Pikaville
Pikaville returns 10 years later.
Yes.....yes it is.
That last cavern is hella tough if your not prepared too.
That last cavern is hella tough if your not prepared too.
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First i would like to say i had no idea i was being graded on my punctuation.Again, I really don't think you realize what innovation is. If I try putting poison on a sandwich and someone eats it and dies, most people would call it a travesty but it seems like you would think I was trying to innovate my cooking style and would like to see poison used in other recipes. This is why you would be my defense attorney in court, but it's also why you would make a poor game critic (that and your punctuation is really bad too). My point is that you're throwing this buzzword around too much without fully understanding what it means, like a little kid who just learned the word "gay", and like that kid you're only misusing the term because you've heard other people misuse the term. You can't listen to a press conference of a video game console manufacturer without hearing the word innovation (especially around the time of E3). What they mean isn't that the Wii Vitality Sensor innovates, it's that they're experimenting with it and that they hope it will be successful so that other people will try to emulate it. That is essentially what innovation is in video games - experimentation that results in success. FFII, however, was not a success. If it was, it would have made it to America before 2003 and it also wouldn't be critically panned to this day.
As for pokemon having a similar thing, there's a good chance that they just thought of it on their own. DVs and IVs have been around since the first pokemon games to modify and differentiate the stats of individual pokemon of the same species and EVs are just an extension of that. If it weren't for hacking, we wouldn't know about anything of the sort. Most people don't know about EVs and get through the game just fine. Satoshi Tajiri is an intelligent, thorough, and mildly autistic person, and it's very likely that he wanted a way for pokemon to develop subtly and differently throughout their experiences with the player. This is all speculation, but it's certainly not unlikely.
That is completely different. People can enjoy Melee fine without being able to wavedash. It's not needed for playing single player, it's not needed if you only play the game casually, it's only needed if you play the game on a competitive level (and even then, a lot of characters like Jiggs and Peach have terrible wavedashes and you can play them fine without learning how). I feel like fighting game communities often think that they're the only group of people who buys the games they play, but that's really not the case at all. It's especially true of Smash. Most people don't buy Smash because they loved the competitive aspects of it, like the fighting system compared to other fighting games, or want to do well in the tournament scene, they buy it because U CN BEET UP PIKCHU WITH MARIO HERP DERP.
Also, Sakurai stated that he found out that wavedashing existed during the development process. Regardless of whether it was a glitch or not, the developers knew about it and kept it in the game. Take that as you will.
It adds to the game in the sense that it's the only way for you to play it. If I can't walk without crutches, the crutches aren't adding to my walking experience, they're enabling it. There's a big difference between something enhancing the game and something enabling it.
The glitch doesn't fully make sense either. What if I want to level up my magic? What would I do then?
See, this is reasonable.
...but this isn't. Why would you go back to something you didn't like? Did you develop Stockholm Syndrome towards the game or something? Did you just have nothing better to do? Was somebody holding a gun to your head? Were you that desperate to know then ending of the story that anyone could figure out within like 2 hours of gameplay (not including grinding).
This is another problem with the game that I forgot to mention. However, considering the popularity of open world games these days and the fact that if you wander far enough in Fallout 3 after getting out of the vault you'll find Super Mutants, I guess this is one of the few instances that you could say this is intentional. It still doesn't make any sense though. Why do enemies get stronger the further away I am from water? Are they pissed because they're dehydrated?
There's also the opening scripted battle where you get ***** by four black knights. I'm guessing that was one of the first scripted battles in a video game, so that must have been pretty confusing for players at the time.
Frankly, the whole impression that I get from you on this is that you're looking through FFII with nostalgia goggle or something. That's unlikely because it means you would have grown up in Japan, and given that you're posting on an American message board with relatively good English skills that seems unlikely. What seems more likely is that you're just someone who likes things because they're different, regardless of how good they actually are. There's nothing that I can really do to change your entire life's philosophy, but regardless of other factors, when something is bad it's still bad. You can walk outside in your underwear in the winter in Canada to be different but that doesn't mean it's a good idea or that people should respect or like you for it.
