The Kill% of our Jab is very situation-dependant.
A fresh jab can kill from 120% ~ 200% depending on the opponent's DI.
Sure, the same can be said about pretty much all attacks in the game,
but I brought it up with our Jab here 'cause our Jab can take advantage of (or create) bad DI better than the jab of any other character.
(This is btw the ONLY thing with Ganon's Jab that is better than others' jabs.)
It's impossible to die from Ike's/Snake's Jabs, 'cause it takes hours for the 3rd one to come out.
Ganon's however, can catch you off guard (when you're not DIing).
But then again, Ganon HAS no jab... Frame 8 isn't very jabish -_-
And by "create bad DI", I mean after you land a Gerudo on them by the ledge.
If they try to roll backwards, they'll DI your garantueed jab and die at like 120%.
Same thing when ppl are using an input which contains a downward-command:
Dsmashes, Dtilts, Down+b's.
Again, the same can be said for pretty much all attacks in the game.
I just wanted to mention something good about Ganon's Jab, for once.
A fresh jab can kill from 120% ~ 200% depending on the opponent's DI.
Sure, the same can be said about pretty much all attacks in the game,
but I brought it up with our Jab here 'cause our Jab can take advantage of (or create) bad DI better than the jab of any other character.
(This is btw the ONLY thing with Ganon's Jab that is better than others' jabs.)
It's impossible to die from Ike's/Snake's Jabs, 'cause it takes hours for the 3rd one to come out.
Ganon's however, can catch you off guard (when you're not DIing).
But then again, Ganon HAS no jab... Frame 8 isn't very jabish -_-
And by "create bad DI", I mean after you land a Gerudo on them by the ledge.
If they try to roll backwards, they'll DI your garantueed jab and die at like 120%.
Same thing when ppl are using an input which contains a downward-command:
Dsmashes, Dtilts, Down+b's.
Again, the same can be said for pretty much all attacks in the game.
I just wanted to mention something good about Ganon's Jab, for once.