#HBC | Scary
Hype Incarnate
Yea, honestly I really wanna know the first few active frames of Diddy's UpB.
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the chain tethers the ledge on frames 9-10 (depending on how far you are from the ledge). If you made frame-perfect inputs, it's at least 11 to grab the edge, add some more before you can actually grab it and are invincible again ^^;it takes at most 8 frames to ledge drop retether
Yes yes yes, 1000 times yes.
Also, would changing my setup really help me to play faster?
I can probably find it for you.@ Zatch
Does anyone know when Sheik gets invincibility during her vanish?
X: yeah... sorry about that. I tried to only put moves I was 100% sure on.Checked the frame data thread, and unless I'm going blind in my old age, it wasn't there..
Oh my goodness, that sounds really technical. I will consider it. Thanks.Yes yes yes, 1000 times yes.
L-shield, R/Z-jump/attack, Y-grab, X/B-attack/special, A-Jump, C-smash, tap jump off is the best control set-up in terms of being able to perform every technical/frame perfect input in the easiest possible way.
Stinks that one can't reliably look at data from using a mac.Stinks that one can't reliably look at special/article frame data usually from just looking at OSA/PSA
You should try clawing and hitting the A button with your pointer finger. It's not that awkward and I can do her DACUS consistently doing it.I'm having issues doing Sheik's DACUS. I have the R button set to attack, and use that while I DACUS.
Any tips? Or will I just have to just try it over and over again until I get the timing right?
Well, the hard-drive on my laptop is dead. Right now I'm currently working around that by plugging in a 1TB external through a usb slot and running all my stuff on OSX off that.It's all good, just partition your Mac and install windows
I personally hate macs, but since we got one for work, I decided I might as well.
Sheik's dash animation last an abnormally long time, so you may want to try delaying your dash attack + up-smash until just a bit later than what you're trying now.I'm having issues doing Sheik's DACUS. I have the R button set to attack, and use that while I DACUS.
^ThisThe shoulder buttons are just weird to press IMO. If nothing else I think you should try remapping Z to attack.
The timing is very strict.
1. Buffering is using a window (its 10 frames long) called the buffer window. Its useful because it makes sure you do something as soon as possible. Just about anything to my knowledge can be buffered. To explain further if you do anything that causes you to lag (like say doing an up b and landing) if you do an action (like attack) within the last 10 frames of your lag (or 10 frames before you can normally, btw 10 frame is 1/6 of a second) you will do it the first possible frame (or instant) sheik is able to that action.3 Questions...
1. I see a lot of talk about "buffering" attacks/inputs during combos or DACUS-ing or something. What exactly does buffering refer to, how is it useful, and how do I do it? Thanks.
2. Also, I'm practicing DACUS-ing at the moment, and am debating whether or not I want to continue practicing the Clawing technique. Do you Shiek users find Clawing to be beneifical and unlock more potential to your playing, or is it unnecessary or even possibly counter-productive to tech skill? I hear some people just set the R trigger to attack and use that to DACUS. Thoughts?
3. For Shiek, Tap Jump on or off?
Thanks.
http://www.smashboards.com/showthread.php?t=249620-So yeah again Sheiks grab release stuff, is there a list?
Jabs, Needles, Ftilt, aerials, but I could see Fair, Nair, and Bair being your most valued. Utilt is also an okay finisher for Ftilt lock. Grabs will suffice to punish landings, as well as dash attack. Dash attack is risky since it's very punishable OoS, so don't abuse it to the point where it becomes predictable; use it sparingly.-What are the core moves i'll be using with sheik and what will i be using them for(i.e needles to punish landings or something)
DACUS is really beneficial. Other than that, a few ATs like Needle and Vanish gliding also play situational roles. Vanish can also be used to KO, so that's a plus. Canceling Needle charge isn't exactly an AT, but it's very useful for getting Needles ready, then canceling with the shield button, and performing another action. It can leave the opponent confused in many instances. Oh, and B-reverse and wavebounce Needles also come in handy, especially on the ground. Run > wavebounce Needles can contribute to your mobility, as well as leaving your opponent guessing.-Any Sheik specific AT's i should learn? (including situational stuff)
Honestly, I don't think I can help with this. I'd rather someone else give this a go.-Speaking of AT's any help with sheiks platform canceling out of DJ off stage? Like is there some sort of visual aid i can use? I can time it perfectly with a FH onstage but can't offstage.
Sheik is a really fun character to use. I love her onstage mobility and play speed, as well as her high learning curve.and last but not least just a random question, why do you use sheik? I'm picking her up cause she's fun and i like ninjas lol
I didn't even know double jumps had start-up O.oSheik has the fastest double jump in the game. its really hard to time and probably the strictest window as a result.
^^^ yea my bad. And the way I tested that was in training mode 1/4 speed so my data is rough to say the least. I think shes tied with Falco and ZSS.I'm going to assume that Judo simply had a poor choice of wording and meant that Sheik rises extremely quickly with her second jump, which makes timing a platform cancel from it relatively difficult.
He does. Its the same height as sheiks but a tad slower.I hear DK has a beastly second jump.
You have no idea how annoying this color is against a light background.LemonChiffon
No, you can just hold shield.Would I have to double tap shield to throw up shield after cancelin Needle charge?
7 frames to cancel charge. Shield is instantaneous (frame 1)If I press and hold shield button to cancel the charge, how many frames until my shield goes up on it's own?
I'm not sure what testing you would need, but logic dictates that the mechanics behind platform canceling from a double jump are the same as those for platform canceling from a ground jump.Also, how would one go about PCing from double jump? I've got ground jump PCing down pretty well.
sides mostly upwards I usually use Dair (its what i usually use for Zelda)I'd say set Z to attack and try using a directional pad button to shield. Otherwise, C works as well if you don't use it for your general jumping.
What part of the momentum cancel are you having problems with? FF-Fair if you get sent diagonal or upwards, I'm not too certain about momentum canceling when sent directly to the sides.