Before I go on to the next part, I want to say that the main thing I hate the most about FFII is the GAMEPLAY, not the story. I don't know why the story has even become the main focus of this. It's not really even that bad, it's just bland and forgettable, which honestly isn't a bad thing when it comes to games. One of my favorite games of all time is Super Mario Galaxy and that has the same plot as all the other Mario games - you're in a plane that crashes in the Atlantic Ocean and you find a lighthouse with an elevator inside that takes you down to an underwater city ruled by a Randian objectivist who has turned into a totalitarian recluse in the now-dystopic city that you must wrest from his control by fighting genetically altered scuba divers with drill arms and harvesting precious MacGuffin fluid from the small girls they protect.
When I look at the Final Fantasy series (or any series), I judge each entry in the series based off of the standards I would jusge the most recent game in the series I have played (in this case FFXIII). I'm not looking at this as an NES game, I'm looking at it as a modern game, period. When judging an old FF game, I hold the story, battle system, leveling system, characters, etc. to the same standard as I would a current-gen game. The only aspects of the game that I do not use modern standards for are graphics and sound, for obvious reasons.
I honestly regret even mentioning the story now. I feel like the only reason I did is because it was an easy target and that everybody already knew how bad the gameplay was. Clearly the opposite was true.
And no, I don't think it was better than FFI. FFI had a huge surprise when you found out that Garland was the one who sent the Fiends into the future. It's something that nobody would have suspected. FFII's big plot twists were that Leon was working for the empire after you were separated from him and then that David Bowie came back from hell to reclaim his crown, neither of which is terribly surprising.
Yeah, but half the time the plot twist is always that it's mind control. Still a good story and a good game though.
And riding a whale to the moon is awesome btw.
The thing is with 8-bit games is that they did many things that would be considered unacceptable today and get a free ride because they're old.I just feel you can't compare those games to modern ones.
I'm mostly talking about 8-bit titles, I believe that time was much kinder to their 16-bit successors.The skills were annoying, god I just remembered those. And not all old games are like that, though. FFIV and VI are still very epic imo.
Kefka<3
Thats kinda true but imo the wrong way to look at things.The thing is with 8-bit games is that they did many things that would be considered unacceptable today and get a free ride because they're old.
.
Regardless of the way things were back then that still doesn't mean that it isn't bull**** when 8-bit RPGs drop you into a random area and give you absolutely no hints on what to do next.words
I am not saying thats not bull****. I am saying that with some of the problems an NES game might face people should understand the limitations and give NES games a pass for it.Words about words
Well I'm sure it wouldn't have taken up too many megs for them to have the last important king guy you talked to say "You should probably head to (place) next. If you head in (direction) you'll find a (terrain type) and after that you'll be there."I am not saying thats not bull****. I am saying that with some of the problems an NES game might face people should understand the limitations and give NES games a pass for it.
So basically "everyone else was doing it so that makes it okay."Most NES games dropped you in an area with very few clues on were to go and what to do, since this was so common i dont see how thats something you can take away from FFII. In fact at least FFII had a key word system to give you some idea.
Care to reword that?So less but everyone was doing it and more if only we had a better way
Kinda confused about your point here, does that mean you dont like any NES game that drops you off with no instructions? Also yes today that might be called bad game design but these days the game would be called short and lacking content, and if someone said this you wouldn't say "yea what were they thinking", you would say well thats b/c they couldn't fit as much in the game.Care to reword that?
Honestly, that's just another sign that 8-bit games didn't age well IMO. Sure, back then it was considered okay to just throw your player into the over world and punish them for not knowing what to do despite not giving any hints. These days? That's just bad game design.
First i am sure some people like the idea of trying to figure things out without hints, but imo a game that gives slight hints and lets the player do some thinking to figure **** out are the best.Honestly, there's some days when I wonder if I'm the only man on earth who can acknowledge that many of my childhood classics aged terribly.
Although I always disliked FFII, even as a kid.
Of course you are. Now get off your cell phone and start typing your posts on a real computer.First i would like to say i had no idea i was being graded on my punctuation.
There is a difference and I've explained it like 3 times now.Now i might call it innovation you might just call it experimentation that does not change what i have said about the game, it just seems you dont like the use of that "buzz word" when really it makes no difference.
That seems safe.Also to get more HP you can attack yourself.
See, was too at one point, but then I played FFII and it made me abandon that path. Now I just want to play every FF game that's not an MMO and beat them if I like them. If it turns out that I can't stand them, I won't force myself to beat them.At one point i was on a mission to beat every FF game in the main series that was not a MMORPG.
