Yes, it is.
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Somewhat off-topic question. Does metaknight's sword clank with anything?Priority has no place in this question. The chain and MK's dair both do not clash, so the only thing that matters is range.
I thought about the cape too, but I haven't gotten much of a chance to test it (or even see it in action, lol) Is there a small amount of start up time before he swings the sword? Can you hit him before he hits you if you know where he's gonna go? I want to test this, but I don't have the time right now. Finals johns.OBJECTION! (sorry.. I just had to do that)
Galaxey Cape or whatever it is called can knock Sheik out of her chain.... my bro does it to me. T-T
Pretty much... Galaxey Cape>Chain
The only way to beat a MK is to use Needles and try to beat him at his own game.
http://www.youtube.com/watch?v=67MD0N8FphYWhen the MK that I fight does it he try to get directlt behind me. The best I have ever done was hit him as he was hitting me.
:EDIT:
O-o I know it is hacked... but this vid is awsome....
http://www.youtube.com/watch?v=67MD0N8FphY
http://www.youtube.com/watch?v=67MD0N8FphY
The only way to get out of it is a power shiel or breaking the grab in the air..
That isn't a reliable combo at all! you can get out between each attack.I also found that she has a true CG on certain characters at low percents. ie D3
Grab> pummel (always remeber pummels... they make the grab worth while since they do 3% a piece)> F-Throw> Needles in the air (fully charged)> regrab
Figure about 26 damage + the next grab. So yeah.. pretty useful IMO.
I just call it ftilt to usmash. The thing about a name is you want everyone to know what you are talking about. names should be easy to understand, universal within that comunity. shffl, for example is something the whole competitive melee community understand because it explains itself right off the bat. short hop fast falled L-cancel. Accronyms are awesome. I'll probablly start calling it "FU"ps I am tired of calling it "decay f-tilt into Usmash combo." WTF is with that? We have a sentance for a 2 move combo. -_- I suggest a rename. IMO it should be coined that... "Lancer/Pike Combo."
Reason= Ever hear of a Lancer? http://en.wikipedia.org/wiki/Lancer
*note* I am refering to a dismounted Lancer.
They are people that would carry spear (aka Lance's/Pike's). Now if you aren't an idiot you should know what the purpose of the people were.
They were there to create a wall in formatio, however, if they were fighting 1on1 they would try and get the opponent with the tip of thier spear. One of the most effective ways of doing this was to hold the spear in the middle, attack with the none pointed end of the spear at the bottom of the shaft (this will cause them to space out in front of you) and then attack with the tip of the spear for a finish blow.
Do you see how the sentance sombo and the Lancers compare? So that is my vote and why I wish for it to be called that.
sorry it doesn't sound cool. >: (Disclaimers: Don't get all flame happy people. It is just an idea and frankly it will make communication easier.... and it sounds cooler.
To Shadow:[/URL]
hate to say it but... right.
That isn't a reliable combo at all! you can get out between each attack.
I just call it ftilt to usmash. The thing about a name is you want everyone to know what you are talking about. names should be easy to understand, universal within that comunity. shffl, for example is something the whole competitive melee community understand because it explains itself right off the bat. short hop fast falled L-cancel. Accronyms are awesome. I'll probablly start calling it "FU"
that said. a name is useless if no one knows what you are talking about. If they do, then you are set.
sorry it doesn't sound cool. >: (
Not only is it not a true combo, but its also obvious and can be done by every character in the game and can be done far more easily by many characters in the game (the one's who actually have fast pummels and good grab range).I know it is not a true combo. I get so sick and tired of "oh it's not a true combo". Sheik gets her combo's by a large variety of mix ups. Needless to say... but if someone knows what ypou are about to do then her combo's will only be like f-tilt lock, jab cancel's, SHFF B/F/Nair> f-tilt> grab (at low percents) and a few other 2/4 moves combo's that only work at low percents.
It is our ability to be random that keeps us doing combo's.
Of course it isn't. ^^^^^^^ It's another mix up though.
