Sephiroths Masamune
Shocodoro Blagshidect
That's how it is in every story. -_-
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they just making the game easier because everyone quit. Soloin' Dynamis ftw?Big FFXI update. Square's gonna raise the cap from 85 to 90 plus add in a ton of new spells and all of that fun stuff.
But really, does anyone care about FFXI anymore?
Source: http://www.joystiq.com/2010/12/05/december-final-fantasy-xi-update-to-increase-level-cap-once-agai/
I don't blame them. While the game was great when it first came out it failed to keep up with how rapidly the MMORPG evolved. Now Square's stuck with an MMORPG targeted at the typical Japanese Otaku with insane amounts of free time while everyone else is off enjoying western MMORPGs that can easily be played casually.they just making the game easier because everyone quit. Soloin' Dynamis ftw?
Seven isn't bad, but I've played better.what game is better 7 8 9 or 12
Yeah. or deleveling from max level in endgame.As long as you don't lose 1/3 of your experience points from dying it should be fine.
Seriously, I understand there has to be some penalty for death, but come on I had to kill rabbits for like 10 hours to get to level 7 and then a beastman comes along and ***** me and I level down? No wonder people don't like the game.
I know this is an old post but i dont understand your hate for FFII. At the very minimum its a game you have to respect. Square decided to change up the formula of the series that saved their company and honestly add game play elements that the NES could not do very well but the innovation was there. The LVL up system based on what you used was a good idea just didnt work in practice. Now I atm out of all the single player FF's ive played rate this one above both FFVIII and FFX-2. Also i want to add if you play FFII make sure u dont take breaks b/c the first time i played through i took breaks and couldn't finish it b/c I lost what i was doing but if you stick with the game you get an interesting not half bad gaming experienceThese are my favorite to least favorite FF games. Italicized means I haven't beaten them yet (unless it's FFII in which case I haven't beaten it and I don't want to).
II (Anyone who thinks FFXIII is one of the worst games in the series obviously hasn't played this abomination)[/i]
Honorable Mention: Chrono Trigger (It totally counts)
ah go ahead and cut in i would like to know your thoughts. and as long as we keep it civil it wont be a flame war. I must warn that if its going to be a long conversation i might have to put it off till after Friday when my finals are done. Also if i judge by your name i would assume you are a fan of FF7 but i dont like to assume ether way i am happy to hear what you or others have to say about my wall of textI agree with most if not all of your statements. I would like to argue about VII a little, but I don't like others cutting into my coversations or starting a troll war, but good job!
btw FFIII and FFV both allow you to change classes at any point in the game. As long as you unlock them that is.
That post is SIX MONTHS OLD dude. But whatever, I'll justify what I think about it anyway.I know this is an old post but i dont understand your hate for FFII. At the very minum its a game you have to respect. Square decided to change up the formula of the series that saved their company and honestly add game play elements that the NES could not do very well but the innovation was there. The LVL up system based on what you used was a good idea just didnt work in practice. Now I atm out of all the single player FF's ive played rate this one above both FFVIII and FFX-2. Also i want to add if you play FFII make sure u dont take breaks b/c the first time i played through i took breaks and couldn't finish it b/c I lost what i was doing but if you stick with the game you get an interesting not half bad gaming experience
yes i know it is a 6 month old post, the first sentence of my post was "I know this is an old post" but i figured your opinion has not changed and i was proven correct.That post is SIX MONTHS OLD dude. But whatever, I'll justify what I think about it anyway.
The level up system does in fact seem like a good idea in theory. In fact, it works so well in theory that a similar system is used in Pokemon (EVs, which subtly affect your stats). The problem is that they made leveling up based EXCLUSIVELY on what happened in combat. This is honestly the worst decision they could have made when making the game and it makes it extremely difficult for new players to succeed. Do you need more HP and Defense? Get hit a bunch of times. Seems safe right? Experience points? Nah, **** that. It's as if they wanted people to spend hours and hours grinding before they moved on to the main quest.
Speaking of the main quest, tell me if you've heard this one before: An evil group is bent on taking over the world and it's up to another group to stop it. Sound familiar? If you said that this is the plot to The Wizard of Oz, you'd be correct. This is the dime-a-dozen good versus evil plot that everyone's seen a million times. FFI's plot wasn't that much different but it was made unique by the concept of a time loop. I guess you could say that FFII isn't just a straightforward version of this story sinceDavid BowieThe Emperor comes back from Hell, but really, that's not much different from finding out that Darth Vader survived the explosion of the Death Star.
The characters are also pretty one dimensional stock characters - Firion doesn't talk iirc; Guy is the token dumb guy; Maria can't even be called the token girl since she doesn't have a girlish personality (or any personality); you barely ever see Leon so there's not a lot of time to develop him as a character; Minwu is the stock wise man; Josef is pretty forgettable since he's with the party for all of 1 dungeon; Gordon is the stock wimpy character; Leila is a pirate; Ricard is a Dragoon which is significant because he was the first in the series, but as a character he's not that interesting.