If they wanted to try it again, they would have by now. Obviously they didn't or else they wouldn't have revisited the job and experience points system for FFIII.Now you compare it to poison but its honestly more like someone who is trying to invent a peanut butter and jelly sandwich but can't get the combo right. Worth trying again
The two can be argued as being equivalent in many cases.Now about me seeing it with "nostalgia goggle" you missed the target on that one. I am a historian (or going to be after this week) so i am looking at it in a historical context.
Yeah, feel free to join in btw. I have finals too.I think the most amazing thing about Gates' and NAGANCE's little debate is the fact that someone is actually trying to argue that FFII was a good game.
Why not? Because it's old? People look at old things with modern standards all the time. Look at paintings, look at movies, look at books, look at nearly every other form of art there is.I agree II is one of the worst, I even hated the art concepts of it, I just feel you can't compare those games to modern ones.
I did forget about that, but it's not used very much from what I've seen. There's also nothing in FFII that makes you benefit from choosing to specialize in one weapon other than doing more damage. If you keep swords and axes leveled up enough, you can pretty much use the same set of equipment on every character since those weapons are always the strongest.Now one thing i forgot to add before. FFII did have some innovation which is still seen today such as the ability to level up a skill with a weapon.
I know that, but you're forgetting another reason why a game wouldn't be ported to America in the NES era - because it didn't sell and/or wasn't well received critically.Also saying it was not good b/c we did not get it in the US till much later is a bad arguemnt. During the NES days the japanese did not send over many games which they felt ether the American public would not like or games which they felt were to hard for the American public ex: mario 2
So what, you're trying to argue that it's an average game that's not particularly good or bad?Also no one is trying to argue its a good good i am trying to say its maybe underrated and is not the worst FF.
This is exactly what I'm trying to say.The thing is with 8-bit games is that they did many things that would be considered unacceptable today and get a free ride because they're old.
This would make more sense if FFII were released before FFI (that sentence in and of itself doesn't make sense, but you know what I mean). But they struck gold with FFI and totally ****ed up on FFII. That's not the logical progression for a video game series to have. The logical progression is usually that the second game in the series improves on the first, not tries something different entirely with no regard to whether it's a good idea or not. Imagine if Bungie decided that for Halo 2 they wanted to make a puzzle game. Nobody would have stood for that ****.During the time of the NES videos games as we know them today were young and the amount you could do in a game was limited. Do to this its unfair to say that NES games just get a pass b/c they are old b/c thats not the reason. The reason they get a pass is b/c the modern form of a video game was not completed yet and developers had to try new things even if it did not work out. A better way to describe it is imagane NES games are like people who are put in a pitch black room they are unfamilair with. These people will try different things to understand were they are. While more modern games are people in a well lit room with a map and a trail to follow. You cant say its not right the people in the dark room take longer to get out and you should compare them with the people in the well lit room.
Slavery and genocide were fine. Europeans didn't know a better way to interact with cultures they weren't familiar with.Its not as much everyone else was doing it. it was more they didnt know a better way.
You're not the only one, trust me. I have tons of fond memories of Golden Sun from when I was a kid, but then this summer I went back and played it again and didn't find it that good.Honestly, there's some days when I wonder if I'm the only man on earth who can acknowledge that many of my childhood classics aged terribly.
Alright, then let me spell it out for you.Comparing game from the NES days to games today is kinda ridiculous. The way we look at games, the way we play games, and what we expect from games are worlds apart. If anything older games like the ones on the NES, people should rate twice, once comparing them to similar games from around the same time and once more trying to compare the game to modern games of the same series or genre. But when you do look back on game you need to think about them not as someone from 2010 but instead as someone from around the time the game came out. While on the other hand to rate a game by comparing it to modern games you need to make it clear what you are looking at and how you are comparing the games b/c a 1 for 1 review would be unfair since clearly in many if not all aspects the new game will win, this means you need to create some sort of weighted scale.
Nothing else you said is really worth discussing. I don't remember FFIX (or FFVI) having a two-player mode, and, again, riding a whale to the moon is awesome, but other than that there's not much I have to say.edit: Also as much as i dont mind talking about FFII i would of liked other coments on my overview of the series besides just stuff about FFII
Get ready to hate FFIV-IX, then.. So far I hate the Active battle system of this game. And the fact that peeps can attack you while you decide your wardrobe for the battle. EVEN ON WAIT MODE!!!!!
