DoH
meleeitonme.tumblr.com
Get back to Melee you ****er.
Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
Lmao.GP only needs his passive to apply on Parrrley and he's fine. I agree he's -slightly- underpowered, and is in need of just a little more to umph him. I general CD reduction on his QWE would also be in order, flat 20 and 25 sec CD on his WE are a little over the top when there're heroes like Galio, Morgana, and Garen. Ez's 9 sec flash also comes to mind.
Mostly GP looks weak because so people know how to play him effectively. All this ridiculous classification of "Critplank" and "Tankplank" and all that garbage, baddies being bad.
I have tested GP with and without numerous levels of CDR from a combination of masteries and Celerity Glyphs/Quints (Don't have Focus')....Do you SERIOUSLY... like, SERIOUSLY SERIOUSLY HONEST TO GOD think that reducing the CD on his E would do nothing? Do YOU know how to play Gangplank? You have your E off CD during laning... WHAT? Yes, denying siege creep is important. Do you have to ever wait in order to do this? HELL ****ING NO,
come on, you're seriously not trolling us with that portion of your post?
Every 6 seconds (less with CDR) he gets a ranged physical attack that deals 100% of his attack damage + a bit extra, chance to crit, and deals 50 (+10 per level) TRUE DAMAGE?However you said "Early on in the game." We're no longer there. We have heroes like Garen, Lux, Galio, MF, Pantheon, Sona(!), etc. All those heroes have strong lane presence and the ability to zone well (or are just really really good). Having a melee hero with early-game mana problems with a very strong harass and a solid contender for a 1v2 lane (Like those even exist anymore) isn't going to suddenly make him OP. There are plenty of heroes who are already up there.
Elementz's idea, actually. Speccing Plank as a durable melee DPS is actually rather difficult given how poorly his damage scales without the right itemization. The % pen is mostly to help him itemize easier and open up more variety.As for your ideas, I think they're quite off. Give Parrrley a built in LW? Why not just make Parrrley do True Damage and remove it's chance to crit?
Actually, I thought the idea was rather creative. This would help him out immensely in teamfights, and the application of GSB after using E on himself is NOT for the laning phase (although it gives options there) because you should be using E to deny. Its for teamfights to give him a bit more utility by having a ranged healing debuff (sniping a Sona in the back with a healing debuff without running through their tanks would be a welcome addition to GP's arsenal).A janky combo with E to make Q apply his passive? Why not just make his passive apply to GSB like it should (due to its poorly worded tooltip). Also, having him have to apply E on himself (which is a ridiculous idea in itself) just so he can improve his Q for harassing? That's completely negating the point of his early-game potential.
per second, for 10 seconds, lolGSB isn't 50 +10/lvl damage...
It's 5 + 1/lvl.
[Edit] Mogwai, that sounds awesome. I would love to lend my Sivir/GP skills.
I think your pusher needs to at least be ranged... I mean, morde theoretically works for the exact same reasons in lane, but I'm concerned about the opposing team getting rocked and then having the ability to turtle on inhib towers effectively. I dunno, requires normal game testing IMO. Let's try to set some stuff up next week in normal guiz. If it looks good, we can test the ranked waters.Not having a jungler... it's only going to be useful if their money-dependant carry is in top lane getting very starved of both exp and gold, and doesn't opt to switch with someone in a different lane better suited for a 1v2 lane (which you can do before you even get to your lanes- once you see that the enemy team doesn't have a jungler).
I mean like at least 1 or 2 levels below the 2 guys harassing the solo, and not getting gold. (this being independent of pirate exp denial.) The jungle control and gank support you get from having a jungler is huge enough to outweigh the loss of not being able to farm very well and having the 1v2 solo being slightly underleveled for being a solo, imo. You'd have to SUPER deny their solo.
Also, I think the team would be better off with someone not named Sivir. Ideally, I'd pick a champion that can hold a lane really well and help out with scuffles at dragon, like Mordekaiser, maybe.
That said, I'd give it a go.![]()
5 + 1/lvl PER SECOND OVER 10 SECONDS. So overall its 50 +10/lvl.GSB isn't 50 +10/lvl damage...
It's 5 + 1/lvl.
5 + 1/lvl PER SECOND OVER 10 SECONDS. So overall its 50 +10/lvl.
Basic math ftw?
It's absolutely necessary if you don't have any global teleports in the top lane. Wards can't account for an extra person at dragon, nor do they make up for your opponents' jungler planting pink wards.Jungle is NOT necessary
your... everything... is so wrong here...Oh noez, his 60 True Damage nuke is going to hurt me so much. 6 damage a sec with 50% reduced healing vs 6 base regen (a very low number) means *Gasp* It'll do a total of 30 damage! Oh my god, that's so gamebreaking I can't believe it. How could they ever do something like that.
Most chars have a base regen of ~7-8 and SoS ups that to ~12 by level 2-3.
Oh em gee, GSB is soooooo imba.
your... everything... is so wrong here...
ok, let me try to break this down...
applying GSB on parly does this..
+50 + 10 * level damage onto your nuke, + reduced healing regen, which actually means that the bonus effective damage dealt (assuming they don't already have a potion up) is 50 + 10 * level + their HP/5 (you eat 50% of that for 10 seconds, math is hard, derp).
so you're telling me that making Parley hit for like 76 more damage at level 2 isn't going to break him? like, do you seriously understand how unfun and ****ing broken this was to play against? GP was the total laning package when this worked, he pulled the lane and didn't need help zoning because he basically had a 150+ damage nuke at level 2 that made potions completely worthless. I just... don't understand how you don't understand![]()