • Fixed a bug where Brand's Pyroclasm would give Brand an extra kill if it was traveling toward Kog'maw when Icathian Surprise triggered
  • Fixed a bug where if Ignite killed Kog'maw, it would cause Icathian Surprise to not trigger
  • Fixed a bug where Vayne's Silvered Bolts sometimes caused Icathian Surprise to not trigger

Riven
  • Blade of the Exile tooltip updated to display how much attack damage you will gain. It has also been clarified to state that Blade of the Exile scales off TOTAL attack damage, not bonus attack damage.

Sivir (Remake)
  • General
    • Attack range increased to 500 from 425
    • Attack missile speed increased to 1400 from 1200
    • Updated her attack frames to be more responsive
    • Base attack speed reduced to .658 from .679
    • Base attack damage reduced to 49 from 52.11
    • Updated recommended items
  • Fleet of Foot (Passive) – Remake
    • Sivir’s basic attacks against enemy champions grant her 50 Movement Speed for 2 seconds
  • Boomerang Blade
    • Mana cost reduced to 70/80/90/100/110 from 80/90/100/110/120
    • Damage changed to physical from magic
    • Bonus attack damage ratio increased to 1.1 from 1.0
    • No longer has an ability power ratio
  • Ricochet - Remake
    • Sivir’s next basic attack bounces to 5 additional targets dealing 20/35/50/65/80 (+ 1.0 Attack Damage) physical damage to the first target and 25% reduced damage to each subsequent target. 7/6/5/4/3 second cooldown. 40 Mana cost.
  • On The Hunt
    • Now additionally applies the buff to allies who come into range while On the Hunt is active rather than only on activation.
    • Attack speed bonus changed to 30/45/60% from 30/60/90%
    • Allied attack speed gain increased to half of Sivir’s bonus from a third
    • Cooldown adjusted to 100/90/80 seconds from 90

Taric
  • Shatter ability power ratio increased to 0.6 from 0.4
  • Radiance ability power ratio increased to 0.7 from 0.6

Vayne
  • Fixed a couple small bugs introduced to Condemn with Fizz patch

Yorick
  • Fixed a bug where Ignite's tick damage dealing the killing blow caused Omen of Death to fail to reanimate its bearer
  • Fixed a bug where Leona's Sunlight passive and the Dominion center Sigil could cause an immediate double kill against the Omen of Death target
  • Fixed a bug where if Ignite killed the Omen of Death bearer, they would not be reanimated
  • Fixed a bug where Vayne's Silvered Bolts sometimes caused Omen of Death to fail to reanimate its bearer

Items
  • Health Potions now restore 150 health over 15 seconds (instead of 200 health over 20 seconds)
  • Madred's Razor
    • Proc chance increased to 20% from 15%
    • Proc damage reduced to 300 from 500
  • Mana Potions now restore 100 mana over 15 seconds (from 100 over 20)
  • Wriggle's Lantern proc damage reduced to 425 from 500

General
  • Chat window location will be now saved between games
  • Improved the targeting algorithms; it should now be much easier to select units that are obscured
  • Damage from lane minions to champions reduced by about 15%
  • Jungle Adjustments
    • Small camps now respawn faster, but have reduced rewards
    • Small camps now have a Healing Sigil, healing the killer based upon how much health they are missing
    • Neutral monsters now have their health, damage, experience reward, and gold reward increase with game length, instead of having health increases with each respawn
    • Neutral monster experience range reduced to 400 from 800 (the killer always gets experience)
    • Ancient Golem camp experience increased slightly and gold reduced slightly
    • Crest of the Ancient Golem now grants 25 flat MP5, but grants 1% regen from maximum mana, from 1.5%, and provides energy
    • Lizard Elder camp experience increased and gold reduced slightly
    • Blessing of the Lizard Elder melee slow % reduced to 8/16/24% from 10/20/30%
    • Dragon and Baron Nashor are now immune to armor and magic resist-shredding effects
    • Baron Nashor will now push wards away if you try to place one too close
    • Monsters now heal 5% immediately when they retreat (instead of after 1 second), but are easier to re-aggro
 

DarkDragoon

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I'm so excited to have a new skin soon.
This is great.