I have played 6 and 7, and thier Active systems don't bother me, for some reason X-2 seems quite cluttered and it feels like ethier myself or the enemy is getting in way more attacks than the other causing imbalance.Get ready to hate FFIV-IX, then.
It might just be X-2. After hearing so many bad things about that game I deiced to steer clear of it long ago.I have played 6 and 7, and thier Active systems don't bother me, for some reason X-2 seems quite cluttered and it feels like ethier myself or the enemy is getting in way more attacks than the other causing imbalance.
Also VI is my favorite.
I went "huh?" a little earlier on than you.So, i bouth a used copy of FFX-2 a week ago and decided to try it out today, after 10 minutes I am all "Huh?".
So far I hate the Active battle system of this game. And the fact that peeps can attack you while you decide your wardrobe for the battle. EVEN ON WAIT MODE!!!!!
When the game opened up with an anime jpop concert I went "huh?"
WOW you are kidding right, this is so historically incorrect i dont even know were to start.Slavery and genocide were fine. Europeans didn't know a better way to interact with cultures they weren't familiar with.
See where this argument is losing ground now?
The point which you are ether ignoring or missing is that during the NES area games were young and they decided to try new things out. Also a lot of sequels on the NES in America were bad Zelda II, Mario II.This would make more sense if FFII were released before FFI (that sentence in and of itself doesn't make sense, but you know what I mean). But they struck gold with FFI and totally ****ed up on FFII. That's not the logical progression for a video game series to have. The logical progression is usually that the second game in the series improves on the first, not tries something different entirely with no regard to whether it's a good idea or not. Imagine if Bungie decided that for Halo 2 they wanted to make a puzzle game. Nobody would have stood for that ****.
what i am trying to say is FFII is not the worst in the series and that FFX-2 is worse and imo FFVIII is worse.So what, you're trying to argue that it's an average game that's not particularly good or bad?
its because video games as an art form has not been defined unlike all of those other things you mentioned. Meaning we have no legit way to compare yet. Also the difference from NES games to modern games is far more drastic a difference then you will see in different forms of entertainment and art. NES games are honestly closer to cave paintings then to greek sculpture and you dont see people comparing cave paintings to more modern art, or if you want to go book wise: NES games are like Hittite historical documents which are not really comparable to novels or even the Greek historian documents.Why not? Because it's old? People look at old things with modern standards all the time. Look at paintings, look at movies, look at books, look at nearly every other form of art there is.
Thats a joke right? A major part of looking at things in a historical contest is to not wear nostalgia goggles.The two can be argued as being equivalent in many cases.
Alright, then let me spell it out for you.
I already said that I wasn't counting graphics or sound for obvious reasons - NES games can't compare to PS3 games in those departments.
I'll also forgive a poor save system - NES didn't have a hard drive, in fact neither did most computers at the time.
Everything else is fair game. Story is fair game because to tell a story you only need to be able to render text on the screen. Leveling system is fair game because that's only hard to do if you put in a ton of variables and party members. Battle system is fair game because many current-gen RPGs use turn-based combat.
Let's see, those are the most important factors. Am I missing anything else that's important?
For now I'll just say that FFII fails or underwhelms at all of these aspects. Every aspect that isn't outright bad is underwhelming compared to other games in the series, or even other FF games on the NES. [/quote[
Can you really compare story? In modern games with voice acting and better graphics they are able to create a story that can be seen and heard which is clearly different then just reading some text. plus do to limitations they had to fit in a story which the game could support, if they really wanted to create a story as epic and big as the ones we have today it would of taken so much text compared to gameplay you might as well of just read a book or played a phoenix wright game.
What i am saying is that even if you change what i call innovation to experiment it does not change the base argument of what i saidThere is a difference and I've explained it like 3 times now.
You lose me at the end of this statement, are you saying use the same weapons for every character like an axe on every character? or are you saying never switch what you start with b/c its kinda unclear.I did forget about that, but it's not used very much from what I've seen. There's also nothing in FFII that makes you benefit from choosing to specialize in one weapon other than doing more damage. If you keep swords and axes leveled up enough, you can pretty much use the same set of equipment on every character since those weapons are always the strongest.
