To be fair, he's almost completely right.
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Alright, I'll keep that in mind. He does get naturally tanky so easily, it's not like noct where I gotta build it.Basically any time you get fed, PD is a good buy ASAP, otherwise you can wait on it until after HoG, Visage and a Giant's belt item or something like that. I dunno, Mundo builds feel very organic to me, he feels so item independent that you just buy whatever you need when you need it, which in the case of needing damage should be PD IMO.
Gotta agree, so much too this game it's almost impossible to really have useful opinions except about select circumstances or very general rules without a ton of experience. Which I don't have.To be fair, he's almost completely right.
skarner can do this too, almost jungler can provided the enemy takes a long path to red. if the enemy doesn't take a long path then udyr/shyv/mundo can't do it eitherUdyr can LVL 2 invade and steal red (after blue) similar to Shyv/Mundo. I think Udyr dominates early/mid whereas Skarner tends to peak mid/late.
being able to always gank through lane is pretty strong i agreeCompletely disagree. Nocturne + coordinate ganks = snowball fest. Blocking incoming spells + inducing fear is amazing. He is also one of the only few junglers who can reliably gank bottom (Pantheon and Rammus being the other two).
true if he's up against a super fast jungler and he doesnt get blue he will have troubles. honestly i dont have problems keeping up in levels after getting a buff stolen as anybody unless it's udyr/shyv/olaf/mundo trying especially hard to keep me down (but usually they are taking the other 3 buffs and letting me keep up in levels)Mao falls off faster then Skar/Noc/Udyr without blue due to his clear times and the high mana cost on his saplings. If his 1st Blue is taken and you started E, well, you're gonna have a bad time.
yea kinda, but its amazing how i can buy at LEAST 7 pots a game as mundo, and yet on udyr i start boots 3 and sometimes only use 1 pot the whole gamePots pre-LVL 6 the only sustain you need IMO.
the thing about rammuso_O Q into E combo is one of the hardest CC's you can accurately land due to its speed. He is really great at helping mid/top lane champs snowball their lane and doesn't fall off late game as much as like Shaco.
what mogwai said =PI disagree with a lot of what you said (except rammus and warwick, neither is trash per say, but so much better choices imo) but I really have to ask.. PD on mundo? Really?
so my theory on mundos buildsAlso he's never ignorable, cleavers plus high base on burning agony.
Also passive has sustain, plus spellvamp runes are amazing on him.
I just did it because it was fun.I wrote the line they are arguing about and even I don't care.
dont know anything about him pertaining to solo qWhy leave naut out on jungle discussion. Such a beast.
Welp, time to try it some more when I play AP.http://www.reignofgaming.net/redtracker/topic/64944-why-you-dont-pick-haunting-guise
According to a bunch of Riot guys, apparently Haunting Guise is a great late-game item? Or something? I don't into maths.
their argument really doesn't make any sense to me tbhhttp://www.reignofgaming.net/redtracker/topic/64944-why-you-dont-pick-haunting-guise
According to a bunch of Riot guys, apparently Haunting Guise is a great late-game item? Or something? I don't into maths.
No one invades low elo solo so he's got no problems there. His cc makes even the dumbest solo able to gank. Later he has super fast clears and can build to any situation.dont know anything about him pertaining to solo q
in 5s nautilus is comparable to maokai
btw in 5s my entire list changes completely, i think warmogs mundo is good in 5s but not in solo q at all