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Got a question! Sheik Q&A & FAQ

Zankoku

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Sheik always has trouble getting back onto the stage from the ledge. All you can really do is be patient, hope they leave an opening at some point, and get back up when they do.

As for cross-ups, learn to time your aerials late, and make good use of bair (which always sends in the direction behind Sheik) and retreating auto-canceled fair.
 
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If your doing a lot of attacks on shield, dair is actually a pretty good cross up, people go for the early shield grab, then get hit instead, also because of the angle its actually pretty good for shield poking, so if you just double jump around them until their shield gets low and space a dair, you'll get way with it more than you should. Only use this as a mixup tho. Like Ankoku said bair always pushes behind so its like a built in cross up. You can also just land and grab/jab before they react. most people are expecting you to either hit their shield or air dodge, so they wait a bit before grabbing, frame 2 jab kind of ***** that. Also if you're. feeling ballsy sh > downsmash works a lot more than it should as well, if you can land behind them, give them a little bit of jab pressure then try to punish their reaction (hopefully with a f-tilt chain). If you space it right landing with chain can tear an opponent's sheild up, then end with a lightning poke, at which point you can safely put the chain away. I'm not very good at it, but b-reverse needles can be a pretty strong mix up.

Can't help you with getting up off the ledge, esp vs Wario/MK. Just try to be unpredictable i guess(which of course goes without saying lol). I've gotten people with ledge drop double jump vanish through the sheer, "There's no way hes actually gonna do that" factor. In those MU's i try to avoid the ledge, unless its necessary, or i can slip past them off stage with the chain, and get back on before they can get a punish off.
 

phi1ny3

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I always like to think of this, whenever you want sheik to go anywhere, you want to think less of a hypotenuse or angled path:
.../
../
./
/

(yay, bad illustrations/examples)

because her horizontal aerial mobility is booty, and using more "right angles", or straight linear vectors:
<----->
usually getting into position on the ground first, and using that fast ground speed with quick stopping power,

.|
.|
.|
then augment vertically with the jump with her good vertical air speed.
You can still get behind a lot of people on crossup, but it's usually a tight-knit distance (like sometimes you'll have to be closer to your opponent before jumping), if you make good pressure though, you can sometimes do some cool stuff with compensating by using her ground mobility instead. Pivot needles, RAR fair/nair (or just bair), pivot grab, or if you've got true pivots down, you can space jabs/ftilts on their shield after dashing behind them which puts you in a reeeeally nice position (I'm working on getting these consistent).

Usually I find it easier to just bait the opponent's reaction then go for a slip around/punish though.

cool stuff I've found though on the ledge, Sheik's ledge jump needles (and I guess ledge hop needles if you retreat at the right time) can hit the opponent without lagging up majorly from landing (you can usually land onstage or regrab the edge without having to use vanish/chain) to snap back on the ledge, nice sting if they're getting too cocky or close with ledge pressure. ledge hop -> AD is deceptively good, but not something you want to do every time (as with most of these). You can also ledge jump -> fair on their shield, which is safe unless they guess what you do afterwards usually (or are MK and have a dumb stuffer for whatever you do), and you can mix up the fair with AD/bair behind you when you come down.
 

BRoomer
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chain hog-> ledge drop-> fair for full invul fairs
chain hod ledge drop-> sweet bair can work against people who are very close in sheild.
your attack on isn't terrible after 100%
ledge drop air dodge into sheild or jab
your get up jump is amazing, chain to ledge jump has lots of invul but still gives you a lot of safe options after the invul is up.
ledge drop upB on stage (if memory servers you need to use your second jump to get that forward momentum since upB is momentum bassed, but you should be invul once you are above the stage.


there are lots of ways to mix up getting on stage.
 

KuroganeHammer

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Yeah, I like get up jump > nair. Moves you a safe-ish distance and it comes out nice and fast. <3


Does anyone find Forward > Up > C-stick down > Z, a better way at DACUS'ing?

I can't get it the other way.