Anyway i liked the item lvl up system, it was a bit basic but so was everything else at the time plus its adds a nice lvl of customization.
Now i know you are against glitches to help a game. but using the glitch brings down the difficulty lvl to about the right lvl. Also there are plenty of games were glitches are used to enhance the game experience, the major difference is that this one is a bit more necessary to playing the game then others
It's not like you're saying the same thing or anything.WOW you are kidding right, this is so historically incorrect i dont even know were to start.
I actually thought that Mario 2 was a pretty good game if you judge it as Doki Doki Panic.The point which you are ether ignoring or missing is that during the NES area games were young and they decided to try new things out. Also a lot of sequels on the NES in America were bad Zelda II, Mario II.
Your posts seem to be trying to say that FFII was a good game, I have yet to see you bring up these two things as the center of your argument.what i am trying to say is FFII is not the worst in the series and that FFX-2 is worse and imo FFVIII is worse.
Actually, you can compare story. I believe that Chrono Trigger's time-traveling little tale was just as epic as any modern game and they got my 11-year-old self attached to the characters and interested in the story without flooding you with dialog Kojima-style.Can you really compare story? In modern games with voice acting and better graphics they are able to create a story that can be seen and heard which is clearly different then just reading some text. plus do to limitations they had to fit in a story which the game could support, if they really wanted to create a story as epic and big as the ones we have today it would of taken so much text compared to gameplay you might as well of just read a book or played a phoenix wright game.
Innovation - Breaking the mold through smart and original ideas.What i am saying is that even if you change what i call innovation to experiment it does not change the base argument of what i said
I thought the level system had potential, but Square just implemented it terribly. Honestly, ES4 did the same thing only much, much better.Anyway i liked the item lvl up system, it was a bit basic but so was everything else at the time plus its adds a nice lvl of customization.
Yes, because having to exploit glitches in order to make the game bearable is totally an example of good game design, right guys?Now i know you are against glitches to help a game. but using the glitch brings down the difficulty lvl to about the right lvl. Also there are plenty of games were glitches are used to enhance the game experience, the major difference is that this one is a bit more necessary to playing the game then others
Go to FF Wiki and you'll see the general consensus that FFX-2 is not part of the main series on the main page.wait you dont consider FFX-2 part of the main series? I always have, i dont consider FF tactics, and something like FF Mystic quest.
Mario 2 wasn't the Japanese Mario 2.The point which you are ether ignoring or missing is that during the NES area games were young and they decided to try new things out. Also a lot of sequels on the NES in America were bad Zelda II, Mario II.
I've said it before and I'll say it again - FFX-2 IS A SPINOFF. If you're comparing it to the main series, you might as well include every other FF game you played.what i am trying to say is FFII is not the worst in the series and that FFX-2 is worse and imo FFVIII is worse.
Actually, yes, video games are pretty well defined as an art. The whole basis behind video games as an art revolves around the fact that the player can interact with the game in different ways and vice versa. There's also more room for a game to immerse a player in its story since they don't have to restrict themselves to being 3 hours long like a movie and can allow the player to immerse themselves in the environment. This is why Silent Hill 2 is always brought up when talking about games as art - the town of Silent Hill is open for the player to explore and learn more about the horrors of the world, and more importantly about the horrors of James' psyche, which is what the game ends up being about. The same thing can be said about Bioshock, where the more you look around the city of Rapture, the more you see the effects of Randian objectivism and scientific progress when unchecked by ethics. Continuing with the Bioshock example, many games also force a moral choice system to engage the player to really think about what they are doing in the game. Often times this is just black and white, but for some games the moral choice system is hidden or vague, making the player's actions not immediately obvious. Dragon Age is a good example of this - while your teammates will often either approve or disapprove of your actions and the game tells you this, there is little else stopping you from doing what you want and although there are consequences later on in the game for what you do they are not immediately obvious. The framework for games as an art form is definitely there.its because video games as an art form has not been defined unlike all of those other things you mentioned. Meaning we have no legit way to compare yet. Also the difference from NES games to modern games is far more drastic a difference then you will see in different forms of entertainment and art. NES games are honestly closer to cave paintings then to greek sculpture and you dont see people comparing cave paintings to more modern art, or if you want to go book wise: NES games are like Hittite historical documents which are not really comparable to novels or even the Greek historian documents.
