#HBC | Scary
Hype Incarnate
RAR makes me mad. It trips me up sometimes.
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doesn't work on olimar.Wait, we can grab release > fair? That would be soooo good on Olimar.
I actually don't know all of them I use SL thread a while back as a reference.Judo, do you know all of the grab release setups? If you do I might be interested in making a quick video compilation of all of the guaranteed ones.
yes it is.Would you guys say GR > fair on MK is easier than GR > bair? I tried for like an hour last night to GR > bair and couldn't pull it off xD
Are you RAR bairing and buffering your dash? I find it pretty easyWould you guys say GR > fair on MK is easier than GR > bair? I tried for like an hour last night to GR > bair and couldn't pull it off xD
hmm, luckily that doesn't sound too bad. If it means guaranteeing more kills out of a grab, I would look into it imo. I actually think that's what Daiki did to a Diddy one tournament.Apparently you need to do a grab with a buffered immediate pummel.
For reasons unbeknownst to me i feel like I can't buffer a thing of of GR. Maybe its that double tap input I'm not doing or something. Am I the only one that thinks this?Make sure you're buffering the dash. As soon as you see MK air release tap forward on the control stick twice and hold it the second time. This buffers an initial dash and holding it forward causes you to keep running.
A + Z isn't a good way to boost grab IMO. You can't dash attack immediately using A unless you press down first. Try using C-Stick down + shield or C-stick down + Z for boost grabbing and pivot wave grabbing (not sure if Sheik gets an increased boost from that or not).
that's what Ed told me I believe in his words "when MK reaches the peak of his arc start the dacus."I like to go by cues, about when MK does a flip in the air after release is the time I input dash/DACUS.
3) What are some general strategies for your character on this stage? Controlling the center? Stalling? Staying mobile?
Could I get a little more detail from this? I'm not familiar with Sheik at all, so I'm having trouble envisioning this. How exactly does she excel by staying mobile? I can understand her wanting to avoid the gap of air in the middle, but what about controlling platforms?3)Generally Sheik wants to stay mobile, but out of the giant gap of air in the middle, Upsmash goes through platforms and kills pretty early.
I mean like I can't buffer anything at all lol but I will try ur method. I have been just timing it in the past.Maybe you're holding the control stick too long and buffering a walk OR you're smashing the control stick forward the second time during the buffer window and buffering a walk. Try grabbing Mk and inputting an initial dash as soon as you see him release then let the control stick return to neutral and push it forward again and hold it. You should dash.
An easy way to learn the buffer window for any animation is to try to buffer a dash attack using dash + C stick up. If you're too early you do nothing. Too late and you hyphen smash.
sheik's gr buffer timing is EXTREMELY peculiarFor reasons unbeknownst to me i feel like I can't buffer a thing of of GR. Maybe its that double tap input I'm not doing or something. Am I the only one that thinks this?
yea i did what death fox told me about the double input. Made it alot easier.sheik's gr buffer timing is EXTREMELY peculiar
try holding shield after GRs first to get a sense of when you should start buffering
yeah you get a hard landing from that. You can do neutral air before you land tooYeah that is what I'm talking about. Sorry for being so ambiguous lol.
Actually I was talking about what <3 wrote. There's a timing on full hop where if you throw fully charged needles, you have enough time to double jump before hitting the ground. Maybe you do get hard landing from that, I've never noticed it though.