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Got a question! Sheik Q&A & FAQ

phi1ny3

Not the Mama
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I've been trying, I can get fair occasionally, but bair is really tough, I got like one confirmed :p

I wish there was a vid, I actually disagree and think that air release -> DACUS is way easier, you have an all-or-nothing sort of deal with that one, whereas there's a lot more that can go wrong with the aerials (at least for me it's been that way).
 

Judo777

Smash Master
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Wait, we can grab release > fair? That would be soooo good on Olimar.

:phone:
doesn't work on olimar.

@ phil. Thats actually why I like fair better. If you whiff DACUS you do a DA half the time with no time to see if you screwed it up. With fair if you mess it up its like perfectly safe.
 

Zankoku

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Judo, do you know all of the grab release setups? If you do I might be interested in making a quick video compilation of all of the guaranteed ones.
 

Judo777

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Judo, do you know all of the grab release setups? If you do I might be interested in making a quick video compilation of all of the guaranteed ones.
I actually don't know all of them I use SL thread a while back as a reference.

I'll spill em all off that I know and feel free to correct.

Guaranteed air release

MK - DACUS (tipper and non), fair, bair, needles, DA, boost regrab
Lucas - to my knowledge his GR is identical to MK's so I think everything would work idk.
Mario - DACUS (tipper only I think the timing is actually very strict on this one)
Pika - DACUS (non tipper only)
Popo - DACUS (tipper and non tipper)
Ness - Fair
Wario - Hyphen smash, fair, bair, nair, just about everything, could probably squeeze in DACUS somehow lol

Non Guaranteed air release

Snake - DACUS (tipper and probably non)
Diddy - DACUS (tipper and non)
Zss - DACUS (non tipper)
Bowser - DACUS (tipper and non)
Charizard - DACUS (tipper and non) not actually sure about this one.
DK - DACUS (tipper and maybe non)
Falco - DA I believe
Fox - DA I believe
Wolf - DA I believe
Cf - I think we can DACUS him and if so prob both hits.
Ganon - DACUS, DA, needles, maybe fair and bair.

Thats all I got right now I get pretty hazy on the less comon MU's I play.

I could try and do a compilation vid but I'd have to get help from one of my buddies.
 

Takumaru

Smash Lord
Joined
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Are there any plans to finish that sheik guide or put together some sort of community guide? You know, something that can be sticky'd so people don't have to keep asking the same questions.
 

stealth3654

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Would you guys say GR > fair on MK is easier than GR > bair? I tried for like an hour last night to GR > bair and couldn't pull it off xD
 

Zankoku

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Apparently you need to do a grab with a buffered immediate pummel.
 

Deathfox30

Smash Journeyman
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Mar 12, 2010
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483
Sheik can't force an air release on Snake, ZSS, Bowser, Diddy Kong, Spacies, CF, Ganon, DK, or Charizard by grabbing them out of the air and buffering a pummel.
 

Zatchiel

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Man oh man, I need help with the AR CG on MK. I found out where I was messing up earlier, when I was using dash grab, instead of boost grab, but now I think I'm doing something else wrong. I still can't get it constantly. I use A+Z to boost grab. Should I try some other method? As of now, the only thing I have changed for my Sheik setup is R on attack. I just play so wonky with tap jump off, but I'm trying to find some way to make it work. I may have to get a new controller, or remove the springs from my current controllers to take advantage.
 

Deathfox30

Smash Journeyman
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Mar 12, 2010
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Make sure you're buffering the dash. As soon as you see MK air release tap forward on the control stick twice and hold it the second time. This buffers an initial dash and holding it forward causes you to keep running.

A + Z isn't a good way to boost grab IMO. You can't dash attack immediately using A unless you press down first. Try using C-Stick down + shield or C-stick down + Z for boost grabbing and pivot wave grabbing (not sure if Sheik gets an increased boost from that or not).
 

BRoomer
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I believe you can dacus falco out of air release. he hits the gound but he has that landing lag too.

you can dash attack sheik I believe.

and don't forget squirtle
 
Joined
Mar 15, 2008
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What's up Sheik mains?

I have a couple of questions I want to ask and I'd like you guys to help me answer them. They're all related to Norfair by the way.

1) How does your character fare with just the stage? Does your character benefit from the layout and the numerous hazards or do they normally hinder you?
2) How does your character generally fare on this stage against certain matchups? Does he excel in a lot of them and only has a few bad MUs, or is he generally bad on this stage against a large portion of the cast?
3) What are some general strategies for your character on this stage? Controlling the center? Stalling? Staying mobile?
4) Overall, would you say that this stage is mostly good for your character, mostly bad, or depends?

Thanks in advance!

This mass survey across most of the character boards is admin approved.
 
Joined
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1) Benefit, Sheik is mobile enough that she can avoid them, and with Chain she can grab ledge invincibity quickly from almost any offstage hazard.

2) -She- is good against the majority ofvthe cast on this stage, basically anyone who doesnt gain a significant benefit or just naturally beats us on every stage *cough*Marth*cough* she beats here.

3)Generally Sheik wants to stay mobile, but out of the giant gap of air in the middle, Upsmash goes through platforms and kills pretty early.

4) Mostly good.
 

Judo777

Smash Master
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Make sure you're buffering the dash. As soon as you see MK air release tap forward on the control stick twice and hold it the second time. This buffers an initial dash and holding it forward causes you to keep running.

A + Z isn't a good way to boost grab IMO. You can't dash attack immediately using A unless you press down first. Try using C-Stick down + shield or C-stick down + Z for boost grabbing and pivot wave grabbing (not sure if Sheik gets an increased boost from that or not).
For reasons unbeknownst to me i feel like I can't buffer a thing of of GR. Maybe its that double tap input I'm not doing or something. Am I the only one that thinks this?
 