True true.. I always liked actual names rather than accronyms. My dad is/was a Marine so I got burnt out on that kind of stuff at a young age. I do have to say that FU is the best one yet!
lololol... do some testing. Most characters can't do a pummel CG at all. There are actually like none now that I think about it. You have Pika, Link (I think), G&W, maybe peach and I think someone else. Being able to do a grab release> jab> grab is hard.. but it is also effective, and if they do bring up thier shield then gues what? You hit them with a jab and now they have shield stun and you can retreat. (Hey I just thought of something... "Can you grab them after you hit their shield?") (If so then I gues we just gained a CG... *goes to test*.)Not only is it not a true combo, but its also obvious and can be done by every character in the game and can be done far more easily by many characters in the game (the one's who actually have fast pummels and good grab range).
Second, if its not a true combo then its not really worth noting (unless its really crazy and/or effective). Mix ups are important, but you can't learn every mix up off of swf, you just have to know your char/ the game and practice.
And this has been brought up before anyway. Its cool, but I think actual throws or more reliable. I'm not a fan of guessing games where there's equal chance they can punish you as you can them when you hit. =/
I haven't turned on my wii in a month so I'm not testing anything. >.> I know for fact the every character can grab release every character to the ground and I know every character can grab so based on that, I'm guessing a good amount of them can perform this psuedo-chaingrab.lololol... do some testing. Most characters can't do a pummel CG at all. There are actually like none now that I think about it. You have Pika, Link (I think), G&W, maybe peach and I think someone else. Being able to do a grab release> jab> grab is hard.. but it is also effective, and if they do bring up thier shield then gues what? You hit them with a jab and now they have shield stun and you can retreat. (Hey I just thought of something... "Can you grab them after you hit their shield?") (If so then I gues we just gained a CG... *goes to test*.)
Fast pummels have everything to do with it. Sheik is tall so many people she grabs will jump break with no pummels and with a slow pummel like hers its like a 50-50 chance they even ground break. Note that if they jump break the "cg" doesn't work.What does fast pummels have to do with it? I would rather have a pummel that is semi fast (BTW... I think the timing to doing a pummel fast is like the timing on the f-tilt lock... so then we would have a fast pummel if you did it right) and does 3% than a crappy one like Wolf's. -_-
With a few exceptions (Lucas, Ness, Bowser, Wario, DK?, etc.) after grab release both characters are at equal advantage/disadvantage so you pretty much put yourself in a neutral position to your opponent instead of putting yourself on the advantage like you could have with a throw.Either way... you have 0 risk when trying to do this CG.
Technically, I don't play this game. It's not as fun to practice as melee was. *sigh* I'll probably force myself to start playing again when school's done.LMAO! Then why do we bother playing a fighting game that has like no true combo's? Almost everything is a string. lol
Helps who? And most of things you post are thought to be stupid because they are known and posting known things is kind of obnoxious. =/ I like your eagerness to progress sheik, but if you're going to spend the time you might as well do it effectively. If you're really bored master obscure brawl techs and implent them into your game so we can evolve sheik more. Better yet, get good and **** m2k. That would really help sheik's meta.I didn't mention any guessing games where you have a 50% chance of being punished. (A 50% chance of being punished combo is like Gerudo.)
Anyways... I will still continue to explore Sheik and post things that are either known or half of the boards think it is stupid. It still helps.
ps There are way to many stickies. -_-
When you ground release someone from a grab, you are both at even advantage. That's a 50/50 guessing game. It's not a difficult concept to understand: If they guess right, they win the guessing game; if you guess right, you win the guessing game.
http://www.youtube.com/watch?v=ruOdTdBCTnoHey. I'm just picking up sheik and I'm not sure if I'm chainlocking properly. Any tips (like what's the best way to move the control stick?) Thanks
Jus trying to have some FUN with brawl. I've been working on ma Jiggs too much in melee and wanted to chill. I brawl for the lawlsWhy don't you spend the time learning to be better at something that matters?
Well yeah but...You can footstool invincible people.
http://www.smashboards.com/showthread.php?t=231916
Potentially helpful to string throws together? Or maybe a safer option than dash grab?
I guess I can see why you'd say that, but sheik slides a bit further than marth if that makes a difference ANDit's very unsafe
Originally that was a joke, but if you DAC during it sheik would probably slide much farther. It worked well with falco, but I couldn't do it with sheik because everything DAC related is horribly difficult with her.
true pivot to pivot boost grab. Once you master this you're basically wavedashing around your opponent. It also makes grabbing MKs way too easy making that matchup 55-45 at worst sheik's favor! Sheik is a legit MK counter if you can master this!!!!!!!
April fools =P & <3 Chok