Also another question, how do you guys bait attacks?
 

BRoomer
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dash dance
false needle tosses (charge cancel immediately will always result in some sorry of reaction)
dash in mix ups (sheild, nair, dash through, full hop needles, vanish)
 

KuroganeHammer

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I find dash dancing difficult with Sheik (in Brawl :troll:).

But I'd honestly never thought of false needle cancelling!

I absolutely <3 vanish gliding on platforms on stages like Battlefield and vanishing the opposite direction.

It is glorious.

I wanna implement Vanish Gliding more into my play style.
 

Zankoku

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I feel like Sheik's dash dance distance in Brawl and Melee are roughly identical. You're doing it wrong.
 

Ripple

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is there some sort of guide of how and when to use chain properly?
 

Эикельманн [РУС]

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Hey guys. I'm looking to pick up Sheik. At the moment, ScaryEd is my roommate (kind of), and he's easily my favorite Brawl player, so I've been using Sheik a lot recently. I'd like to say I have a solid sheik, however...

I don't DACUS, and can't DACUS. Would you guys say using DACUS is required with Sheik in competitive play, or does it just maximise her options? Are there any substitutes?

Thanks.
 

BRoomer
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: )
I'm a campy sheik I don't like Dacus. however to be a great sheik you need to understand and be able to use all of your options. Just practice you'll get it.
 

Ripple

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don't kid yourself, dacus is essential. free kill off grab for some character as SHEIK? you better learn how to do it otherwise you'll be killing them 120% later with d-smash or nair
 
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No tech skill is essential to any character, you can build a playstyle where you dont ever use DACUS, if you chose to do so.

I personally would recommend learning it because of the reasons that have been stated by the posters above me, but it's not essential
 

Judo777

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I feel that I have said this before but chain definitely doesn't stop all all momentum like GW's bucket. Watch my match with Logic that is online. Game 3 I died super early I think second stock for accidentally chaining while DIing and getting killed off the right blast zone.
 

Alien Vision

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Learn DACUS. It's mandatory if you are a serious player. Every option should be implimented into your game. No matter how insignificant it may be.

Anyways. Why don't I see Sheik mains camp much? I always see them going all ninja on people's *****, and aren't really taking their speed and agility to a cunning level. Of course you can mix it up but it seems that they are very aggressive and forget that Sheik's great dash & run game doesn't even exist. Which they get punished alot more than they should because of it.

Just saiyan.
 

Zankoku

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I'm going to skip the "do you even play this game?" question and go right to the more relevant question.

Do you even watch this game?

The only super-aggressive Sheik around is like... Cross... who lives in Japan.
 

Alien Vision

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In my personal experience in watching Sheik mains, the only ''real'' technical ones are probably Ankoku (you), Earth, and umm.. I think NinjaLink has a half technical sheik and some other few. Everyone else seems like they are too aggressive.

A man can have his opinion. Why assume things like I don't play this game?
 

Zankoku

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I'm definitely a technical Sheik.

Look at me doing all those fullhop fairs. Technical.
 

BRoomer
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sheik isn't that technical?

I always thought of sheik as more of a smarts kind of character.
 
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Ty but Suyon more or less beat himself, I got an early kill game 3 (charged double hit upsmash at the left edge of PS1 that caught him out of his spotdodge) and I could tell it really got to him, game 3 really could have gone either way, but it felt like he gave up after that
 

Juushichi

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Tutu, that's funny because I wracked up a good amount of damage on him when we played there G2 on his first stock and juuuust missed a gimp on the rock transformation on our first stock and died from it.

So like... it went the exact opposite of your game three. Game one was retardedly close on BF. Pit vs Sheik is fun, no lie.
 

Zankoku

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The only three things relatively difficult to do with Sheik are chain jacketing (nearly useless in a real match), double jumping from a shorthop fair (not sure if this lets you do anything cool, given Sheik's double jump height), and DACUS. Everything else is so damn simple that even I can do it without practicing.
 
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