Although I don't know what it looks like...Silver Fang sounds like some sort of sexy arctic themed Akali.

This is great.
-DD
 

DMG

Smash Legend
Joined
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Messages
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Waco
Slippi.gg
DMG#931
Yeah I hated that Riot seriously tried to justify having Baron conceal wards so well. "If you AA this perfect pixel that's in this awkward spot you can do it". No shut up
 

Shaya

   「chase you」 
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I wonder if sivir's new ricochet still will proc on towers.
I'm pretty sure, theoretically, she will be dealing less damage late game now. And likely mid game too. But she'll be a stronger bot carry / team fighter.
Her Q dealing physical damage is a flip of the coin buff/nerf,
Sivir's item build hasn't had armor pen apart of it usually (not until late game), so the removal of her magic damage hurts her ability to be dealing mixed damage. The loss of the AP ratio hurts how she scales with Baron/Wota/etc (meh)

Fizz getting pseudo buffs... a bit shocked.

Jarvan building some damage will be looking at better output late game. Removal of the mixed damage may or may not hurt his tanking a tad.

The Wiggles/Madreds 'nerf' make it even worse on junglers now... its really turning into a laner item only...
 

DarkDragoon

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The Wiggles/Madreds 'nerf' make it even worse on junglers now... its really turning into a laner item only...
It doesn't really make it worse since they did nerf the entire jungle too, right?

-DD
 

Shaya

   「chase you」 
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It doesn't really make it worse since they did nerf the entire jungle too, right?

-DD
Most of the viable junglers already do pretty well on every camp building straight damage, and only really 'need' madreds for dragon/baron. Some would need it for buff camps, but most of the good junglers do not.

As I said, it's an amazing laner item. And because of how prevalent the item is (you would usually have at least one bot/top if not both), most junglers don't need to run it because the team will cover the damage.
 

L__

Smash Master
Joined
Nov 5, 2007
Messages
4,459
Location
flopmerica
Yeah I hated that Riot seriously tried to justify having Baron conceal wards so well. "If you AA this perfect pixel that's in this awkward spot you can do it". No shut up
can't you just attack move? I know I've done it before

not that hard to remove that ward
 

DarkDragoon

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Does this mean RIP perfect leashes?
:[ I think so.
But everything is weaker so why does it matter?

Most of the viable junglers already do pretty well on every camp building straight damage, and only really 'need' madreds for dragon/baron. Some would need it for buff camps, but most of the good junglers do not.

As I said, it's an amazing laner item. And because of how prevalent the item is (you would usually have at least one bot/top if not both), most junglers don't need to run it because the team will cover the damage.
Oh. Well for dragon/baron I'm sure the increased proc rate will balance out the damage output with some luck, right?
-DD
 

PhantomX

WarioMan
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Apr 16, 2008
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Yeah, pretty much... now that Wriggle's (and Madred's) is nerfed on top of jungle being weaker, the Doran's/AoE junglers are gun run Amok (Riven, Lee Sin, Skarner, Udyr, Nocturne, etc.)

Dragon and Baron are also weaker (supposedly... doesn't seem to say in notes), so as long as you get your team to converge on dragon you should still be able to get it no problem. Shred nerf is going to hurt Trundle, Karthus, and Soraka pretty hard.
 

Wave⁂

Smash Legend
Joined
Feb 16, 2006
Messages
11,870
Improved the targeting algorithms; it should now be much easier to select units that are obscured
Goddam Cho nerfs

AoE junglers are gun run Amok (Riven, Lee Sin, Skarner, Udyr, Nocturne, etc.)
Stonewall said in his latest video that camps gain some AoE resistance, but I don't see it in the patch notes.
 
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