The only character I like isDavid BowieEmperor Bowie and that's largely because ofUnder Pressurehow he was written in Dissidia. In FFII,Ziggy StardustEmperor Bowie is just a bland, generic evil villain as opposed to the conceited, aristocratic mastermind that he is portrayed to be in Dissidia. If David Bowie were half as good on his singles albums as he is on his collaborations, I'd be a lot more inclined to listen to his music.
If you look at the game from 1988 standards, then yes, you could consider it good, but still not as good as the original. If you look at it from 2010 standards, it's one of the biggest blemishes on a series that is otherwise known for high quality.
I just kind of found 8 to be a pretty un-entertaining game over all. Didn't care for the junction system, the GF thing, the magic system or the story. Oh well, at least it had some interesting little dungeons and other bits and pieces.I'm sad that people don't like VIII. It's not by absolute favorite, but I liked it.
The only thing I hated that people mentioned was the orphanage/GF thing and how the game encouraged you to not use spells.
Drawing was not a problem since that was one of the worst ways to get spells in that game.
Those were pretty much my two biggest issues with IX.Despite IX's sluggish battle system, and trance...god trance...
It's <3.
This. So much love for IX, but the battles were so slow. There would be at least a 10 second pause between actions, so AP grinding took forever.Despite IX's sluggish battle system, and trance...god trance...
It's <3.
No, my biggest problem was with the combat system, but obviously I didn't spend enough time on it.Ok so now on to what seems ike your biggest problem with the game a one dimensional story and one dimensional characters.
1. WHY THE **** DIDN'T ANYONE TELL ME THIS WHEN I WAS PLAYING THROUGH THE GAME.Now on to the LVL up system, i like the idea but the technology was not there yet. Also i agree to lvl up correctly can be tough luckily there is a glitch i the game were everytime you chose to attack you can then hit back and chose attack again, each time you do this you will get points to leveling up your attack stat. This makes it a pretty easy game to get through but does add some tedium.
**** innovation. FFII innovates the same way Tony Hawk Ride innovates - it doesn't. It tried experimenting with a different leveling system, which failed, and with a story based around characters, which failed to an extent.innovation when it came out
It has none, other than looking at the pretty graphics and hearing the pretty music.Fun factor
I never want to play this again in my entire life.+ replay value compared to other games around the same time
It's held up my coffee table quite well actually, so I'll give you that much.and how it holds up through time
See, I'm only counting the games in the main series, not the spinoffs. That's why I didn't put, say, FFIV:The After Years or FFT on my list. I also haven't played X-2, so there's that.I out of the FF games ive played rate it bottom 3 and most should rate it bottom two, but saying it is worst then FFX-2 i dont get. X-2 was a slap in the face to FF fans while this was a decent but lacking experiment.
Trance was just a bad idea, but I liked not relying on finishing combos to win easy.Those were pretty much my two biggest issues with IX.
Ugh, Trance. Took forever to get a full bar and once you got it it went away right after battle.
I still think it's a fantastic game, though. Especially if you're a fan of the pre-3D Final Fantasies.
This. So much love for IX, but the battles were so slow. There would be at least a 10 second pause between actions, so AP grinding took forever.
So first off dont bash the innovation. you yourself said pokemon has a similar thing with ev's in pokemon (it does have key differences as ev's depend on who you fight not what you do in the fight but i could see these ideas having similar ancestry) and its innovation attempt like ffII that can lead to better mechanics. This experiment might not of taken off and become the norm for RPG's but i am happy they tried it and honestly i would like to see this idea brought back and implemented better, i feel the idea has potential.No, my biggest problem was with the combat system, but obviously I didn't spend enough time on it.
1. WHY THE **** DIDN'T ANYONE TELL ME THIS WHEN I WAS PLAYING THROUGH THE GAME.
2. Then just falls into the same problem FFV and FFXII had where you need to spend hours grinding to make any progress. It's ok to have some grind in a game, but when there's an overbearing amount that takes time away from doing anything else you wanted in the game, it just gets tedious and frustrating. Sakaguchi's 9-year-old son with Down's Syndrome obviously worked very hard on the story, and I'd like to get back to it instead of grinding more than I should ever need to.
3. If you have to glitch the game to make it fun then it's not a good thing. If ET for the Atari 2600 had a glitch that turned it into Pitfall, it would be a good game (or at least a better game), but then why would you play ET in the first place when you can just play Pitfall? I've seen plenty of glitches in good games, but having to abuse glitches in the game to make it good is extremely poor design.
**** innovation. FFII innovates the same way Tony Hawk Ride innovates - it doesn't. It tried experimenting with a different leveling system, which failed, and with a story based around characters, which failed to an extent.
There's a big difference between innovating and experimenting. Experimenting is trying something out that you might think will work but want to see how it does in practice. Innovating is when not only does that thing work, but it's adopted by thousands of other games to come for decades. Super Mario 64 experimented with a camera system and ended up innovating the genre of all 3D games. FFII experimented with a new way to level up your skills and ended up doing a terrible job at it, to the point where glitching was the only way you could enjoy the game.
