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Yeah I may do that as well. Like you PGN i sorta nearly quit GaW a few times (never played as anyone but him in tournament though), but now it's becoming apparent that I need GaW, but at the same time, I'm generally screwed against Diddy and Marth, however lacking they may be in my state.I'm just gonna switch characters on certain matchups, probably use MK on Marth :/.
It's known as his worst matchup. Marth is really the only character that can literally shut him down. Hell, he can ever SDI the bair into fair side b lol x_x.What is so bad about the Gnw vs Marth matchup?
Marth's Dancing Blade is unsafe on hit if you SDI it correctly. And no he's not going to grab you if you're attempting to SDI it. You're much more likely to be able to jump out of the way. If you shield it, he's screwed unless he spaced it at maximum range (where it's also easiest to escape) because you can guaranteed shieldgrab him after the third hit, and free F-smash after the fourth move.if they know you are going to sdi out out of db...they can just stop and start another and or grab you...all that stuff you just said just makes no sense
Not so rare when most of his zoning is aerial based. Besides, it's unfavorable for him to trade hits with G&W's F-air, since he's more likely to get gimped, and it outdamages him.yeah we can juggle but we have to get under him first which is going to be rare.
No loss for shielding too early really, and besides, his stuff isn't completely safe on block.you can ps his fair but if your playing a smart one they will just delay a lil and ff fair spaced so they can follow with a jab or ftilt.
shut up Minty D:<marth destroys gaw lmao
lol I lol'd at this one. I've noticed a high abundance of new comers these last couple weeks. We need less 3 post kids and more actually good kids.If you ever get under Marth, keep him above yo. He can't do crap. :k
why the **** would a GOOD marth ever full dancing blade somebody's shield
marth destroys gaw lmao
This ain't Melee my friend.Vs trading hits with him with F-airs (and outdamaging him this way)
Look Fair seriously isn't his best aerial, maybe his best kill move... I guess if you have too much trouble killing with other moves then you may rely on it and think it is his greatest aerial so that's fine.All the stuff that was said
It isn't Melee, but G&W's F-air is still his best aerial. You should be using this MUCH more than B-air in most matchups in general. It's really not unsafe on block properly spaced, it does massive damage that never gets SDIed, and stale moves doesn't matter that much to G&W when U-air juggles can pick up the slack for him. You have a significant zoning advantage to relying on F-airs over B-airs since you don't have to compromise forward momentum to buffer F-airs.
I have competitive friends at my dorm who use Marth, and I've played against Bardul and MikeHaze before (a long time ago though). Also, my Marth happens to be competitively competent.
Seriously though, randomly throwing out F-airs (not randomly, but intelligently breaking Marth's zoning) works very well against him. It's not exactly simple for Marth to wall this out, and the reward (damagewise) is in your favor.
Again if you really think this matchup is horrible and worse than MK, you're not playing it correctly. Marth has beatable zoning that hinges on a precise balance of spacing and timing. You can break his zoning either by powershielding or fitting in moves between his attacks. The matchup largely depends on how well you as a player adapt, and how good your reactions are. MK on the other hand legitimately can play a certain way that G&W has very few answers to deal with.
Plus, Marth is ultimately more vulnerable to juggles and edgeguards, and if you're not damaging him significantly from these positions, you also need to work on your playstyle.
Also...In case you don't do it yet, learn the ledgehop F-air autocancel. It REALLY helps.
With what? Dancing Blade?Marth can shield a full powered Fair, tipper range, retreating, and still punish it.
That SUCKS HARD lol.