Having voice acting doesn't make a game better in the same way that special effects don't make a film better. I feel like you're the kind of person who doesn't think Star Wars episodes I-III can't be compared to the original trilogy because the filmmaking technology in 1977 wasn't as good as it was in 1997.Can you really compare story? In modern games with voice acting and better graphics they are able to create a story that can be seen and heard which is clearly different then just reading some text. plus do to limitations they had to fit in a story which the game could support, if they really wanted to create a story as epic and big as the ones we have today it would of taken so much text compared to gameplay you might as well of just read a book or played a phoenix wright game.
Semantic nonsense? No, there's a big difference.What i am saying is that even if you change what i call innovation to experiment it does not change the base argument of what i said
What I'm saying is that I go to a store, find whatever the best weapon is, regardless of whether it's a sword, axe, spear, whatever, get two for each of my party members and have them keep using those weapons until I find some better ones.You lose me at the end of this statement, are you saying use the same weapons for every character like an axe on every character? or are you saying never switch what you start with b/c its kinda unclear.
Chrono Trigger is still a fantastic story, even after being out for over 15 years.Actually, you can compare story. I believe that Chrono Trigger's time-traveling little tale was just as epic as any modern game and they got my 11-year-old self attached to the characters and interested in the story without flooding you with dialog Kojima-style.
Then again, it's been years since I last played Chrono Trigger so my opinion may be different if I went back and played it again.
This...sort of. I mean you could argue that Tetris really had nothing comparable at the time and it's the most successful puzzle game ever, but meh.And if you have to compare it to something from it's time this should be a pretty clear sign that it didn't age well.
Of course. Using glitches or external cheating devices to get through the game is a classic component of good game design, as explained by Sirlin. That's why everyone looks back on Superman64 so fondly.Yes, because having to exploit glitches in order to make the game bearable is totally an example of good game design, right guys?
Do you know what that was in response to? Are you saying i am comparing FFII to slavery and genocide? Not just are those things so unrelated to FFII you cant even begin to compare, but the statement he wrote was not even accurate.It's not like you're saying the same thing or anything.
I still didnt love it, but the point is as a mario game it was not goodI actually thought that Mario 2 was a pretty good game if you judge it as Doki Doki Panic.
I have stated in almost every one (or at least a couple) of my post that i did not think it was a great or good game just that its not the worseYour posts seem to be trying to say that FFII was a good game, I have yet to see you bring up these two things as the center of your argument.
Even if you wanted to use Crono trigger as a example it does not work since its a SNES game, while we are talking about NES games. Also there are going to be a couple of storys here or there which are good, i mean the epic of Gilgamesh is still read today and if i remember correctly thats from Mesopotamian but its the only book from that long ago still read today.Actually, you can compare story. I believe that Chrono Trigger's time-traveling little tale was just as epic as any modern game and they got my 11-year-old self attached to the characters and interested in the story without flooding you with dialog Kojima-style.
The point in my last post was if you go back and change what i said to experiment from innovation the key points are still thereInnovation - Breaking the mold through smart and original ideas.
Experiment - To test a concept that may or may not work.
right it did do it beeter but that goes back to the innovation thingI thought the level system had potential, but Square just implemented it terribly. Honestly, ES4 did the same thing only much, much better.
Did you miss my whole post about art and how comparing such old things is tricky?And if you have to compare it to something from it's time this should be a pretty clear sign that it didn't age well.
People keep ragging on this like its a problem, honestly i am sure there are plenty of games were people use glitches and dont think twice about it. Pokemon for instance not only is the missingno glitch famous and well liked, but you can use a glitch to catch mew in the game making it possible to get all 151 using red and Blue. I am sure no one has a problem with thatYes, because having to exploit glitches in order to make the game bearable is totally an example of good game design, right guys?
I do give respect to the changes made in FFVIII, i even said i give it respect the thing is a lack of story might be a bad thing but a story which is just terrible made is worse and that why its below FFIIignorant argument.
All I know is that Laguna look like he's going to fit my general fight game play style perfectly.Sooo...
about that Dissidia 2.
http://www.youtube.com/watch?v=-l2TPpD2EL8&feature=player_embedded#
http://www.youtube.com/watch?v=oq8142ab3GY
For the assist system, can you change characters or is it just a new way to attack?