It has none, other than looking at the pretty graphics and hearing the pretty music.
And I will say that this game does have good graphics and music for its time.
I never want to play this again in my entire life.
It's held up my coffee table quite well actually, so I'll give you that much.
If you're looking at this as a game though, then it holds up about as well as a 3rd grader holds up a truck full of lead pipes.
See, I'm only counting the games in the main series, not the spinoffs. That's why I didn't put, say, FFIV:The After Years or FFT on my list. I also haven't played X-2, so there's that.
Again, I really don't think you realize what innovation is. If I try putting poison on a sandwich and someone eats it and dies, most people would call it a travesty but it seems like you would think I was trying to innovate my cooking style and would like to see poison used in other recipes. This is why you would be my defense attorney in court, but it's also why you would make a poor game critic (that and your punctuation is really bad too). My point is that you're throwing this buzzword around too much without fully understanding what it means, like a little kid who just learned the word "gay", and like that kid you're only misusing the term because you've heard other people misuse the term. You can't listen to a press conference of a video game console manufacturer without hearing the word innovation (especially around the time of E3). What they mean isn't that the Wii Vitality Sensor innovates, it's that they're experimenting with it and that they hope it will be successful so that other people will try to emulate it. That is essentially what innovation is in video games - experimentation that results in success. FFII, however, was not a success. If it was, it would have made it to America before 2003 and it also wouldn't be critically panned to this day.So first off dont bash the innovation. you yourself said pokemon has a similar thing with ev's in pokemon (it does have key differences as ev's depend on who you fight not what you do in the fight but i could see these ideas having similar ancestry) and its innovation attempt like ffII that can lead to better mechanics. This experiment might not of taken off and become the norm for RPG's but i am happy they tried it and honestly i would like to see this idea brought back and implemented better, i feel the idea has potential.
That is completely different. People can enjoy Melee fine without being able to wavedash. It's not needed for playing single player, it's not needed if you only play the game casually, it's only needed if you play the game on a competitive level (and even then, a lot of characters like Jiggs and Peach have terrible wavedashes and you can play them fine without learning how). I feel like fighting game communities often think that they're the only group of people who buys the games they play, but that's really not the case at all. It's especially true of Smash. Most people don't buy Smash because they loved the competitive aspects of it, like the fighting system compared to other fighting games, or want to do well in the tournament scene, they buy it because U CN BEET UP PIKCHU WITH MARIO HERP DERP.but then i think about wavedashing
It adds to the game in the sense that it's the only way for you to play it. If I can't walk without crutches, the crutches aren't adding to my walking experience, they're enabling it. There's a big difference between something enhancing the game and something enabling it.So the glitch might be needed but at least imo it only adds to the game.
See, this is reasonable.The first time i tried to play this game i did not enjoy it
...but this isn't. Why would you go back to something you didn't like? Did you develop Stockholm Syndrome towards the game or something? Did you just have nothing better to do? Was somebody holding a gun to your head? Were you that desperate to know then ending of the story that anyone could figure out within like 2 hours of gameplay (not including grinding).but after giving it a second chance i found a decent unique game experience which i was happy to off played
This is another problem with the game that I forgot to mention. However, considering the popularity of open world games these days and the fact that if you wander far enough in Fallout 3 after getting out of the vault you'll find Super Mutants, I guess this is one of the few instances that you could say this is intentional. It still doesn't make any sense though. Why do enemies get stronger the further away I am from water? Are they pissed because they're dehydrated?I would also like to point out i forgot to mention the real worst thing about FF2 which a friend of mine reminded me of: There is no buffer zone between super powerful enemy's and low lvl enemy's this meant from almost the very start of the game if you wonder off to far left you will die, and die horribly.
I still dont understand how you can bash a NES game that has a story in it instead of in a booklet expesaclly since most NES games have and equal or worst story unless you just dont like almost any NES games stories.
Most NES games were licensed or sports games. Plus, an NES cartridge has less storage capacity than a phone from 2006. Of course the stories were simplistic and trite, they barely had enough room for the code in there. If you're saying that the fact that it has a story at all is impressive, then yeah I guess you're right, but again, I'm not judging it by those standards.The guy does have a point Gates, NES games did not have good stories. Most of them were in the manuals, and that's it.
I honestly can't tell if you're referencing this in a good or bad way. I think it's mostly the setting of FFX and the history of Spira that people don't like about the story. For FFXIII it's mostly that they never really explained much about the story or setting in-game and instead decided to just put a database with everything you'd want to know about the plot as one of the menu options. FFII doesn't have the problem of an overly-complex story because it's boiled down to its simplest components - Good versus Evil, Darkness versus Light, Are you a bad enough dude to save the president, etc. But again, I'm not judging it by those standards.Does II's story compare to X or XIII? Lol no, of course not. But for it's time, it was better than I.
Yeah, but half the time the plot twist is always that it's mind control. Still a good story and a good game though.I though 4 had one of the best storylines of the series.
So many twists.