Deathfox30

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Maybe you're holding the control stick too long and buffering a walk OR you're smashing the control stick forward the second time during the buffer window and buffering a walk. Try grabbing Mk and inputting an initial dash as soon as you see him release then let the control stick return to neutral and push it forward again and hold it. You should dash.

An easy way to learn the buffer window for any animation is to try to buffer a dash attack using dash + C stick up. If you're too early you do nothing. Too late and you hyphen smash.
 

BRoomer
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I like to go by cues, about when MK does a flip in the air after release is the time I input dash/DACUS.
that's what Ed told me I believe in his words "when MK reaches the peak of his arc start the dacus."
 
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3) What are some general strategies for your character on this stage? Controlling the center? Stalling? Staying mobile?


3)Generally Sheik wants to stay mobile, but out of the giant gap of air in the middle, Upsmash goes through platforms and kills pretty early.
Could I get a little more detail from this? I'm not familiar with Sheik at all, so I'm having trouble envisioning this. How exactly does she excel by staying mobile? I can understand her wanting to avoid the gap of air in the middle, but what about controlling platforms?


Also others answering the survey would be cool too.
 

Judo777

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Maybe you're holding the control stick too long and buffering a walk OR you're smashing the control stick forward the second time during the buffer window and buffering a walk. Try grabbing Mk and inputting an initial dash as soon as you see him release then let the control stick return to neutral and push it forward again and hold it. You should dash.

An easy way to learn the buffer window for any animation is to try to buffer a dash attack using dash + C stick up. If you're too early you do nothing. Too late and you hyphen smash.
I mean like I can't buffer anything at all lol but I will try ur method. I have been just timing it in the past.
 
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When Sheik is underneath someone on Norfair, she can provide a lot of pressure with u-tilt, and certain aerials. If she gets trapped above someone, she can tether with chain to put her self in a more advantageous position.

The layout of the stage actually helps her stay mobile, since Sheik is extremely fast in both vertical and horizontal movement, but not diagonal. the multi platforms of Norfair help to keep emphasis on horizontal movement over diagonal. Theres actually a lot of neat stuff you can do with vanish glide, never got to test out how useful it was, but essentially you can vanish glide from the lower platform to the far ledge on the upper platforms, and if you vanish glide toward the middle of the stage, with proper angling you can auto cancel it onto the next level of platform. Neat little tricks like that, also since her bair always hits behind her it can become an excellent tool for pushing people into hazards, and f-tilt > U-smash kills pretty early on this stage (platform dependent).

Hopefully that gives you an idea of what you're looking for. I should warn you that I can't claim to be an expert on this stage and I do hope that if anything I said was incorrect or was forgetting anything important that others would add on.
 

clowsui

Smash Legend
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Feb 14, 2007
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Chapel Hill, NC
For reasons unbeknownst to me i feel like I can't buffer a thing of of GR. Maybe its that double tap input I'm not doing or something. Am I the only one that thinks this?
sheik's gr buffer timing is EXTREMELY peculiar

try holding shield after GRs first to get a sense of when you should start buffering
 

Judo777

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sheik's gr buffer timing is EXTREMELY peculiar

try holding shield after GRs first to get a sense of when you should start buffering
yea i did what death fox told me about the double input. Made it alot easier.
 
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So, if full hop needles are only hard landing lag (4 frame), does this make it any good? Or is hoping for some melee sheik nonsense too much :/
 

BRoomer
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you always get hard landing when ever you full hop.

I guess you could time it so you land just as the needle toss animation ends.... that's a neat concept.
 

Zankoku

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No, you'd get the hard landing from that still. In fact, any height beyond your natural shorthop height is a hard landing, but I think Tutu is talking about the needle landing.

Get your terms right, Tutu! lol
 
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Yeah that is what I'm talking about. Sorry for being so ambiguous lol.


Actually I was talking about what <3 wrote. There's a timing on full hop where if you throw fully charged needles, you have enough time to double jump before hitting the ground. Maybe you do get hard landing from that, I've never noticed it though.
 

phi1ny3

Not the Mama
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Unless you are doing certain specials (like snake grenade or lucario ASC), even empty hopping has landing lag (very minor though), regular usually = 2, hard (like in a fast fall) = 4, then there's modifiers like RCO and aerial lag.
 

BRoomer
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Yeah that is what I'm talking about. Sorry for being so ambiguous lol.


Actually I was talking about what <3 wrote. There's a timing on full hop where if you throw fully charged needles, you have enough time to double jump before hitting the ground. Maybe you do get hard landing from that, I've never noticed it though.
yeah you get a hard landing from that. You can do neutral air before you land too :)
 

Katakiri

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I've recently picked Sheik back up as a my secondary just to cover some of my bad MUs. I have pretty much everything as far as her techs like DACUS go to the point that it's a Street Fighter command to me and I still have all the general attack frames & hitbox geekery memorized. What I'm having problems with are her cross-up options. From using Squirtle for so long I got so used to that nice air speed to the point that I just can't seem to cross-up properly with Sheik. It's never been my strong suit but it's costing me matches now. I constantly find myself unable to get away from the edge of the stage if I get knocked off. I'm a very cautious player and having half my stock taken away because I can't get back to the center of the stage where I have the most options is kinda infuriating. Cross-ups are how I always did it with Squirtle. Hop over them & N-Air or B-Air. But Sheik's aerials have a lot of soft hitboxes that don't have a lot of Shield-push if any at all which makes them kinda easy to punish.

So my question is: how should Sheik get past opponents like Wario or MK when she needs to regain her footing on the stage?
 
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